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________________________________________________________________________

Character creation Quiz:
________________________________________________________________________

Q1: The enemy staged a surprise attack on you while you were replenishing your resources. What do you do? 
Retreat:                   D+1  Goto Q2 
Defend honorably:          No Effect Goto Q3 
Counterattack:             A+1 Goto Q4
 
Q2: Where do you think God is?
God doesn't exist:       Class: Warlock, Magic: Magic Arrow, A=1, D=1 Goto Q5 
In the heavens above:    Class: Bishop, Magic: Heal1(?),
                                     Troop-1, Unit: Priest, A=0, D=4 Goto Q5
In the heart and spirit: D+1 Goto Q4
 
Q3: What do you think is the most important thing in establishing an
unrivaled force?
Power to destroy:   Class: Gladiator, Unit: Bandit, A=1, D=2 Goto Q6 
Strong leadership:  Class: Fighter, Troop+1, A=1, D=3 Goto Q6 
Good mobility:      No Effect Goto Q4
 
Q4: What kind of things would you like at your next house?
The smell of the sea:       Class: Pirate, Troop+1, Unit: Merman, A=0, D=2 Goto Q7 
The soft breath of spring:  Class: Knight, Troop+1, Unit: Trooper, A=2, D=0 Goto Q7
A fresh gentle breeze:      Class: HawkKnight, Troop+1,Unit: Harpy, A=1, D=1 Goto Q7
 
Q5: If the world falls into crisis, what would save it? 
Mysterious holy power:      Magic: Force Heal1 Goto Q8 
Vast knowledge:             Magic: Thunder Goto Q9 
My strength:                AT+1 Goto Q10
 
Q6: If you were to take command of an army, what would you find most desirable in your units?                    
Great soldier strength:     Troop+1, Unit: Trooper Goto Q9
Perfect regulation:         D+1 Goto Q10
High morale:                D+1 Goto Q11
 
Q7: Which of these abilities would you find in an ideal army?
Commander strength:         AT+1, MV+1 Goto Q10
Impenetrable defense:       D+1 Goto Q11
Power to annihilate enemy:  A+1 Goto Q12

Q8: What image would you like to hold when confronting a person of darkness? 
A vile enemy:               Magic: Turn Undead, MP+4 Goto Q13 
A being to worship:         Item: Devil Axe Goto Q14 
Difficult to kill:          Item: Mirage Robe, MP+2 Goto Q15
 
Q9: What would you consider your role of life in this world?
To protect those you love:  Magic: Protection1, MP+4 Goto Q13
To strengthen myself:       AT+2, DF+1 Goto Q14
To pursue my dreams:        Magic: Attack1, MP+4 Goto Q15
 
Q10: An allied unit is under siege, but your unit is in a perilous situation as well. What command would you issue?
Order a retreat:            Item: Speedboots, EX+7 Goto Q14
Call for reinforcements:    Item: Large Shield, Magic: Protection1 Goto Q15 
Help the allies in trouble: Item: Cross, Magic: Heal1 Goto Q16
 
Q11: What would you wish for in life?
Knowledge:                  Magic: Thunder, MP+4 Goto Q15 
Wealth:                     P+300, Item: Large Shield Goto Q16 
Power and authority:        Item: Wand Goto Q17
 
Q12: If you gained great powers, what would you use them for?
To protect the people: Item: Amulet Goto Q15
To rule over all:            AT+1, DF+2 Goto Q16
To promote justice:          Unit: Priest, AT+1 Goto Q17
 
Q13: What do you think love is?
Something shared:            Magic: Charm, MP+1 Goto Q18
Something received:          Item: War Hammer Goto Q18
Something that strengthens:  AT+1 Goto Q18
 
Q14: If you could change the world, what would you wish for the people to have?
Love, hope, and courage:     AT+1 Goto Q18 
Freedom and liberty:         MP+2 Goto Q18 
Harmony and peace:           DF+1 Goto Q18
 
Q15: What ability must a person have to rule a country?
Charisma:                    Magic: Charm, MP+1 Goto Q18
Leadership:                  Magic: Quick, MP+1 Goto Q18
Initiative:                  A+1 Goto Q18
 
Q16: Of the following choices, which do you think is most important in becoming a hero?
Virtue and (of) determination:    MDF+10 Goto Q18 
Strong Leadership:                D+1 Goto Q18 
Courage:                          A+1 Goto Q18
 
Q17: Hmm, you are a boy aren't you!?
No, a romanticist...:         Magic: Heal1 Goto Q18
No, a burning spirit...:      AT+1 Goto Q18 
No, a man of steel...:        DF+1 Goto Q18
 
Q18: At the beginning of a battle, what do you need the most?
Knowledge and tactics:     Magic: Heal1, MP+3, A+1 Goto Q19
Cool judgment:            DF+1, MP+2, D+1 Goto Q19
Exceptional battle skills: AT+1, DF+1, A+1, D+1 Goto Q19
 
Q19: What is your idea of an invincible army?
Small numbers, good skills: Troop-1, A+1, D+1 Goto Q20 
Weak but large numbers:     Magic: Attack1, Troop+1, MP+2 Goto Q20 
Commander is strongest:     AT+2, DF+1 Goto Q20 

Q20: What is a cause you think is worth dying for?
For glory and honor:        AT+2 End
To defend my country:       Magic: Attack1, MP+1 End
To protect those I love:    Magic: Protection1, DF+1 End

Choose no at the end of the character creation will allow you to get the item the path offered. You can do this for 5 times. The sixth time you need to choose yes, or else the system may hang.


I suggest you choose AAABAAAA, AAACAAAA, AAACAAAA (yes, you choose 2
times), BACCAAAA.  You will get 2 mirage robe, 1 wand, and 1 devil axe.
Now you will be force to Chaos Path if you are in Sce60.
So if you are going to Independent, choose AAAAAAAA. Else, you can choose a weapon for Erwin.



________________________________________________________________________
DL Path
________________________________________________________________________
<Light Path> <Imperial Path>
<Chao Path>
<Independent Path>
While Langrisser II focuses only on the light path, Der Langrisser offers a greater variety of path choices. In addition to the Light path, Imperial, chaos and independent paths are also available. To make it easier, all the endings in Light path are compiled together and all the endings in Imperial path will be categorized in another subsection. The remaining paths, Independent and Chaos, will be categorized under <Other Path> due to their similarities.




________________________________________________________________________
Secret Tile
________________________________________________________________________
There are several secrets in Der Langrisser and one of the most prominent is the secret tiles. By stepping on top of a certain tile with a commander, something may happen. For example, stepping on (02,06) in scenario 6 with Erwin will gain access to a secret scenario. This section also includes possible rewards given by NPC survivors. ---------------------------------------------------------------- | Scenario | Path | Tile | Effect | Note | ---------------------------------------------------------------- | 01 | Beginning | 24,05 | MR+10 | Yes | | | | 18,25 | AT+1 | Yes | | | | | 100P | NPC Survival | ---------------------------------------------------------------- | 02 | Beginning | 21,30 | AT+1 | Yes | | | | | Large Sword | NPC Survival | ---------------------------------------------------------------- | 02 | Beginning | 04,04 | Speedboots | Mutually | | 03 | | 02,30 | | Exclusive | ---------------------------------------------------------------- | 03 | Beginning | | Cross | NPC Survival | ---------------------------------------------------------------- | 04 | Beginning | 02,02 | DF+1 | Yes | | | | | Dragon Scale | NPC Survival | ---------------------------------------------------------------- | 05 | Beginning | 17,09 | Runestone | Mutually | | 06 | | 11,04 | | Exclusive | ---------------------------------------------------------------- | 06 | Beginning | 02,06 | X1 scenario | Elwin only |
----------------------------------------------------
X1 Secret (71) |   (9, 3)  |  Item: Runestone
X1 Secret (71) |   (15, 6) | DF+1
X1 Secret (71) |   (16, 6) | AT+1
X1 Secret (71) |   (22, 3) | AT+2 (2nd answer)
X1 Secret (71) |   (16, 10) | Item: Iron Dumbbell 
---------------------------------------------------------------- | 07 | Beginning | 13,24 | AT+1 | Yes | | | | | 300P | NPC Survival | ---------------------------------------------------------------- | 08 | Light | 37,02 | MR+10 | | | | | 22,17 | X2 scenario | Elwin only |
----------------------------------------------------
X2 Secret (72) |  ()  |   Assault Suit ()
X3 Secret (73) |  (15,05)  |   Assault Suit (xuất hiện ở đúng nước thứ 20)
X3 Secret (73) |  tọa độ  |  đánh bại Witch, lấy được Odin's Buckler (vật phẩm có phép triệu hồi *Sleipnir )
---------------------------------------------------------------- | 09 | Light | 06,03 | | | ---------------------------------------------------------------- | 10 | Light | 25,28 | | | ---------------------------------------------------------------- | 11 | Light | 16,24 | AT+3 | | | | | 15,04 | Masayan Sword| Replay Scenario| ---------------------------------------------------------------- | 12 | Light | 01,02 | Runestone | | ---------------------------------------------------------------- | 13 | Light | 07,06 | MR+10 | Mutually | | | | 19,06 | MV+1 | Exclusive | ---------------------------------------------------------------- | 14 | Light | 04,10 | Gleipnir | | ---------------------------------------------------------------- | 15 | Light | 21,13 | MP+4 | | ---------------------------------------------------------------- | 16 | Light | 15,09 | | Mutually | | | | 21,09 | Odin's Shield| Exclusive | ---------------------------------------------------------------- | 17 | Light | 29,09 | Mirage Robe | | ---------------------------------------------------------------- | 18 | Light | 07,06 | Gleipnir | Mutually | | | | 22,03 | | Exclusive | ---------------------------------------------------------------- | 18 | Light | 27,20 | Runestone | | ---------------------------------------------------------------- | 19 | Light | 13,04 | MP+2 | Mutually | | | | 18,04 | AT+1 | Exclusive | ---------------------------------------------------------------- | 20 | Light | | | | ---------------------------------------------------------------- | 21 | Light | 02,10 | | | ---------------------------------------------------------------- | 22 | Light | 02,10 | | | ---------------------------------------------------------------- | 23 | Light | 13,04 | MP+2 | Mutually | | | | 18,04 | AT+1 | Exclusive | ---------------------------------------------------------------- | 24 | Light | | | | ---------------------------------------------------------------- | 25 | Light | 04,10 | Gleipnir | | ---------------------------------------------------------------- | 26 | Light | | | | ---------------------------------------------------------------- | 27 | Light | 21,13 | MP+4 | | ---------------------------------------------------------------- | 28 | Light | 28,12 | | | ---------------------------------------------------------------- | 29 | Light | | | | ---------------------------------------------------------------- | 30 | Light | 15,09 | | Mutually | | | | 21,09 | Odin's Shield| Exclusive | ---------------------------------------------------------------- | 31 | Light | 29,09 | Mirage Robe | | ---------------------------------------------------------------- | 32 | Light | 07,06 | Gleipnir | Mutually | | | | 22,03 | | Exclusive | ---------------------------------------------------------------- | 32 | Light | 27,20 | Runestone | | ---------------------------------------------------------------- | 33 | Light | 29,09 | Mirage Robe | | ---------------------------------------------------------------- | 34 | Light | 07,06 | Gleipnir | Mutually | | | | 22,03 | | Exclusive | ---------------------------------------------------------------- | 34 | Light | 27,20 | Runestone | | ---------------------------------------------------------------- | 35 | Light | 13,04 | MP+2 | Mutually | | | | 18,04 | AT+1 | Exclusive | ---------------------------------------------------------------- | 36 | Light | | | | ---------------------------------------------------------------- | 37 | Imperial | 37,02 | MR+10 | | | | | 33,17 | X3 scenario | Elwin only | ---------------------------------------------------------------- | 38 | Imperial | 19,15 | AT+1, DF+1 | | | | | '' | MP+5 | | | | | '' | MR+10 | | ---------------------------------------------------------------- | 39 | Imperial | 15,29 | Odin's shield| | | | | 22,16 | | | ---------------------------------------------------------------- | 40 | Imperial | 16,24 | AT+3 | | | | | 15,04 | Masyan Sword | Replay scenario| ---------------------------------------------------------------- | 41 | Imperial | 10,06 | MP+3 | | | | | '' | AT+1, DF+1 | | | | | 14,11 | | | | | | 35,06 | | | ---------------------------------------------------------------- | 42 | Imperial | 27,33 | Troops+1 | A. Max no. is 6| | | | '' | AT+1 | B. | | | | '' | DF+1 | C. | ---------------------------------------------------------------- | 43 | Imperial | 06,03 | Runestone | | ---------------------------------------------------------------- | 44 | Imperial | 26,01 | | | ---------------------------------------------------------------- | 45 | Imperial | 15,09 | | Mutually | | | | 21,09 | Odin's Shield| Exclusive | ---------------------------------------------------------------- | 46 | Imperial | 13,04 | MP+2 | Mutually | | | | 18,04 | AT+1 | Exclusive | ---------------------------------------------------------------- | 47 | Imperial | | | | ---------------------------------------------------------------- | 48 | Imperial | 04,10 | | | ---------------------------------------------------------------- | 49 | Imperial | 16,29 | | | ---------------------------------------------------------------- | 50 | Imperial | 06,05 | | Mutually | | | | 12,05 | | Exclusive | ---------------------------------------------------------------- | 51 | Imperial | 07,06 | Gleipnir | Mutually | | | | 22,03 | | Exclusive | ---------------------------------------------------------------- | 51 | Imperial | 27,20 | Runestone | | ---------------------------------------------------------------- | 52 | Imperial | 15,25 | | | | | | 21,26 | Odin's Shield| | ---------------------------------------------------------------- | 53 | Imperial | 01,02 | | | | | | | | NPC Survival | ---------------------------------------------------------------- | 54 | Imperial | 13,04 | MP+2 | Mutually | | | | 18,04 | AT+1 | Exclusive | ---------------------------------------------------------------- | 55 | Imperial | | | | ---------------------------------------------------------------- | 56 | Chaos | 01,02 | Runestone | | ---------------------------------------------------------------- | 57 | Chaos | 07,06 | MR+10 | Mutually | | | | 19,06 | MV+1 *Useless| Exclusive | ---------------------------------------------------------------- | 58 | Chaos | 27,33 | Troops+1 | A | | | | '' | AT+1 | B | | | | '' | DF+1 | C | ---------------------------------------------------------------- | 59 | Chaos | 26,01 | Dragon Scale | NO | ---------------------------------------------------------------- | 60 | Chaos | 15,09 | | Mutually | | | | 21,09 | Odin's Shield| Exclusive | ---------------------------------------------------------------- | 61 | Chaos | 22,24 | Runestone | Yes | ---------------------------------------------------------------- | 62 | Chaos | | | | ---------------------------------------------------------------- | 63 | Chaos | 07,06 | Gleipnir | Mutually | | | | 22,03 | | Exclusive | ---------------------------------------------------------------- | 63 | Chaos | 27,20 | Runestone | | ---------------------------------------------------------------- | 64 | Chaos | 06,05 | | Mutually | | | | 12,05 | | Exclusive | ---------------------------------------------------------------- | 65 | Chaos | 15,25 | | | | | | 21,26 | Odin's Shield| | ---------------------------------------------------------------- | 66 | Independent| 22,24 | | | ---------------------------------------------------------------- | 67 | Independent| 13,04 | MP+2 | Mutually | | | | 18,04 | AT+1 | Exclusive | ---------------------------------------------------------------- | 68 | Independent| | | | ---------------------------------------------------------------- | 69 | Independent| | | | ---------------------------------------------------------------- | 70 | Independent| 29,16 | | | ---------------------------------------------------------------- | 71 | X1 | 09,03 | Runestone | | | | | 15,06 | DF+1 | | | | | 16,06 | AT+1 | | | | | 16,10 | Iron Dumbbell| | | | | 22,03 | AT+2 | | ---------------------------------------------------------------- | 72 | X2 | | AT+1 | Answer all | | | | | | questions | | | | | | correctly | ---------------------------------------------------------------- | 73 | X3 | 15,05 | Assault Suit | Available at | | | | | | turn 20 only | ---------------------------------------------------------------- | 74 | Imperial | | | | ---------------------------------------------------------------- | 75 | Imperial | 04,10 | | | ---------------------------------------------------------------- | 76 | Imperial | 16,29 | | | ---------------------------------------------------------------- | 77 | Imperial | 06,05 | | Mutually | | | | 12,05 | | Exclusive | ---------------------------------------------------------------- | 78 | Imperial | | | | ----------------------------------------------------------------

There are 3 secret scenarios, X1, X2, X3. More information about these scenarios

________________________________________________________________________
Secret Scenario X1 (Scenario 71)
In Scenario 6 
(1, 5)
Erwin: “The Muscular Shrine…?” What could this mean? I guess we'll find out later.
*ERWIN ONLY* access to Stage X1, Muscle Shrine (Scenario 71 in Scenario Select). The dead end on a 1 tile corridor. Victory Condition: Kill verything
Losing Condition: Death of Elwin

 Welcome to the Muscle Shrine!  This is actually harder than it was in
Langrisser II (Genesis) because nobody has sleep at this early level.  The
aniki are strong, but they are magically delicious. Its hard to kill them
quickly, which you have to do if you want to get the item you need to get
the Aniki summon (have to stand where the head Aniki is).
________________________________________________________________________
Secret Scenario X2 (Scenario 72)

In Scenario 8 (Light 8) (22, 17)
*ERWIN ONLY* Entrance to the X2 stage (Scenario 72). Looks like a small patch of water beneath the bridge, NE from the pond.
X2 Secret (72) |  (15,05)  |   Assault Suit (After turn 20)
X2 Secret (72) | |  defeat Witch, get Odin's Buckler (summon *Sleipnir )
________________________________________________________________________

Secret Scenario X3 (Scenario 73)
in Scenario 37 (8)
(32, 16) *ERWIN ONLY* access to the X3 stage (Scenario 73).
X3 Secret (73) |  (15,05)  |   Assault Suit (After turn 20)
X3 Secret (73) ||  defeat Witch, get Odin's Buckler (summon *Sleipnir )
________________________________________________________________________
Secrec shop
________________________________________________________________________

Multimedia Test
Go to the Load menu and place your cursor on any save slot, with a save in it.
Press left, right, select, A
Scenario Select
Go to the Load menu and place your cursor on any save slot, with a save in it.
Press up, down, up, down, left, right, select, A
Shop 2
On the Buy screen,
press Left, Up, Right, Down, Right, Up, Left, Select, Down, Right, Left, Select, A
Special Shop
Press Left, Right, Right, Down, Right, Up, and A while highlighting the ''Buy'' command.
+++++++++++++++++++++++++++++++++

Erwin
Elwin (or the name you choose for the hero): Your main Character, you get
him from the start (duh).  He is the strongest character in the whole game
except for a few choice characters like Bernhart and Leon.  I say make him a
warlock cause killing one commander and his troops can raise a warlock four
levels or so. (Elwin can thus get class change by Scenario 3 instead of 4
and 5).  He gets some nice offensive spells out of it as well, like
fireball. The Hero class is inferior to the King class because both classes
have the swordblast attack but King has more defense. After that don't make
him a mage though since you need his brawn. He is a descendant of Light (can
equip the Langrisser) and is the only playable character who can equip the
Alhazzard.
                                      Sage (+6,+5)
                      High Lord (+5,+6)
         Lord (+3,+6)                 General (+7,+7)      --> King (+4,+1)
Various               Swordman(+8,+3)                    
         Silver Knight                Sword Master (+9,+6) --> Hero (+2,+2)
           (+6,+2)    Highlander
                         (+7,+4)      Knight Master        --> Royal Guard
                                            (+10,+5)           (+4,+0)
First Class could be: Fighter, Gladiator, Knight, Hawk Knight, Warlock, Priest, or Bishop
Recommended: Warlock or Bishop - and then building towards either King or Royal Guard

Playable on: Every scenario


+++++++++++++++++++++++++++++++++

Hein
You start with him too.  You have to make him a Sorcerer - Mage -
Archmage if you want him to attain his secret class. If you don't want to
make him into an attack magic user, make him a Paladin - Priest -
Swordmaster. On the Imperial and Independent paths this is a good choice
since there are no characters who know the strong healing magics.  If you do
that you get a semi strong fighter who has heal2, freya summon, and a bunch
of offensive spells.                  


                                Archmage (+3,+4) --> Wizard (+2,+1)
                       Mage (+4,+3)                
         Sorcerer (+3,+2)         Sage (+6,+5)
Warlock (+1,+2)        Saint (+5,+5)
         Paladin (+3,+3)          Sword Master (+9,+6)
                       Priest (+4,+4)
                                  High Priest (+5,+4)                                   

Recommended: Warlock, Sorcerer, Mage, Archmage, Wizard
Or: Warlock, Paladin, Priest, Swordmaster

Playable on: Every Scenario
+++++++++++++++++++++++++++++++++
Rouga
He shows up as an NPC in scenario 2 and 3 and joins you a while into
Scenario 3.  His secret class, HighMaster and the class you need to make him
for him to attain Highmaster class, Ranger have some rather big drawbacks.
As a Ranger his command range is zero (1 with a necklace) and  he can equip
a longbow or an arbalest but these two decrease his stats. To make him a
HighMaster you have to make him a Gladiator - Assasin - HighLord - Ranger -
HighMaster.  If you Don't want to make him a Highmaster build him towards
Knightmaster or Swordmaster.
                                    Knight Master (+10,+5)
                    Highlander (+7,+4)
        Silver Knight (+6,+2)      Sword Master (+9,+6)
Gladiator (+2,+1)   Swordman (+8,+3)
        Assassin (+7,+3)           General (+7,+7) --> Emperor (+6,+5)
                    High Lord (+5,+6)
                                   Ranger (+9,+6) --> High Master (+2,+2)
Recommended: Any class except General

Playable on: Beginning, Imperial, Independent, Chaos
As an enemy classes: Highmaster



+++++++++++++++++++++++++++++++++

Riana
You get her after Scenario 3 ends.  You have to make her Sister -
Cleric - Priest - HighPriest for her secret class. If you Don't need a
character dedicated to healing build her towards Archmage or a Swordmaster.
                                 High Priest (+5,+4) --> Agent (+1,+2)
                    Priest (+4,+4)
        Cleric (+3,+3)           Sage (+6,+5)        --> Princess (+3,+1)
Sister(+1,+1)       Saint (+5,+5)  
        Paladin (+3,+3)          Archmage (+3,+4)
                    Mage (+4,+3)    
                                 Sword Master (+9,+6)

Recommended: Sister - Cleric - Priest - HighPriest - Agent
or: Sister - Cleric - Saint - Archmage
                   
Playable on:  Beginning, Light, Chaos
As an enemy classes: Priest, HighPriest, Agent
+++++++++++++++++++++++++++++++++
Scott
He is your main cavalry character early in the game and later in the
Light path.  He is sort of like Leon in terms of stats and classes except
that he cant use the Langrisser.



                                  General (+7,+7)
                 High Lord (+5,+6)
      Lord (+3,+6)               Sword Master (+9,+6)
Knight (+2,+1)   Swordman (+8,+3)
      Silver Knight              Knight Master --> Royal Guard (+4,+0)
        (+6,+2)  Highlander (+7,+4) (+10,+5)
                                 Dragon Lord (+10,+4)
Recommended: Knight - Lord or Silver Knight - Highlander - Knightmaster -
Royal Guard

Playable on: Beginning and Light path
As an enemy classes: Highlander
+++++++++++++++++++++++++++++++++

Sherry
You get her in Scenario 3 as well.  As a flier, she gets stats
nearly identical to Keith, but two fliers is usually more than you need so
you could make her something else, like towards Princess class. She can be a
Royal Guard but since you already have Scott and maybe Elwin going towards
that i wouldn't recommend it
Ranger (+9,+6) --> High Master (+2,+2) Swordman (+8,+3) Hawk Lord (+7,+2) Sage (+6,+5) --> Princess (+3,+1) HawkKnight (+1,+1) Dragon Knight (+6,+5) Silver Knight Dragon Lord (+10,+4) (+6,+2) Unicorn Knight (+6,+4) Knight Master --> Royal Guard (+10,+5) (+4,+0)
Recommended: HawkKnight
or: HawkKnight - HawkLord - DragonKnight - Sage - Princess

Playable on: Beginning, Light
As an enemy classes: DragonKnight, DragonLord, Sage, Princess
+++++++++++++++++++++++++++++++++
Keith
You get him after Scenario 4 ends. Either make him a Serpent or a
Dragon He gets fairly good stats and is a good flier in the light path. His
only really big problem is his low defense which makes him very venerable to
enemy attacks late in the game. Making him a Lord boosts his Defensive stat
with the sacrifice of some of his offensive stat.
You get him after Scenario 4 ends. Either make him a Serpent or a
Dragon He gets fairly good stats and is a good flier in the light path. His
only really big problem is his low defense which makes him very venerable to
enemy attacks late in the game. Making him a Lord boosts his Defensive stat
with the sacrifice of some of his offensive stat.


     
                                   Serpent Lord (+5,+8)
                      Serpent Knight (+5,+6)
           Hawk Lord (+7,+2)       Dragon Lord (+10,+4) --> Dragon Master
Hawk Knight           Dragon Knight (+6,+5)      (+4,+0)
           Lord (+3,+6)            Knight Master (+10,+5)
                      High Lord (+5,+6)
                                   General (+7,+7)

Recommended Path: Hawk Knight - Hawk Lord or Lord - Dragon Knight - Dragon
Lord - Dragon Master
or: HawkKnight - HawkLord - SerpentKnight - SerpentLord

Playable on: Beginning, Light
As an enemy classes: DragonKnight, DragonLord, DragonMaster
+++++++++++++++++++++++++++++++++
Lester
Lester:  You get him after Scenario 6 ends.  Until he is a Serpent Knight he
sort of sucks but he can make some major kills in water levels (water units
get +50% in water and +30% in river and beach). Instead of making him a
SerpentKnight, make him a DragonKnight : both classes gain virtually the
same stats, and he gains the ability to hire Angels, which comes in handy
late in the game (since Nixies are slow in indoor levels.)
                               Dragon Lord (+10,+4)
              Dragon Knight (+6,+5)
     Captain (+6,+3)           Serpent Lord (+5,+8) --> Serpent Master
Pirate        Serpent Knight (+5,+6)        (+3,+2)
     Assassin (+7,+3)          Knight Master (+10,+5)
              Swordman (+8,+3)
                               Sword Master (+9,+6)
Recommended Path: Pirate - Captain - Serpent Knight - Serpent Lord - Serpent
Master

Playable on: Beginning, Light
As an enemy classes: SerpentKnight, SerpentLord, SerpentMaster
+++++++++++++++++++++++++++++++++

Aaron
You get him in Light Path Scenario 9. Even though there is only one
path out of several in the Light path where you can use him to the end,
Aaron is a very good unit once he gets some levels. He has both high defense
and high offense stats. As a Hero Aaron is very strong.
                             Ranger (+9,+6)       --> High Master (+2,+2)
               High Lord (+5,+6)
      Lord (+3,+6)           Sword Master (+9,+6) --> Hero (+2,+2)
Fighter        Swordman (+8,+3)
      Paladin (+3,+3)        Sage (+6,+5)
               Saint (+5,+5) 
                             Dragon Lord (+10,+4)
Recommended Path: Fighter - Lord - HighLord - Swordmaster - Hero

Playable on: Light
As an enemy classes: HighLord, Hero
+++++++++++++++++++++++++++++++++
Leon
If you don't join Raygaurd then he will be your enemy (or if you
betray Raygaurd). If you go down the Imperial path however he is a very good
character who is exceedingly powerful He starts at a very high level as
well.  He's about the only playable character whose got a shot at killing
Elwin on equal grounds.  Even better is he can use the Langrisser so he can
get the big stats bonus it gives (if Elwin gets the Alhazzard give Leon the
Langrisser)
General (+7,+7) High Lord (+5,+6) Lord (+3,+6) Sword Master (+9,+6) --> Hero (+2,+2) Knight Swordman (+8,+3) Silver Knight Knight Master (+10,+5) --> Royal Guard (+6,+2) Highlander (+7,+4) (+4,+0) Dragon Lord (+10,+4)
Recommended path: Knight - Silver Knight - Highlander - Knightmaster - Royal
Guard

Playable on: Imperial
As an enemy classes: Knightmaster, RoyalGaurd
+++++++++++++++++++++++++++++++++
Imelda
She¹s the Imperial mage.  Like Leon she is an enemy in every other
path than imperial.  Either make her a mage or a saint for the secret
classes. I made put her on the path to the Queen class since you already
have Hein going towards Wizard. If you've got Hein as a Mage make her a
Saint and vice versa. She has both good physical and magical potential, but
doesn't get a secret class for being a swordmaster.
Zauberer (+4,+2)
                    Mage (+4,+3)  
      Sorcerer (+3,+2)        Archmage (+3,+4) --> Wizard (+2,+1)
Warlock             Saint (+5,+5)
      Assassin (+7,+3)        Sage (+6,+5)     --> Queen (+2,+2)
                    Swordman (+8,+3)
                              Sword Master (+9,+6)
Recommended path: Warlock - Sorcerer - Saint - Sage - Queen
or: Warlock - Assasin - Swordman - Sage - Queen

Playable on: Imperial
As an enemy classes: Saint, Sage, Queen
+++++++++++++++++++++++++++++++++
Vargas
He is sort of like Aaron. He makes for a good Serpent, of which you
are lacking of in the Imperial path. The story makes him a General but as
far as i can tell he doesn't get a secret class. He's an enemy in every path
other than imperial too. He is so useful as a serpent in this game im
surprised they didn't give him the secret class of SerpentMaster.
                                 Archmage (+3,+4)
                 High Lord (+5,+6)
      Lord (+3,+6)               General (+7,+7)      --> Hero (+2,+2)
Fighter          Swordman (+8,+3)
      Assassin (+7,+3)           Sword Master (+9,+6)
                 Serpent Knight (+5,+6)
                                 Serpent Lord (+5,+8)

Recommended Path: Fighter - Assassin - Serpent Knight - Serpent Lord
Playable on: Imperial
As an enemy classes: HighLord, General
+++++++++++++++++++++++++++++++++

Eggbert
He is the other Imperial mage.  When you get him he starts at a
really low level so unfortunately its very likely he wont attain his secret
class unless you use the level skip cheat.  Its semi-challenging to level
him up when he is a summoner since he is troops and spells sort of suck. As
a zarvera, however he is very strong with some decent units and spells.
DarkMaster class is somewhat disappointing (one new spell and one new
troop).  If you don't want a summoner he can be a Hein clone and be a
Wizard. I Don't recommend building him towards his only physical class
because generals do a forward charge attack and Eggbert¹s defense is too
low.
General (+7,+7) Saint (+5,+5) Sorcerer (+3,+2) Sage (+6,+5) Warlock Mage (+4,+3) Necromancer (+4,+1) Archmage (+3,+4) Summoner (+4,+2) Zauberer (+4,+2) --> Dark Master (+2,+2)

Recommended path: Warlock - Necromancer - Summoner - Zarvera - Dark Master
Or: Warlock - Sorcerer - Mage - Archmage - Wizard.

Playable on: Imperial
As an enemy classes: Zarvera, Dark Master
+++++++++++++++++++++++++++++++++
Sonia
You can get her in every path except Light.  I have no idea why they
made her a Knight since her attack and defense are downright bad.  She is
much better as a mage, since she has high MP and her secret class is a
mage-type.  Continuing her to Knightmaster wouldn't be a good idea in most
cases. In the independent path she starts at a very high level, but on the
imperial path she starts at a very low one.



  
                                 General (+7,+7)
                   Swordman (+8,+3)
     Assassin (+7,+3)            Sword Master (+9,+6)
Knight             Mage (+4,+3)
     Silver Knight (+6,+2)       Archmage (+3,+4)       --> Wizard (+2,+1)
                   Highlander (+7,+4)                    (phép thuật rất mạnh)
                                 Knight Master (+10,+5) --> Royal Guard
                  (+4,+0)
Recommended Path: Knight - Assassin - Mage - Archmage - Wizard.
Playable on: Imperial, Chaos, Independent
As an enemy Classes: Silverknight, Archmage, Wizard
+++++++++++++++++++++++++++++++++

Est
Bozel¹s female mutant henchman.  She doesn't get a secret class so you
Don't need to worry about it.  Either make her a flier (GreatDragon) or a
mage (VampireLord). The manual has Iron golem instead of Stone golem (stone
golem is correct so its a typo).  I Don't know how to romanize the name of
her fourth sea class (looks like a coiled up snake).  Making her a
GreatDragon makes her exceedingly strong (like 55 attack) but dragon-type
units are really really slow (her movement is reduced to 2 in indoors and
its only 6 or so outdoors), but that is the only flying class that isn't
weak against arrows.
                                                                
                   Phoenix (+6,+4) 
       Serpent (+6,+3)         Jormungandr (+6,+8)
Scyillia           Kraken (+6,+4)  
       Lich (+6,+1)            Vampire Lord (+5,+8)
                   Succubus (+4,+4)
                               Stone Golem (+5,+10)

Recommended path: Scyillia - Lich - Saccubus - Vampire Lord
Or: Scyillia - Serpent - Phoenix - Great Dragon.

Playable on: Independent, Chaos
As an enemy classes: Great Dragon, Scyllia
+++++++++++++++++++++++++++++++++
Ost
Bozel's¹ male mutant henchman.  He is good as any non-mage class. He
doesn't get a secret class, Like Est, so you Don't need to worry about one.
Make him a class that you are missing (GreatDragon is equivalent to
DragonLord, MasterDino is like a Knightmaster, VampireLord is like Archmage
and Living Armor is like Swordman).  The manual has Iron golem instead of
Stone golem (stone golem is correct so its a typo).



                               Great Dragon (+9,+5)
                    Phoenix (+6,+4)
       Kerberos (+7,+3)        Master Dino (+10,+5)
Werewolf            Minotaur (+7,+4)
       Dullahan (+4,+6)        Stone Golem (+5,+10)
                    Living Armor (+6,+5)
                               Vampire Lord (+5,+8)

Recommended path: Werewolf - Dullahan - Living Armor - Stone Golem or
VampireLord
Or: Werewolf - Cerberos - Phoenix - MasterDino

Playable on: Independent, Chaos
As an enemy classes: Master Dino, Living Armour, Phoenix
+++++++++++++++++++++++++++++++++
Rana
Riana¹s twin sister.  She is Bozel¹s maiden of darkness; there are
two Rana¹s that you can get in this game.  There is Rana the Dark Princess,
and Rana after being released from Bozel¹s grip.  In both cases I say make
her into a mage, she gets three secret classes and they are all mage-type.
Even as a DragonLord she can be a fairly good character.
Rana, Dark Princess
                         Dragon Lord (+10,+4)
Saint (+5,+5) Necromancer (+4,+1) Sage (+6,+5) --> Dark Princess (+3,+2) Shaman Summoner (+4,+2) Sorcerer (+3,+2) Zauberer (+4,+2) --> Dark Master (+2,+2) Mage (+4,+3) Archmage (+3,+4) --> Wizard (+2,+1)

Recommended Path: Anything
Playable on: Chaos

Rana (Human)
                                 Dragon Lord (+10,+4)
                  Saint (+5,+5) 
      Cleric (+3,+3)          Sage (+6,+5)        --> Princess (+3,+1)
Sister            Priest (+4,+4)
      Sorcerer (+3,+2)        High Priest (+5,+4) --> Agent (+1,+2)
                  Mage (+4,+3)  
                              Archmage (+3,+4)    --> Wizard (+2,+1)

Recommended Path: Anything
Playable on: Light 


Basic stats at LV10: AT25/DF16/MP10/A+2/D+0/MV+0
Availability:
Chaos




________________________________________________________________________

2H) Scenario guide
________________________________________________________________________

Note: The game is divided up into five paths, two of which have several
different branches of their own. These are: Beginning, Light, Imperial,
Independent, and Chaos.
Since there are many levels which have the same name in the game, I have
written in brackets the Scenario number that you would find that scenario
with the level select, which hopefully makes this mess a whole lot less
confusing...

       Beginning 1 (Scenario 1)

Victory Condition: Defeat of Beldo
Losing Condition: Death of Elwin, or Beldo gets to the bottom of the map

 You cant choose where your leaders start this time.  Depending on what you
answered on the character creation quiz Elwin will be either a : Warlock,
Priest, Bishop, Knight, Fighter, Hawk Knight, Gladiator or Pirate.  Except
for Pirate, they are all good classes (there is hardly any water in the
beginning of the game), Warlock is a very good class since Elwin gets some
nice attack spells and it has a very small experience bar.
 Make sure you always have the best equipment you can afford.  It makes a
large difference over time. So get a knife and shield for your characters
now.
 To win this simply waste the Imperial Commander who is near to you, then go
waste Beldo (the guy who's pushing Riana around).  Don't go after Leon and
Liard since they are way more powerful than you at this point.  If the two
NPCs are both alive at the end you get a free 100P.
 After you kill Beldo, the ³Lord¹s Army² turns up and Leon runs away, Scott
joins.
 
 
____________________________________________

       Beginning 2 (Scenario 2)
Victory Condition: Riana gets to the top of the map, or death of all enemies
Losing Condition: Defeat of Elwin or Riana

 Don't hire more than a few Troopers for Scott since most of the guys in
this Scenario are Pikes which are spear units and can kill horses easily.
 They made Scott ³Mr. Tutorial² since most people probably said no to
Lushris¹s question of if you need to learn how to play.
 The idea of this level is that you are supposed to protect Riana as she
moves northward.  But Masaya made this so easy that you Don't really need to
worry about Riana much.  Her troops get a large defense bonus and the
Imperial soldiers (except Liard) cant really hurt her much.
 After Turn 1 Leon leaves and Liard attacks.  Kill the two fighters at the
bottom then let Lauren worry about Liard.  If you insist on killing Liard
then use Scott¹s (or Elwin if he was a knight) troopers.  But if Liard is
defeated then your relations with Leon decline. (affects the story later on)

 If you go north enough or you kill the two Fighters then more guys will
turn up at the top around the river.  Use anything but horses to kill them
since most of their troops will be pikes.   After those guys die two more
will show up along with Rouga (NPC for now).
____________________________________________

       Beginning 3 (Scenario 3)
Victory Condition: Death of all enemies
Losing Condition: Death of the Priest, Elwin, or Riana
 Have scott defend the middle since the two sides have pike troops.  A
few turns into the level Rouga will join.  Have him make as many kills as
you possibly can this level since he gets the worst troops in the game until
his class change.  If you go far enough down on the two sides,
reinforcements will show up.  They're easy enough so Don't worry.   If you
move about halfway down the map the girl Sherry will turn up. She will move
to protect the entrance of the temple, and her flying troops
 About the only thing you have to worry about in this map is being
overwhelmed by weak enemies, or letting a group get past you and kill Riana
or the priest.  This is the first level where you will see ranged units, but
they are not anything to worry about if you Don't let low-defence units in
their range.  The archer¹s range is three.
 At the end of the Scenario Sherry and Riana joins.
 
____________________________________________

       Beginning 4 (Scenario 4)

Victory Condition: Death of all enemies
Losing Condition: Death of Elwin, all NPCs

 If Hein has promoted yet, have him hire elves.  The flier you encounter
can be a nuisance, use other fliers or archer to take them out.  Have two
characters attack each of the two groups of knights and soldiers. If you
Don't have anti-knight units yet have scott¹s horsemen attack the enemy
horsemen.  You will notice that Rouga can only hire the worst troop unit in
the game, the Barbarian.  I recommend you level up Rouga as fast as you
possibly can because he will end up sucking if you Don't.
 Use Elwin, and soldiers or monks to take out Vargas¹s pike soldiers and
elves, then horsemen to defeat vargas.  The two NPCs wont die quickly, but
they will eventually be defeated, so send Sherry and somebody else to kill
the attackers off. 

 Half a dozen or so turns into the Scenario, a warlock, Morgan, and Zilmu
show up.  If you are quick you can kill Morgan since he will try to run
away. Take out the other guys with whatever strategy works.
 At the end of the Scenario, Keith joins and Scott leaves.
____________________________________________

       Beginning 5 (Scenario 5)
Victory Condition: Death of Camilla
Losing Condition: Death of Jessica or Elwin


 Here is your first look at Eggbert and Jessica.  On turn 1 Eggbert sets
fire to the forest, and every phase it moves a square down.  Unless you are
really really slow you shouldn't have to worry much, since the two mages
that try to stop you are weak.  Two pirates show up as reinforcements, but
out of water they are quite weak so kill them with anything.  Use a flier to
kill the Hawk that starts near you, but Don't take too long.
 After a while a knight, Vargas and Zilmu show up.  Don't kill Zilmu
unless you are sure you Don't want to take the Œevil¹ paths since  it lowers
your Œrelations¹ with the imperials and they wont ask you to join if you
kill both Zilmu and Liard (in Scenario 2).
 Camilla, who you have to kill to win, is just an ordinary troop and can
be killed by anything.
 At the end of this Scenario, Lester joins
____________________________________________

       Beginning 6 (Scenario 6)

Victory Condition: Get the Dark rod or Kill everything
Losing Condition: Death of Elwin

 You can get some major experience for Riana in this level (since you might
have noticed its rather hard to get exp. for her).  If you get her close
enough to the ghosts have her cast ³turn undead². Its instant death to all
undead troops. She can get several levels with just one cast if you are
lucky.
 The gels (known as slimes in Langrisser 1 and Langrisser 2) hardly damage
you, but you hardly damage them.  Don't try to kill all the Gel troops since
they are so annoying to kill.
 The Wolfman are considered horses, but their stats are so bad that anybody
can kill them without much trouble.  Try to get a few kills for Lester so
you can promote him.
 The Lich at the end has Skeletons, which are semi-tough, but you can
instant-death those with Turn Undead.
 After you kill a few of the guardians, Eggbert shows up and takes the
Dark Rod, and then teleports out again.
 You have to keep fighting since the guardians will go ravenge the land
if you Don't.

 I cant seem to remember how to get to Secret Scenario X1 so just use the
level skip cheat to get to it.
____________________________________________

       Beginning 7 (Scenario 7)
    
Victory Condition: Death of everything
Losing Condition: Death of Elwin or villagers

 Put Rouga closest to the enemies because you want to get Sonia later on in
the game you have to not kill her.  If you move Rouga into her command range
they will talk and she will leave.
 Around turn 3 Sonia summons some groups of strong monsters in the
graveyard but Don't worry about them.  The monsters left when Sonia leaves
are really easy  to kill.
 After a while Leon and Liard show up but they are NPCs in this and help
you kill the monsters Sonia summoned.
 At the end of the Scenario Leon will ask you if you want to join
Raygaurd (provided you didn't kill Zilmu and Liard).

 If you said yes to Leon, Riana asks you if you are sure.  If you still
want to then say yes again.  If you join Raygaurd,
Riana leaves.
Sherry leaves.
Keith leaves.
and Lester leaves
Leon joins, and you can promote him.
And you will go to Imperial Scenario 8 (Scenario 37)

 If you Don't join Raygaurd,
Rouga leaves. 
And you will go to Light 8 (Scenario 8)
____________________________________________
____________________________________________

       Light 8(Scenario 8)
    
Victory Condition: Kill Kramer in 18 turns
Losing Condition: Turn over, Death of Elwin

 Captain Lester will be useful here since he can hire twice as many elves as
Hein (you are up against a completely air army).  Have Keith attack some of
the flyers and go over the bridge until the flyers charge.  They will all
bunch together so the fireball spell will be useful.  You can get tons of
exp on this level if you kill the harpies first and then the commanders.
Kramer has ballistas, which are long range archers who can wipe out low
defense units rather fast but are weak against magic and die easily in a
meelee. 
____________________________________________

       Light 9 (Scenario 9)
    
Victory Condition: Kill Everything
Losing Condition: Death of Elwin, Aaron or villagers

 Here is the first level where you can use the mermen troops without them
being at a huge disadvantage.  If you move a bit up two sea commanders will
show up, but you can them fairly easily with Sea, Air, or Horse commanders.
Have somebody go up the map on the far left so the two commanders there will
charge you and you can intercept them with Lester.
       A while into the level Aaron and Imelda have a dialogue and she sends
troops after him. You can promote Aaron twice but he remains an NPC till the
end of the Scenario. You Don't have to worry too much about Aaron but the
computer might make a mistake and leave the Villagers open and the scenario
would end in a loss.
 At the top left corner there is a secret tile (the square with the four
poles sticking out of the water).  Answer the middle for a RuneStone.
____________________________________________

       Light 10 (Scenario 10)
    
Victory Condition: Kill Vargas
Losing Condition: Death of Elwin

 Have Lester and Hein hire archers and put them along with a strong
character on the right starts. The air commanders have griffons which are
really strong for this point in the game so after you get the harpies just
hit the commander.  If somebody can get Phalanxes do so since the horsemen
can be annoying to kill.  Let them come to you once they are charging.
After most of the troops are dead Vargas shows up, you can kill him fairly
easily with horsemen.  This is rather early for a main character to die but
Vargas really does die at this level (so does Zilmu but he isn't a main
character). Leon and Co. will show up after Vargas dies but they leave.
____________________________________________

       Light 11 (Scenario 11)
    
Victory Condition: Somebody gets the Langrisser, You kill everything
Losing Condition: Death of Elwin, Leon gets the sword

 This level is far easier than Imperial 11 (the other level where you are
rushing to get the sword) because you have more descendants of light and one
of them is possibly a flier.  If both Sherry and Elwin are horses you can
even send up Riana, provided she doesn't get whacked.
 All you have to do is charge Sherry up to the sword and have other
characters whack the commanders. If Sherry isn't a flier then the descendant
of light that is a foot soldier should get speed shoes and run up to the
sword (the underwater parts inside of the
fortress are considered inside so horsemen are slowed down significantly.
 After a while Leon shows up and charges for the sword.  He is pretty fast
so either kill him (not easy or likely) or just get there before he does.
Jessica will show up on turn 8 but its probably too late for her to be of
any use.
 If you use the level skip cheat to play this level again, the second time
you will get the Mayasan sword (lowers stats but raises exp you receive).
If you get it give it to somebody with low levels.
____________________________________________

       Light 12 (Scenario 12)
    
Victory Condition: Defeat Leon
Losing Condition: Death of Elwin

       There isn't much to worry about in this level. Lester is useful in
this map because of the moat. Send Keith and/or Sherry to go kill the mages
and ballistas and use horsemen or soldiers to get the troops that come down.
 After most of the troops are scrapped Rana Dark Princess appears and
summons two phoenixes.  The phoenixes are not hard to kill as long as your
flyers are dragons and have angels.  Liard and Leon are not tough as long as
you keep soldiers and weak commanders out of the way.
____________________________________________

       Light 13 (Scenario 13)
Victory Condition: Defeat Bozel, Bernhart
Losing Condition: Death of Elwin

       There is almost no need to hire horsemen at all here since there are
alot of spear troops and horses are slowed down a lot here.  Flyers are
useful since they are not slowed down and thus have a way faster movement.
The three mages will cast meteor on you so kill them quick so you Don't have
to heal constantly. Defeat Eggbert since he will bombard you with spells if
you Don't. If you have trouble with Bozel¹s Spectre troops cast Œturn
undead¹ to instant-death them. The story forks here depending on who you
defeat, Bozel or Bernhart.

If you defeat Bozel you will go to Light 14 (Scenario 14)
If you defeat Bernhart you will go to Light 14 (Scenario 25)

____________________________________________

       Light 14 (Scenario 14)
    
Victory Condition: Defeat of Imelda within 23 turns
Losing Condition: Death of Elwin, Turn Over

 This level should be very tough.  The time limit is really really high
(even if you are slow you can probably beat this level in 15 turns or so).
If you move about halfway to the east on the map, Liard and an Imperial
commander show up, but they are easy to kill since they have really weak
troops. Hopefully Keith and/or any other flying character is well into the
third class so they have angels and can kill the Imperial flyers.  Kill the
ballistas with magic or just kill the leader that has them. The Serpent
Knight is easy to kill because he only has Lizardmen. Whack Imelda with
knights or ballistas.

____________________________________________

       Light 15 (Scenario 15)
    
Victory Condition: Defeat all enemies within 18 turns
Losing Condition: Death of Elwin, Turn over

 Fliers and Serpents will be useful here. The initial enemies are pretty
easy to kill as long as you Don't let the ballistas or witches waste you.
Before you waste Lana make sure your leaders are all on the beach. Once you
waste Lana, Faias the VampireLord shows up, and summons 2 Krackens and one
Irem Guard (all sea). Let them come out of the water so they  lose their 50%
terrain bonus. Faias will cast Meteor on you, Kill his troops with Turn
Undead and then use anything to get him.
Jessica turns up on Turn 10 or so.

____________________________________________

       Light 16 (Scenario 16)
    
Victory Condition: Death of Everything
Losing Condition: Death of Elwin

 Every Scenario 16 in the game is this map.  The mages that are protected
behind the rock wall will be annoying, if you Don't want to go all the way
around to kill them, use ballistas.  Jessica is an NPC here but she's next
to useless as always. Eggbert teleports away after a while so Don't worry
about him. The only thing you need to really worry about in this level is
having a leader get hit with enemy ballistas.
 At the end of the scenario, Riana and Lana (Human) join you, and Aaron
leaves (you Don't get a choice on this path).

Riana gains enough levels to be early into the 4th class
Lana gains levels up to level 1 of the fourth class

____________________________________________

       Light 17 (Scenario 17)
    
Victory Condition: Death of Everything
Losing Condition: Death of Elwin, the rod makes it to the bottom of the map

 Wonder what happened to Rouga? well here he is.  The rod is placed randomly
in one of four of those rooms.  The archmages will cast lots of meteors on
you, and their ballistas can be annoying as well.  You Don't have to charge
into the enemy, so let them come to you. Your two new healers will be very
useful here. On Turn 10, enemy phase, Leon shows up at middle of the bottom.
If you have guys there who aren't protected, they will get whacked.
 For somebody who has maxed out the secret class, Rouga the enemy really
really sucks. A couple of Scott¹s dragoons can kill him. Whoever kills the
leader that is holding the rod gains the rod as their equipped weapon; it
displaces whatever your character is holding.
 After the end of this scenario, there is a big fancy ceremony (in the
playstation version there is a movie) and the Holy Rod makes the Langrisser
a lot stronger;  Langrisser now gives +9 attack and +2 defense.

____________________________________________

       Light 18 (Scenario 18)
    
Victory Condition: Defeat Sonia
Losing Condition: Death of Elwin

 You can buy DragonScale armor in this level, get it for anybody who cant
equip plate armor. When you cross a certain point in the map, two Ielm
Gaurds will show up at the top of the river.  Let them come out of the water
and kill them there.  The flyers are ridiculously weak (equiv. to HawkLord),
all you have to watch out for are the Archdemons that some of the monsters
have as troops. Archdemons are the most powerful foot soldier in the game. A
while after that a VampireLord teleports in and he and Sonia talk (basically
Bozel doesn't like her anymore), and the monsters start attacking her. Since
the level ends when Sonia gets whacked, and the Vampirelord and Saccubus
will kill Sonia within a few turns, start aiming for the enemy leaders so
you can get some experience.

At the end of the Level you have a choice of going to going to the castle
Valzellia (or something like that), or going to Sonia (you go to Sonia if
you say no to Valzellia).

If you chose Valzellia you go to Light 19 (Scenario 19)
If you chose Sonia you go to Light 19 (Scenario 22)

____________________________________________

       Light 19 (Scenario 19)

Victory Condition: Kill all the enemies
Losing Condition: Death of Elwin

 Have any character who can hire spearmen do so since you meet a huge army
of horsemen this level. Eggbert appears and teleports Jessica to you, then
leaves. Jessica doesn't help you, she leaves. Kill the mages so they don't
cast meteor on you. Luckily a lot of the horsemen have Lancers and not
better troops so they are easier to kill. Use magic and dragoons to defeat
Leon.
____________________________________________

       Light 20 (Scenario 20)

Victory Condition: Defeat Bernhart
Losing Condition: Death of Elwin

 If you played the original Langrisser II for Sega Megadrive you will
recognize this level, since the events that happen are very similar.
Bernhart is the master of the monsters now because Bozel is dead and he
holds the Alhazzard. If anybody has teleport it will be useful in this
level. Have two or three leaders hire Ballistas and take out the four mages
near you on turn one so you don't get hit with lots of meteors. Jessica is
here again as an NPC. She is moderately helpful with her Meteors. The Dragon
can be taken down with Attack2-ed Ballistas or any fighter. Eggbert and
Bernhart (for some reason) both have high magical attack. Kill the two
VampireLords with anything. On turn 8 or so, Leon turns up (even though you
beat the stuffing out of him just a while ago), and he turns up at a very
odd place, the center of the map where all your starts are. If you have any
leaders still there they will most likely get killed. If you are far enough
up the map you can just ignore Leon and go kill Bernhart. If you aren't just
kill him with Spearmen and Dragoons. Bernhart is very strong, but Elwin is
stronger. Wear Bernhart down with magic, and then use Elwin to attack (you
can use Keith too if his level is high enough).

____________________________________________

       Light 21 (Scenario 21)

Victory Condition: Death of Everything
Losing Condition: Death of Elwin

 This is the last level of this path so hit the leaders and forget about the
troops. Take out all the low-defense enemy leaders on turn one with
ballistas. Kill both the Golems with Grenadiers and the MasterDinos with
Spearmen. Don't kill Sonia until all the enemy troops are dead. When you
defeat Sonia, Chaos gets summoned. Eggbert appears as an NPC and tells you
to weaken Chaos (ie: defeat him) so he can finish him off with a special
spell. Chaos has strong magical powers but doesn't have very good stats if
Elwin is at a good enough level. You cant use magic (Chaos is invulnerable
to it) so use Elwin, Sherry, and any other strong fighter to kill him.
And then that's it... you have beat the Light Path.
____________________________________________
____________________________________________
       Light 19 (Scenario 22)

Victory Condition: Defeat Sonia
Losing Condition: Death of Elwin

 Jessica appears here again as a semi-useless NPC unit. She has no troops so
kill the VampireLord above her or it will kill her.  The Phoenixes have
elementals which can be Turn Undeaded.  The Living Armors will cast Fireball
on you a lot, but you have a lot of characters who have healing ability so
you should do fine. Sonia will try to summon Chaos but fails. Sonia is easy
to kill again.

____________________________________________

       Light 20 (Scenario 23)

Victory Condition: Kill all the enemies
Losing Condition: Death of Elwin

 Have any character who can hire spearmen do so since you meet a huge army
of horsemen this level. Eggbert appears and teleports Jessica to you, then
leaves. Jessica doesn't help you, she leaves. Kill the mages so they don't
cast meteor on you. Luckily a lot of the horsemen have Lancers and not
better troops so they are easier to kill. Use magic and dragoons to defeat
Leon.

____________________________________________

       Light 21 (Scenario 24)

Victory Condition: Defeat Bernhart
Losing Condition: Death of Elwin

 This is the last level of this path so forget about the troops and
concentrate entirely on the leaders (you wont be needing exp.) If you played
the original Langrisser II for Sega Megadrive you will recognize this level,
since the events that happen are very similar.  Bernhart is the master of
the monsters now because Bozel is dead and he holds the Alhazzard. If
anybody has teleport it will be useful in this level. Have two or three
leaders hire Ballistas and take out the four mages near you on turn one so
you don't get hit with lots of meteors. Jessica is here again as an NPC. She
is moderately helpful with her Meteors. The Dragon can be taken down with
Attack2-ed Ballistas or any fighter. Eggbert and Bernhart (for some reason)
both have high magical attack. Kill the two VampireLords with anything. On
turn 8 or so, Leon turns up (even though you beat the stuffing out of him
just a while ago), and he turns up at a very odd place, the center of the
map where all your starts are. If you have any leaders still there they will
most likely get killed. If you are far enough up the map you can just ignore
Leon and go kill Bernhart. If you aren't just kill him with Spearmen and
Dragoons. Bernhart is very strong, but Elwin is stronger. Wear Bernhart down
with magic, and then use Elwin to attack (you can use Keith too if his level
is high enough).
Then that's it... you beat the Light path.
Langrisser 4 and 5 are both based on the story that you beat the game on
this path.
____________________________________________
____________________________________________

       Light 14 (Scenario 25)

Victory Condition: Defeat of Est, Ost, and the Vampire Lord
Losing Condition: Death of Elwin

 There seems to be only one dock in all of this game, so many many levels
have this map. The only thing you have to worry about is the enemy
ballistas, which will go for your leaders if they are in range. When you are
2/3 across the map Est, Ost, and two Scyllias show up. The Scyllias are the
monster equivalent of a Pirate, so they are super weak. Est is somewhat hard
to kill but Ost is not.
 If you beat this level in 15 turns or less, you go to Light 15 (Scenario
26)
 If you didnt beat them in 15 turns you go to Light 15 (Scenario 28)


____________________________________________

       Light 15 (Scenario 26)

Victory Condition: Defeat Imelda
Losing Condition: Death of Elwin

 There are a lot of fliers and enemies with low defense in this level, so
have at least a couple leaders hire ballistas so you can take those units
out at a distance.  Let the sea units come aboard before you attack them so
its easier to kill them.  The fliers at the top of the map are weaker than
those at the bottom of the map, and they aren't protected by other leaders,
so you can take those out easily.  When you move a troop onto her ship,
Imelda orders the mages to charge. Imelda is easy to kill, hit her with
Angels or Dragoons.

____________________________________________

       Light 16 (Scenario 27)

Victory Condition: In 16 Turns, Defeat Everything
Losing Condition: Death of Elwin

 If you can, avoid killing Lana again because it affects event later on if
you defeat her. Hire troops with good mobility so you can get off the ship
quickly. There are lots of undead troops in this level, so Turn Undead is
very useful. Make sure all your troops are nearly out of the water before
you kill all the attacking troops since when you do... Faias the VampireLord
teleports in, and a GreatDragon, and two Krackens appear, and Lana leaves.
Lester with Nixies can kill the Krackens easily, but letting them come
ashore is a good idea again. Faias and the GreatDragon are both fairly weak
so you don't have to worry about them much. Just like in Light 15 (Scenario
15) if you have a leader step onto the whirlpool-looking thing on the top
part of the beach, and answer yes, you get +4 MP.
Jessica shows up on turn 8, but wont be of much help.

____________________________________________

       Light 15 (Scenario 28)

Victory Condition:
Losing Condition: Death of Elwin, Death of all NPCs

 If you were too slow in defeating Est, Ost, and the VampireLord in the
previous Scenario, you will go here instead of Light 15 (Scenario 26).
 The enemies here have somewhat high levels, but if you have been leveling
up your characters these should not be a problem. Just remember the
Spear-Soldier-Horse maxim and you will do all right. If you are too slow you
might have to kill the leader instead of the troops first to get to the
enemies attacking the villagers.

____________________________________________

       Light 16 (Scenario 29)


Victory Condition: Defeat Everything
Losing Condition: Death of Elwin

 This is one of the hardest levels in the game. All of your leaders are
spread out.  Put your two strongest Characters at the top since that is
where the strongest enemies are. Lester with Nixies and your fliers will be
very useful in this level. Have them protect your weaker characters. once
the sea enemies are dead, this will be a much easier level.

____________________________________________

       Light 17 (Scenario 30)

Victory Condition: Death of Everything
Losing Condition: Death of Elwin, Death of Jessica

 You have to make sure Jessica doesn't die in this level, mostly all you
have to do is kill any Ballistas that are near her. You'll get hit with a
lot of magic, so put a character with healing ability on both sides. When
you have got to the mouth of the caves, Bozel tries to resurrect the
Alhazzard, but Eggbert caused it to not work. The monsters and the Imperials
will start fighting each other. The turn after that, Bernhart appears back
from the dead and teleports to where Bozel is and kills him. Eggbert is
semi-hard to kill because of his HighElves, which are anti-air so you cant
attack with fliers unless you feel lucky. Bernhart isn't so hard again, but
his troops are somewhat strong.

After the Scenario, Riana joins and you can raise her to the fourth class.
Then, you raise Lana up to the fourth class (she is still an NPC for the
time being). If you did not defeat her in Light 12 and Light 16, she will
offer to join you. Because the game was only designed for you to have a
maximum of 8 leaders at one time, Aaron will leave if you choose to have
Lana join you. If you don't, Lana will be an NPC and Aaron will stay with
you (it basically boils down to whether you want another fighter or another
mage).

____________________________________________

       Light 18 (Scenario 31)

Victory Condition: Death of Everything
Losing Condition: Death of Elwin, the rod makes it to the bottom of the map

 (This level is exactly the same as Light 17 (Scenario 17) and Light 18
(Scenario 31)).
 Wonder what happened to Rouga? well here he is.  The rod is placed randomly
in one of four of those rooms.  The archmages will cast lots of meteors on
you, and their ballistas can be annoying as well.  You Don't have to charge
into the enemy, so let them come to you. Your two new healers will be very
useful here. On Turn 10, enemy phase, Leon shows up at middle of the bottom.
If you have guys there who aren't protected, they will get whacked.
 For somebody who has maxed out the secret class, Rouga the enemy really
really sucks. A couple of Scott¹s dragoons can kill him. Whoever kills the
leader that is holding the rod gains the rod as their equipped weapon; it
displaces whatever your character is holding.
 After the end of this scenario, there is a big fancy ceremony (in the
playstation version there is a movie) and the Holy Rod makes the Langrisser
a lot stronger;  Langrisser now gives +9 attack and +2 defense.

____________________________________________

       Light 19 (Scenario 32)
    
Victory Condition: Defeat Sonia
Losing Condition: Death of Elwin

 (This level is the same as Light 18 (Scenario 18)
 You can buy DragonScale armor in this level, get it for anybody who cant
equip plate armor. When you cross a certain point in the map, two Ielm
Gaurds will show up at the top of the river.  Let them come out of the water
and kill them there.  The flyers are ridiculously weak (equiv. to HawkLord),
all you have to watch out for are the Archdemons that some of the monsters
have as troops. Archdemons are the most powerful foot soldier in the game. A
while after that a VampireLord teleports in and he and Sonia talk (basically
Bozel doesn't like her anymore), and the monsters start attacking her. Since
the level ends when Sonia gets whacked, and the Vampirelord and Saccubus
will kill Sonia within a few turns, start aiming for the enemy leaders so
you can get some experience.

 After this level you go to Light 20 (Scenario 23).

____________________________________________

       Light 18 (Scenario 33)

Victory Condition: Death of Everything
Losing Condition: Death of Elwin, the rod makes it to the bottom of the map

 (This level is exactly the same as Light 17 (Scenario 17) and Light 18
(Scenario 31), except that instead of Lana you have Aaron)
 Wonder what happened to Rouga? well here he is.  The rod is placed randomly
in one of four of those rooms.  The archmages will cast lots of meteors on
you, and their ballistas can be annoying as well.  You Don't have to charge
into the enemy, so let them come to you. Your two new healers will be very
useful here. On Turn 10, enemy phase, Leon shows up at middle of the bottom.
If you have guys there who aren't protected, they will get whacked.
 For somebody who has maxed out the secret class, Rouga the enemy really
really sucks. A couple of Scott¹s dragoons can kill him. Whoever kills the
leader that is holding the rod gains the rod as their equipped weapon; it
displaces whatever your character is holding.
 After the end of this scenario, there is a big fancy ceremony (in the
playstation version there is a movie) and the Holy Rod makes the Langrisser
a lot stronger;  Langrisser now gives +9 attack and +2 defense.

____________________________________________

       Light 19 (Scenario 34)

Victory Condition: Defeat Sonia
Losing Condition: Death of Elwin

 (This level is the same as Light 18 (Scenario 18) and Light 19 (Scenario
32) except instead of Lana you have Aaron)
 You can buy DragonScale armor in this level, get it for anybody who cant
equip plate armor. When you cross a certain point in the map, two Ielm
Gaurds will show up at the top of the river.  Let them come out of the water
and kill them there.  The flyers are ridiculously weak (equiv. to HawkLord),
all you have to watch out for are the Archdemons that some of the monsters
have as troops. Archdemons are the most powerful foot soldier in the game. A
while after that a VampireLord teleports in and he and Sonia talk (basically
Bozel doesn't like her anymore), and the monsters start attacking her. Since
the level ends when Sonia gets whacked, and the Vampirelord and Saccubus
will kill Sonia within a few turns, start aiming for the enemy leaders so
you can get some experience.


____________________________________________

       Light 20 (Scenario 35)

Victory Condition: Defeat Everything
Losing Condition: Death of Elwin

 Have any character who can hire spearmen do so since you meet a huge army
of horsemen this level. Eggbert appears and teleports Jessica to you, then
leaves. Jessica doesn't help you, she leaves. Kill the mages so they don't
cast meteor on you. Luckily a lot of the horsemen have Lancers and not
better troops so they are easier to kill. Use magic and dragoons to defeat
Leon.
When you defeat Liard, he dies.

____________________________________________

       Light 21 (Scenario 36)

Victory Condition: Defeat Bernhart
Losing Condition: Death of Elwin

 This is the last level of this path so forget about the troops and
concentrate entirely on the leaders (you wont be needing exp.) If you played
the original Langrisser II for Sega Megadrive you will recognize this level,
since the events that happen are very similar.  Bernhart is the master of
the monsters now because Bozel is dead and he holds the Alhazzard. If
anybody has teleport it will be useful in this level. Have two or three
leaders hire Ballistas and take out the four mages near you on turn one so
you don't get hit with lots of meteors. Jessica is here again as an NPC. She
is moderately helpful with her Meteors. The Dragon can be taken down with
Attack2-ed Ballistas or any fighter. Eggbert and Bernhart (for some reason)
both have high magical attack. Kill the two VampireLords with anything. On
turn 8 or so, Leon turns up (even though you beat the stuffing out of him
just a while ago), and he turns up at a very odd place, the center of the
map where all your starts are. If you have any leaders still there they will
most likely get killed. If you are far enough up the map you can just ignore
Leon and go kill Bernhart. If you aren't just kill him with Spearmen and
Dragoons. Bernhart is very strong, but Elwin is stronger. Wear Bernhart down
with magic, and then use Elwin to attack (you can use Keith or any other
flier too if his level is high enough).
Then that's it... you beat the Light path.

____________________________________________
____________________________________________

       Imperial 8 (Scenario 37)
    
Victory Condition: Cross the bridge in 21 turns and defeat Lester
Losing Condition: Death of Elwin,  Turn over.

 This level has the same map as the light Scenario 8.  If you have Elwin
up to HighLord by now have him hire Phalanxes and kick the mounted guys who
attack you. If you Don't use pikes or horsemen. After they are dead, Don't
do much except heal until Turn 6 or so, when Imelda shows up and joins you.
You can promote her once (even though her initial class is Warlock she
doesn't have some of the Warlock spells like MagicArrow, oddly enough).  She
comes with High Elves, which can kill fliers easily.
 When you pass a certain point, Keith and a bunch of fliers will show up.
Keith has Angel troops, which are really strong at this point, but Imelda¹s
HighElves (and Dragoons if you have them) can kill them. After the Fliers
are dead, just go kill Lester and the rest of them and you win.
 If you are having trouble killing Lester, kill the girl who keeps
healing him and the other troops that help him.
 If you use Leon enough you can get him to the third class change.  Make
him a HighLander because the Imperials get way better horsemen than the
monsters or Kalzath.
 Im not quite sure if there is an effect for the question that is posed
to you at the end of the level.
____________________________________________

       Imperial 9 (Scenario 38)
    
Victory Condition: Defeat Sherry
Losing Condition: Death of Elwin

 There isn't much hard about this level.  Just kill the spear troops with
bandits or soldiers and the soldiers with horsemen.  After a while Vargas
shows up (he is your friend now) and you can promote him.  He comes with
grenadiers, which are strong for this point in the game, but by the time you
get him mOst of the enemies will be dead.
 Kill Sherry with Hein or Imelda¹s archers.
 At the end of the Scenario Vargas leaves, but he will be back.
____________________________________________

       Imperial 10 (Scenario 39)
    
Victory Condition: Kill Everything
Losing Condition: Death of Elwin (note that it doesn't matter if the NPC
leader dies)

 This level is sort of like Imperial 8 for the reason that if you cross
the bridge fast, strong guys will appear at both sides, but this time they
are 
Serpent Knights.  
 Leon will ask you if you want the Knight to help you.  I Don't think it
matters, but say no because he is too weak.
 Aaron will ask Elwin some questions:  Im not sure if they will effect
your game.
 If you Don't have a leader with Ballistas yet killing the two mages at
the top of the map will be somewhat hard.
____________________________________________

       Imperial 11(Scenario 40)
    
Victory Condition: Leon or Elwin gets the Langrisser
Losing Condition: Death of Elwin Jessica or Sherry gets the langrisser

 At the beginning, Liard will ask you what you want him to do: (this isn't
an accurate translation)

 Secure a path to the sword: He helps you fight to the Langrisser
 Defend: He stays where he is
 Or Let him decide: Random

 I chose Defend because Leon (my other horseman) was going for the sword.

 Have Elwin and Leon go for the Sword, and Hein and Imelda (along with
NPC Liard) defend against the soldiers attacking in your direction. Have
Rouga do whatever you want.  After you kill the soldiers attacking at the
bottom left, have your guys attack the bottom right side and try to get
Jessica (she is a descendant of light and can draw the sword).  If you are
too slow, Keith and his troops will block your way and you will have to kill
him.  If Elwin and/or Leon is mounted he will have to go around instead of
through the middle which is faster.
       After a while Vargas will show up and you can promote him again.
Again he turns up too late and isn't really useful at the point you get him,
this level.
       If you take too long, Sherry will appear at the bottom right and go
for the sword.  If you want to win by killing everything hit her with
archers and ballistas.
       This level is another fork in the story:

 If Elwin gets to the sword first or you choose to not give the langrisser
to Raygaurd:
 You go to Independent 12
 Both the Empire and Kalzath are your enemy
 Leon leaves
 Imelda leaves
 Vargas leaves
 You get the Langrisser

 If Leon gets the sword or you choose to give the sword to Raygaurd:
 You go to Imperial 12
 The Empire gets the Langrisser but you can use it.
____________________________________________
____________________________________________

       Imperial 12(Scenario 41)
    
Victory Condition: Death of everything
Losing Condition: Death of Elwin
    
 Give the Langrisser to Leon, since Elwin is stronger and on this path
(there isn't any more significant branching) eventually you get the
Alhazzard, which gives a bigger offensive bonus.
 This is easy.  If you can hire high elves do so and ballistas as well. Kill
Sherry and Keith with the elves and Jessica and Riana with the ballistas.
This isn't hard.
 In the epilogue Eggbert joins. You can promote him twice.
____________________________________________

       Imperial 13(Scenario 42)

Victory Condition: Death of everything
Losing Condition: Death of Elwin, Scott, Lauren, or any other troops escape.

 This level is the same as Independent 14, except that if anybody escapes
then you lose.  Have characters with high defense or good troops go at the
top (I used Leon and Rouga/Vargas)
 After a while, two groups of horsemen will appear and try to run away
around the fort.  You can easily catch up to them as long as you Don't waste
time. 
____________________________________________

       Imperial 14(Scenario 43)
    
Victory Condition: Defeat Aaron
Losing Condition: Death of Elwin

 This is the same as Light 12.
 The only real problem here is the sea leader.  If Vargas is a Serpent
knight the enemy one is easier to kill. Just go for the leader though since
Nixies whack Leviathans.
 It doesn't matter if the villagers escape or not.
 Aaron is sort of strong for this point in the game, hit him with
ballistas and magic, then Leon or Elwin. The rest of the troops are easy to
kill.
____________________________________________

           Imperial 15(Scenario 44)
    
Victory Condition: Eggbert converts Riana
Losing Condition: Riana dies/escapes, Death of Elwin.

 This is the same as Independent 15.  You can try killing everything
since getting Eggbert and his low defense close to Riana is hard.  Again the
big problem is the sea leader (Lester this time).  I have found that Royal
Lancers work well against Nixies even if they are in water.
Eggbert/Imelda/Hein should be able to Hire HighElves which kill fliers (and
thus Keith).  Both Jessica and Sherry will cast Earthquake on you sometimes
so make sure you are healed up.  You can kill Riana¹s troops but Don't
attack her or the level is over.
____________________________________________

       Imperial 16(Scenario 45)
    
Victory Condition: Defeat Bozel
Losing Condition: Death of Elwin

 When you are placing your leaders, put Rouga at a point close to Sonia
so on turn 1 you can move him up to her and she leaves.  Bozel will hit you
with meteors if you get close to him, just heal and kill him.  If you want
more experience you can kill the monsters that are below where you start.  A
few turns into the level Jessica, Lester, Sherry, and a generic Kalzath
commander will show up and Est and Ost will go after them. You can kill them
but you Don't have to.

       At the end of the scenario you are posed a question: Will you go
after Bozel (yes/no).
 If you say no you will be asked Will you go after Jessica (yes/no)
 If you say no to that it will repeat.

 If you said go after Bozel you will go to Imperial 17 (Scenario 46)
 If you said go after Jessica you¹ll go to Imperial 17 (Scenario 51)
____________________________________________

       Imperial 17(Scenario 46)
    
Victory Condition: Kill or talk to Sonia
Losing Condition: Death of Elwin

 In the prologue Jessica and Liard fight (he wins) at the Raygaurd gates and
she drops the HolyRod, which you can equip. This level can be hard because
of the sheer numbers of enemies you have to fight.  The dragons will
sometimes cast fireball on you and the VampireLord and Sonia will cast
Meteor  if you get too close.  Have a 2 or 3 leaders hire Phalanxes and 2
hire soldiers and then put the phalanxes against the horses and the soldiers
against the Golems.  If you have good relations with Sonia, (you moved Rouga
into her command range in Beginning 9 and Imperial 16) then move Rouga into
her command range again and she will join you.  You can promote her twice
(very odd since in Independent 12 she joins at a higher level than the one
she starts with here).  You will go to
Imperial 18(Scenario 47) if you got Sonia.
 If you didn't get Sonia to join you for whatever reason you'll go to
Imperial 18 (Scenario 74)
____________________________________________

       Imperial 18(Scenario 47)
    
Victory Condition: Defeat Bozel
Losing Condition: Death of Elwin

 Have two or more leaders hire Ballistas so you can take out the witches and
mages that appear on both sides of you on Turn1.  The Three VampireLords and
both Est and Ost will cast attack magic on you so either be quick or pull
your troops back a bit so they are out of the range of the Vampire¹s Meteor.
Bozel has Infinite magic defense (like an Angel) and will most likely do
instant death on Elwin, so use ballistas to weaken him (if you can get them
in range) 
and then a strong character to finish him off.  At the end of the level you
will get the Alhazzard (Only equipable by Elwin).
____________________________________________

       Imperial 19(Scenario 48)
    
Victory Condition: Kill Lester
Losing Condition: Death of Elwin

 If Vargas is a serpent put him at the top and have his Leviathans slaughter
the angels there.  The enemy serpent will be hard to kill.  If you have lots
of trouble just hit the commander.  Don't let Lester get into the water or
he will be tougher to kill.  Take advantage of the computer¹s stupidity and
put spears against horses and soldiers against spears.
____________________________________________

       Imperial 20(Scenario 49)
    
Victory Condition: Kill Sherry
Losing Condition: Death of Elwin

 The two commanders that are slightly into the fortress wont come after you,
you have to come to them.  Just use whatever strategy you have used before
to dispose of them. If Vargas is a Serpent Knight then Leviathans will be
very useful in this level. A while into the battle a KnightMaster will
appear on both sides of the map.  They are not anything to worry about as
long as you Don't have weak characters way at the back.  Unless you are
desperate Don't bother trying to kill the two leaders that are beside
Sherry.  Sherry and those two leaders will cast Meteor or Earthquake every
turn when you get close so kill them quickly.  If you can hire Griffons or
Angels have somebody do so since they are immune to Earthquake (You would
most likely have Griffons from DragonLord or RoyalGaurd Leon and from
RoyalGaurd Elwin, if those two are those classes).
____________________________________________

       Imperial 21(Scenario 50)

Victory Condition: Kill Jessica
Losing Condition: Death of Elwin

 Since this is the last level just hit the leaders and forget about leveling
up. Most of the leaders are fairly powerful so watch out.  Riana, Rana, and
Jessica will hurl meteors and earthquakes at you non-stop so send in a flyer
or just wait till they use up all their MP to attack.  If anybody is a
Wizard class (Hein, Imelda, Eggbert) then the Teleport spell will be your
best friend.  All you have to do is warp Leon or Elwin up to Jessica and
kill her.
____________________________________________
____________________________________________

       Imperial 18(Scenario 74)
 
 This level is basically the same as Imperial 18 (Scenario 47) except that
you Don't have Sonia
____________________________________________

       Imperial 19(Scenario 75)
 
 This level is basically the same as Imperial 19 (Scenario 48) except that
you Don't have Sonia
____________________________________________

       Imperial 20(Scenario 76)
 
 This level is basically the same as Imperial 20 (Scenario 49) except that
you Don't have Sonia
____________________________________________

           Imperial 21(Scenario 77)
 
 This level is basically the same as Imperial 21 (Scenario 50) except that
you Don't have Sonia
____________________________________________
____________________________________________

       Imperial 17(Scenario 51)

Victory Condition: Kill Lester
Losing Condition: Death of Elwin

 If you chose to go after Jessica after Imperial 16 this is the level you go
to.  If Vargas is a serpent he can make a lot of exp here. Nixies have low
defense so hit them with HighElves and Ballistas.  Kill the Angels with
archers or strong troops.  After while a couple reinforcement leaders will
show up at the top but they are really weak so just keep up your attack.
Don't let Lester get into water or he will be far harder to kill.
____________________________________________

       Imperial 18(Scenario 52)

Victory Condition: Kill Jessica
Losing Condition: Death of Elwin

 In the prologue of this (after you have placed your commanders) there is a
somewhat disturbing scene of Sherry, I Don't want to spoil it so you can
find out for yourself.  Just use the same strategies you have used in the
past and you will turn out fine.  Vargas the Serpent can make tons of kills
here again.
 You'll get hit with lots of Meteors again so just keep healing.  Sherry and
Jessica can be defeated with Physical attacks (you probably wont be able to
get ballistas close enough).
____________________________________________

       Imperial 19(Scenario 53)

Victory Condition: Defeat or Talk to Sonia
Losing Condition: Death of Elwin or Bernhart

 At the end of Imperial 18 you have to rush back to the palace... you find
Sonia, Est, and Ost overrunning the palace with monsters.  At the top there
is Bernhart and Liard.  They will lose their troops fairly fast but they are
both pretty tough and they themselves wont die for a while.  If Elwin can
cast ŒTurn Undead¹ put him in the middle and on turn two (after he has moved
up) have him cast it and you can wipe out three commanders¹ worth of troops
(and get massive levels).  If you want Sonia to join you move Rouga up and
and near her.  If not just kill her.
____________________________________________

       Imperial 20(Scenario 54)

Victory Condition: Kill Everything
Losing Condition: Death of Elwin

 This level can be hard since you are attacked at several directions at
once.  Move If you moved Rouga up to talk to Sonia in Beginning 7, Imperial
15 and Imperial 19 she will join you (the next scenario will become Imperial
21 (Scenario 78).  If you didn't she will go with you at the end of the
level but wont fight with you.
____________________________________________

       Imperial 21(Scenario 55)

Victory Condition: Defeat Bozel
Losing Condition: Death of Elwin

 Right down to the Dialogue this level is identical to Imperial 18 (Scenario
47), except that Sonia is not fighting with you.
 Have two or more leaders hire Ballistas so you can take out the witches and
mages that appear on both sides of you on Turn1.  The Three VampireLords and
both Est and Ost will cast attack magic on you so either be quick or pull
your troops back a bit so they are out of the range of the Vampire¹s Meteor.
Bozel has Infinite magic defense (like an Angel) and will most likely do
instant death on Elwin, so use ballistas to weaken him (if you can get them
in range) and then a strong character to finish him off.
____________________________________________
____________________________________________

       Imperial 21(Scenario 78)

Victory Condition: Defeat Bozel
Losing Condition: Death of Elwin

 This level is identical to Imperial 21 (Scenario 55) except that Sonia
isn't fighting with you.

____________________________________________
____________________________________________

       Independent 12(Scenario 56)
    
Victory Condition: Kill everything
Losing Condition: Death of Elwin

 Equip Elwin with the Langrisser at the beginning of this level.  Hire
troops with high defense stats since you will need them.  At first this
level looks really hard and it is.  Have Elwin, Rouga, and Hein fight
towards the right side of the map.  Kill as many enemies as you can and on
turn 3... Sonia appears, along with Est and Ost.

Sonia joins, you can promote her twice
Est joins, you can promote her twice
Ost joins, you can promote him twice.

 After that the level is a breeze.  Now the only tough part is Eggbert and
Leon.  Use spells to kill Eggbert¹s ballistas, then send in a troop.  Try to
kill Eggbert before his troops are dead and you will probably lose the
leader. Leon is tough to kill if you Don't have many horsemen.  Use the
Golems Ost starts with and the BoneDinos (considered horses) to defeat him.

____________________________________________

       Independent 13(Scenario 57)
    
Victory Condition: Defeat Bernhart
Losing Condition: Death of Elwin

 This level is fairly easy as well.  Have Hein and Sonia get ballistas and
the rest horsemen or spears.  Eggbert will use magic on your ballistas if
you get too close, so heal them or cast ŒQuick¹ if you have it.
 After a while Bozel the Dark Master will show up as an NPC.
 If you got Hein or Sonia up to Archmage class, they have the Meteor
spell which you can use on the Emperor¹s throne to change his +40% terrain
bonus into  +5%.  Elwin (and maybe Est or any horseman) is about the only
character who can hurt Bernhart, so use him on Bernhart after hitting him
with all your magic.
 Killing Bernhart is about the first hard battle in this game, hit him
with lots of magic and then with Elwin and any other strong commanders.
____________________________________________

       Independent 14(Scenario 58)
    
Victory Condition: Kill Scott and Lauren before they escape through the back
exit
Losing Condition: Death of Elwin, Scott or Lauren escape.

 Scott and Lauren have the unpleasant task of getting killed in every
path except light, first. This level can be tougher than Imperial 14 since
you Don't have any guys at the other end, where Scott and Lauren will
eventually run to. 
 Let the Serpents come to you, and Meteor all the troops you can before you
attack them.  Don't take too long or you wont be able to catch up with Scott
and Lauren.
____________________________________________

       Independent 15(Scenario 59)
    
Victory Condition: Death of everybody except Riana, Sonia converts Riana
Losing Condition: Riana dies/escapes, Death of Elwin.

 This level¹s map is the same as Scenario 4 except there is more at the top.
You have to get Sonia close to Riana so Riana will agree to come with you.
Or, you could slaughter all of the other people for experience, and just
block Riana from escaping.  Use High Elves or Witches if you have them on
Keith and Ballistas on the Mages that are guarding the bridge.  Lester is
tough to kill since he wont leave the water much and will intercept you
before all your troops are across the bridge.  The Saccubus and Vampire
Lord¹s ArchDemon troops are the best soldier unit in the game and are very
good at killing, so make sure Est or Ost gets a class where they can hire
them. (They should have or be about at class change by now).
 Don't kill Riana or its game over (sometimes troops will attack her on
their own).
 If you chose ³A vile enemy² in the character creation quiz, go to
Independent 16a
 If you chose ³A being to worship² go to Independent 16b.
____________________________________________

       Independent 16a(Scenario 60)
    
Victory Condition: Defeat of Bernhart (later added: Death of Bozel)
Losing Condition: Death of Elwin

 If you chose ³A vile enemy² in the character creation quiz, then this level
will be the toughest in the game.  Put Est and Ost at points closest to the
Imperials.  If you want to be extra careful, Don't hire troops for them. Put
Elwin as close as possible to Bozel and either Sonia or Hein close to Bozel
as well.
 On turn one, Bozel does a ³ceremony² and the Alhazzard gets a lot stronger.
Then a big horde of imperials turn up. The langrisser starts flashing and it
becomes stronger. Elwin decides to kill Bozel.
 Any troop or leader that has a ranged attack should go along with Elwin to
go whack Bozel (Bozel always gets the first attack in a battle so unless
Elwin has exceptional defense he cant kill Bozel by himself).  Avoid killing
the monsters if you can, because when you kill Bozel, you receive the
Alhazzard, and become the master of the monsters (thus they obey YOU now).
Any monsters still alive become NPCs and Est and Ost rejoin.
 By now Bernhart, Leon, Eggbert, and Liard are probably somewhat close. Have
Rouga and Somebody else block the ends of the caves and your Ballista
leaders pummel the low-defence leaders.  Kill Bernhart with magic and Elwin.
 Riana and Rana (now Human because Bozel is dead) will NOT join you and they
teleport out.
____________________________________________
    
       Independent 16b(Scenario 60)
    
Victory Condition: Defeat of Bernhart
Losing Condition: Death of Elwin
    
 If you chose ³A being to worship² then you will go to this level instead of
16a.  There are less NPC monsters but they Don't start as enemies. Hit the
Imperials in the bottlenecks/choke points and blast them with ballistas and
magic. Eggbert and Bernhart will annoy you with their Meteor spells, so keep
healing.  
 Bozel and another monster will be an NPC in this but they are nearly
useless.
 If Ost was made into a Stone Golem, killing Leon in this level and levels
to come is much easier (since Stone Golems have good strength and defense
and are spear/anti-knight units).

 Kill Bernhart with Elwin, again.
 At the end of this Scenario,
 Riana joins and you can promote her twice (or up to the fourth class),
 Rana Dark Princess joins and you can promote her three times.
 Go to Chaos 17.
____________________________________________
____________________________________________

       Independent 17(Scenario 66)
    
Victory Condition: Kill Vargas and Imelda
Losing Condition: Death of Elwin
    
 You are now the master of the monsters, but besides Sonia¹s troops, Est,
and Ost you will never see another Monster troop or leader again. Go figure.
 The task at hand is to kill Vargas (General) and Imelda (Queen).
Bernhart¹s stats have been set really low this level, something like 14
attack and 18 defense.
 Est the Vampire Lord, Sonia, and Hein are useful hitting the big mass of
troops near Vargas with Meteor.  The Mage will annoy you with meteor so kill
him as fast as you can.  After Vargas is dead, you can kill Imelda pretty
easy with Ballistas.
____________________________________________

       Independent 18(Scenario 67)
    
Victory Condition: Kill everything
Losing Condition: Death of Elwin
    
 You meet a massive army of Leon¹s horsemen.  If Est or Ost is a Stone Golem
this level will be easier. Have two or three characters hire phalanxes and
golems and the rest horses and ballistas.  Take out the mages with ballistas
and magic. Take Leon out with Your strong characters. Form a line with all
of your spear troops and slaughter the horsemen while your ballistas and
archers hit them from behind that line. If some of the horsemen get around
your line of spear troops hit them with your horse troops. Try to kill lots
of the horsemen before the Dragon knight gets there and kills your spear
troops.
____________________________________________

       Independent 19(Scenario 68)
    
Victory Condition: Kill Bernhart
Losing Condition: Death of Elwin

 Use Ghosts/Spectres as well as Hein and Sonia¹s ballistas to kill the mages
on turn one. This is the same map as a bunch of other levels.  Eggbert will
meteor any ballistas that get close to him so cast Œquick¹ on them or use
other methods.  There isn't anything new here so you Don't have to worry
much.
 In the SNES version the portrait of Bernhart looks really stupid when you
attack him.  Meteor Bernhart¹s throne again to kill his +40% bonus. Bernhart
is easier to kill now than in Scenario 14 since he doesn't have the
Alhazzard.
____________________________________________

       Independent 20(Scenario 69)
    
Victory Condition: You wake up, Death of everything
Losing Condition: Death of Elwin

 You have to be fairly quick in this level.  It doesn't say so but the level
ends as a loss around turn 25 if you Don't kill everything by then.  There
is a lot of ground to cover in this level so hit the commanders if you are
taking too long.  You have to split your forces into three groups of two and
take on all three of the forces at once. Use Elwin to kill Sherry and
Lester. There is a lot of holy troops in this level so Don't hire undeads. I
Don't know if you absolutely have to move units on top of the gate things
that what's left of Kalzath is guarding (you get some dialogues if you do).
____________________________________________

       Independent 21(Scenario 70)
    
Victory Condition: Defeat of Lushiris
Losing Condition: Death of Elwin

 This is the last level of the Independent path, just hit the commanders and
forget about exp. Lushiris, Jessica, Riana, and Rana (Human) talk and
Lushiris teleports away.  Your troops are divided so Don't put two mages
together or they will get killed (ie: Sonia and Hein).  For some reason you
can walk on the starscape (you wouldn't think that you could if you saw the
map).  
 The commanders here are strong but you are stronger and the commanders
aren't very well placed : on the sides there are only spears and in the
middle there are only horses.  You can use that to your advantage.  Kill the
Highpriest if she tries to move behind other commanders so she wont heal the
enemy.  You'll get hit with Meteor and Earthquake literally dozens of times
so use healing magic a lot.  Once Rana and Jessica are out of MP you can run
up and whack them.
 After a while Lushiris comes back with reinforcements : Ledin (Hero class)
and another commander (King Class), they are both very strong but you can
kill them with your strongest units.  Lushiris¹s angels are immune to magic
and can whack foot soldiers and most horses.  Highelves and witches can kill
them but their range is rather small and you'll end up having to put them
inside Lushiris¹s command range which means that all the angels left the
next turn will kill your elves.  Archdemons, if you can hire them, are also
useful because of their high stats.  Lushiris¹s attack is always first and
ranged attacks are ineffective.  Have somebody cast ³Decline² on her so her
Mdefence wont be so high and then hit her with attack magic.  Once her HP is
down to 9 or less you can send in your strongest commanders (Est, Ost,
Rouga, Elwin) and kill her.
____________________________________________
____________________________________________

       Chaos 17(Scenario 61)
    
Victory Condition: Kill Vargas within 20 turns
Losing Condition: Time up, Death of Elwin

 This level is exactly the same as Independent 17 except you have Riana and
Rana DP, and you Don't have to kill Imelda.  Riana and Rana both start at
very low levels, so try to get them some exp.  Hit the big bunched up group
of enemies with Meteor a bunch of times and use your physical troops to kill
them when they are damaged.
 Just kill Vargas and you win.
____________________________________________

       Chaos 18(Scenario 62)
    
Victory Condition: Kill Imelda
Losing Condition: Death of Elwin

 This is the only level besides Light 12 where you see Imperial Serpent
Knights.  Don't cast Meteor directly on the bridges or you wont be able to
cross easily.  If Est and/or Ost can hire Spectres or Ghosts have them do it
so you can reach out and kill the enemy ballistas.  After a while Leon and
Liard run away.  Proceed to kill Imelda, she isn't physically strong.
____________________________________________

       Chaos 19(Scenario 63)
    
Victory Condition: Death of everything
Losing Condition: Death of Elwin

 This is one of the hardest levels in the game.  At first all you see is
Leon, Liard and another generic Imperial commander.  Don't hit them until
you've got your troops bunched up in such a way that they aren't isolated
from each other (like when the level starts).  Once you hit and of the enemy
units then a couple more commanders will show up at the forest at the bottom
right.  Hit those enemies, and two mages show up at the bottom left.  Hit
THOSE enemies and three fliers will appear at the top left.  If a character
isn't guarded they will be short lived once all the enemy units show up.
Anyhow kill them how you normally do.
____________________________________________

       Chaos 20(Scenario 64)

Victory Condition: Defeat of Bernhart
Losing Condition: Death of Elwin

 This level looks like it should have been hard but it isn't.  After you
kill some of the enemies, Leon and co. turn up, just kill him the same way
you always do.
 Simply kill Eggbert with ballistas and Bernhart with magic and Elwin.
____________________________________________

       Chaos 21(Scenario 65)
    
Victory Condition: Kill everything
Losing Condition: Death of Elwin
    
 This is the last level of the Chaos path, so just hit the commanders and
forget about the troops.  This is not very hard for a last level, even if
you didn't get exp very well.  Sherry and Lester can be hard to kill, take
them out with Elves.  Because of the way the starts were positioned you
might end up losing a couple characters.  If anybody is a sea or a flier
unit this level will be easier since you wont get stuck in choke points and
then wont get hit by a dozen casts of meteor.














________________________________________________________________________

2B) NPC/enemy characters (that are not playable under any route)
________________________________________________________________________
(Various Imperials)

Liard:  Leon¹s second in command.  He's either useful or a nuisance
depending on what path your on.
Classes: HighLander, Knightmaster

Zilmu: Vargas¹s second in command.  He only appears in a few levels and is
fairly easy to kill.  If you want to go down the Imperial path Don't kill
him.  
Classes: Fighter, Swordman

Morgan: He's the annoying mage who brainwashed Riana in Scenario 3.  You can
kill him in Scenario 4 if you catch up to him while he's running away.
Classes: Sorcerer

Camilla: High-ranking mage in Eggbert¹s army
Classes: Sorcerer

Kramer: Leader in Imelda¹s army
Classes: HighLord

Bernhart:  The Imperial Emperor.  He¹s really strong but has bad magic
defense (hint, hint)
Class: Emperor

(other characters)

Shinto Priest: He is more of a story character than a useful ally in play.
He's the head of the shrine that Elwin tries to have Riana placed so she's
safe from he imperials.

Jessica:  She has connections with Lushiris (the goddess) and appears in
every Langrisser game as either a NPC or a playable character (Playable in
Langrisser 1,2, and 4). She is only an NPC/enemy in this game. In some paths
where she is an enemy sometimes she gets a demotion of levels (example: In
Imperial 11 she is a archmage but the level right after she is a level 9
mage again)
Classes: Mage, Archmage, Wizard

Bozel:  Bozel is sort of the anti-jessica.  He is connected to the evil god
Chaos and HE is in every Langrisser too.  If you go the evil paths he is an
NPC.  His defense is rather low so ballistas can whack him.  This is about
the only level where is class, Dark Master is attainable in a playable
character (Eggbert and Rana DP)
Class: DarkMaster

Lushiris: You actually get to fight and kill her in one of the paths.
Class: Lushiris

Chaos: Like Lushiris in terms of stats. For somebody so strong he's kind of
weak.
Class: Chaos


________________________________________________________________________

2C) Playable Character Classes:

________________________________________________________________________
At the moment this is incomplete...

A - means nothing

Classes  (Level 1)

Fighter
Troops: Soldier
Spells: None
  Soldier

Gladiator
Troops: Barbarian
Spells: None
  Soldier

 Knight
Troops: Trooper (Kalzath), Lancer (Imperial)
Spells: None
  Horse

 Pirate
Troops: Merman
Spells: None
  Water

 HawkKnight
Troops: Fairy (Kalzath) Harpy (Elwin)
Spells: None
  Flyer

 Warlock
Troops: Soldier
Spells: Magic Arrow, Fireball, Attack 1
  Soldier

 Shaman
Troops: Barbarian
Spells: Thunder, ?
  Soldier

 Sister
Troops: Monk
Spells: Heal1, ForceHeal1, Turn Undead
  Soldier (Holy)

 Priest (Elwin)
Troops: Monk
Spells: ?
  Soldier (Holy)

 Bishop (Elwin)
Troops: Monk
Spells: Heal1, Forceheal1, Fireball
Type: Soldier (Holy)

 Werewolf
Troops: Wolfman
Spells: None
Type: Horse

 Scyillia
Troops: Lizardman?
Spells: None
Type: Water

____________________________________________
Classes (Level 2)

 Lord
Troops: Soldier, Pike
Spells: Heal1
Type: Soldier

 Assassin
Troops: Soldier (Kalzath and Imperial) Berserker (Monster), Barbarian
Spells: None
Type: Soldier

 Silver Knight
Troops: Trooper (Kalzath) Lancer (Imperial) HellHound (Sonia)
Spells: None
Type: Horse

 Hawk Lord
Troops: Fairy, Trooper
Spells: None
Type: Flyer

 Captain
Troops: Merman, Elf
Spells: None
Type: Water

 Sorcerer
Troops: Elf
Spells: Mute, Fireball, Decline
Type: Soldier

 Necromancer
Troops: Elf (Imperial) Dark Elf (Monster)
Spells: Thunder, Summon Salamander
Type: Soldier

 Paladin
Troops: Monk
Spells: ForceHeal1, Protection1, Turn Undead, Resist
Type: Soldier (Holy)

 Cleric
Troops: Monk
Spells: Heal1, ForceHeal1, Turn Undead, Summon Valkary
Type: Soldier (Holy)

 Dullahan
Troops: Raise, Zombie
Spells: None
Type: Undead?

 Cerberos
Troops: Hellhound, Wolfman
Spells: Fireball
Type: Horse

 Serpent
Troops: Lizardman, Bat
Spells: none
Type: Water

 Lich
Troops: Leis, DarkElf, Zombie
Spells: Fireball, Quick, Attack1
Type: Undead

____________________________________________
Classes (level 3)

 Swordman
Troops: Bandit
Spells: None
Type: Soldier

 HighLord
Troops: Phalanx
Spells: Heal1
Type: Soldier

 HighLander
Troops: Dragoon (Kalzath) Royal Lancer (Imperial) BoneDino (Sonia), Fairy
(Kalzath) Harpy (Elwin and Imperial) Bat (Sonia)
Spells: None
Type: Horse

 Unicorn Knight
Troops: Dragoon, Monk
Spells: Heal1
Type: Horse

 DragonKnight
Troops: Angel (Kalzath) Griffon (Imperial)
Spells: None
Type: Flyer

 Serpent Knight
Troops: Nixie (Kalzath) Leviathan (Imperial), Ballista
Spells: None
Type: Water

 Mage
Troops: Ballista
Spells: Attack2, 
Type: Soldier

 Summoner
Troops: High Elf
Spells: Attack1, Fireball, Summon Stone Golem
Type: Soldier

 Saint
Troops: Crusader
Spells: Quick, Protection2, Zone
Type: Soldier (Holy)

 Priest
Troops: Crusader
Spells: Heal2, ForceHeal1, Protection1, Summon Freya
Type: Soldier (Holy)

 Minotaur
Troops: Ogre, Golem
Spells: None
Type: Soldier

 Living Armor
Troops: Elemental (impossible to hire), Skeleton
Spells: None
Type: Undead

 Phoenix
Troops: Gargoyle
Spells: Fireball
Type: Flyer

 Kraken
Attack   Forward Charge
Troops: Leviathan, BoneDino
Type: Water

 Saccubus
Troops: Raise, ArchDemon
Spells: FireBall, Charm, Attack2, Resist
Type: Undead

____________________________________________
Classes (Level 4)

 General
Troops: Grenadier, Phalanx
Spells: Heal1
Type: Soldier

 Swordmaster
Troops: Grenadier, Phalanx, Ballista
Spells: Quick
Type: Soldier

 Ranger
Troops: None
Spells: Tornado, Blizzard, Blast
Note: The ranger has zero command range, you can give the character a
command range of one with a necklace.
Type: Soldier
 
 Knightmaster
Troops: Dragoon (Kalzath) Royal lancer (Imperial) BoneDino (Monster)
Spells: Attack1
Type: Horse

 DragonLord
Troops: Angel (Kalzath) Griffon (Imperial) Gargoyle (Monster)
Spells: None
Type: Flyer

 Serpent Lord
Troops: Nixie (Kalzath) Leviathan (Imperial), Phalanx
Spells: Attack1
Type: Water

 ArchMage
Troops: High Elf(Kalzath and Imperial) Witch (Monster), Ballista
Spells: Meteor, Earthquake
Type: Soldier

 Zarvera
Troops: Ballista, HighElf (Imperial) Witch (Monster)
Spells: Meteor, Attack2, Summon DemonLord
Type: Soldier

 Sage
Troops: Ballista, HighElf, Crusader
Spells: Again, Earthquake, Protection2
Type: Soldier (Holy)

 High Priest
Troops: Crusader, High Elf
Spells: Heal2, ForceHeal2, Protection2, Summon WhiteDragon
Type: Soldier (Holy)

 Stone Golem
Troops: Golem, Spectre, Elemental
Spells: None
Type: Spear

 MasterDino
Troops: BoneDino, Gargoyle, Skeleton
Spells: Fireball
Type: Horse

 Great Dragon
Troops: Gargoyle, Ogre, ArchDemon
Spells: Fireball 
Type: Dragon

 Ielm Guard
Troops: Leviathan, Gargoyle, Archdemon
Spells: None
Type: Sea

 Vampire Lord
Troops: Ballista, Archdemon
Spells: Meteor, Attack2
Type: Undead

____________________________________________
Secret Classes

 King
Troops: Phalanx
Spells: Heal1
Type: Soldier

 Hero
Troops: Grenadier
Spells: None
Type: Soldier

 High Master
Troops: None
Spells: Earthquake, Teleport
Type: Soldier

 RoyalGaurd
Troops: Griffon(Imperial) Angel(Kalzath)
Spells: Attack1
Type: Horse

 DragonMaster
Troops: Dragoon
Spells: Attack1
Type: Flyer

 SerpentMaster
Troops: Nixie
Spells: ?
Type: Water

 Wizard
Troops: Ballista, Griffon
Spells: Teleport
Type: Soldier

 Dark Master
Troops: Ballista
Spells: Teleport
Type: Soldier

 Agent
Troops: ?
Spells: ?
Type: Soldier (Holy)

 Queen
Troops: ?
Spells: ?
Type: Soldier (Holy)

 Princess
Troops: Grenadier
Spells: Teleport
Type: Soldier (Holy)

 Dark Princess
Troops: Dark Guard
Spells: Teleport
Type: Soldier
________________________________________________________________________

2D) The Troops
________________________________________________________________________

Angel:        AT24 DF23  Flier***       Impervious to Magic
Arch Demon:   AT30 DF24  Demon***       Impervious to Magic
Ballista:     AT22 DF10  Archer*        Range is 6
Bandit:       AT28 DF16  Soldier
Barbarian:    AT19 DF13  Soldier
Bat           AT23 DF15  Flier
Berserker:    AT21 DF13  Soldier
Bone Dino:    AT29 DF20  Horse
Crusader:     AT24 DF20  Soldier(Holy)**
Dark Elf:     AT19 DF8   Archer         Range is 3
Dark Guard:   AT26 DF23  Soldier
Dragoon:      AT28 DF20  Horse
Elemental     AT24 DF24  Undead****
Elf:          AT19 DF8   Archer         Range is 3
Fairy:        AT23 DF15  Flier
Gargoyle:     AT27 DF20  Flier
Gel:          AT20 DF20  Gel
Golem:        AT22 DF26  Spear
Grenadier:    AT26 DF23  Soldier
Griffon:      AT29 DF19  Flier
Harpy:        AT25 DF13  Flier
HellHound:    AT24 DF15  Horse
High Elf:     AT23 DF10  Archer***      Range is 3, Impervious to magic
Lancer:       AT24 DF15  Horse
Leviathan:    AT28 DF21  Sea
Raise:        AT21 DF16  Undead
Lizard man:   AT24 DF13  Sea
Merman:       AT23 DF13  Sea
Monk:         AT19 DF14  Soldier(Holy)**
Nixie:        AT27 DF18  Sea
Pike:         AT18 DF18  Spear
Phalanx:      AT23 DF26  Spear
Royal Lancer: AT30 DF21  Horse
Trooper:      AT24 DF15  Horse
Skeleton:     AT21 DF20  Undead
Soldier:      AT20 DF14  Soldier
Specter:      AT25 DF21  Undead
Wolfman:      AT19 DF14  Horse
Zombie:       AT20 DF13  Undead
Witch:        AT24 DF10  Archer***

* The game considers Ballistas as Œbow armies¹ but they do not have the anti
- air goodness that other archers have, they just have double the range as
other archers

** Monks and Crusaders have the holy attribute that makes them Have a huge
bonus on Undeads, Demons, and Gels

*** These troops are impervious to magic.

**** Due to a bug in the game Elementals can not be hired (even though some
of Est and Ost¹s classes say you can hire them.  They didn't fix this bug in
Langrisser I + II for some reason, you would've thought they would have.

Note: All undead units (Ghost, Skeleton, Zombie, Spectre, and Elemental) can
have instant death if you cast ŒTurn Undead¹ on them.  This is useful in
later levels where the leaders sometimes have undead troops.  You cant
instant death an Undead leader though.

Sea units (Merman, Lizardman, Leviathan, Nixie) gain a +50% bonus in water
and a +30% bonus on beach.  Flyers get a +25% bonus no matter what (ie: in a
crater they get 5+20% =25% on a high wall they get 40-15% = 25%)

Every Side of the battle gets different units which sometimes have different
stats. They are:  

 Dark Blue -
 Elwin, Hein, Rouga (not when he is an enemy however)

 Light Blue -
 Scott, Sherry, Keith, Lester, Riana, Rana, Aaron, Jessica, Lushiris, all
Kalzath Commanders.

 Dark and Light Green -
 Leon, Vargas, Imelda, Eggbert, Liard, Bernhart, all Imperial Commanders.

 Red -
Est, Ost, Sonia, Rana DP, Bozel, Chaos, all monsters.

Some troops are exactly the same but one costs more (Elf and DarkElf), one
unit that is even slightly worse than another costs more (Golem costs more
than Phalanx).

________________________________________________________________________

2F) Spells and Summons:
________________________________________________________________________

Attack Spells:

Single unit attacks:
MagicArrow  1MP        Weak Damage to One Unit (Fire)
Blast       10MP       Stronger Damage to One unit (Energy)

Thunder     4MP        Stronger attack to one group (Thunder)

Area attacks:
Fireball    2MP        Weak attack over an area (Fire)
Tornado     2MP        Area Attack (Wind)
Meteor      8MP        Powerful Area attack, long range (at the exact center
                       (where all the meteors go) if it can, the terrain
                       becomes crater.) (Earth)
Earthquake  14MP       Powerful Area attack, no range (Randomly makes
                       surrounding terrain crater) (Earth)

Healing spells:

Heal1       2MP        Restores up to 3 HP (in an area)
Heal2       4MP        Restores all HP (area)
ForceHeal1  3MP        Restores up to 3 HP (group)
ForceHeal2  6MP        Restores all HP (group)

Status Spells:
Again       10MP       Allows commander and troops to move again.
Charm       6MP        Makes enemy leader into NPC (hardly ever works)
Decline     4MP        Reduces Magic Defense
Mute        2MP        Unit is unable to cast magic (low success rate)
Quick       5MP        Raises movement (one leader and his troops)
Resist      5MP        Increases Magic Defense
Sleep       4MP        Puts enemies to sleep (very low success rate,
                       notice a trend?)
Teleport    5MP        Teleports one leader and troops (allies only)
TurnUndead  5MP        Instant death to undeads (you can get massive exp.
                       this way)
Zone        5MP        Makes the Command range bonus less (again, low
                       success rate)

Attack1     2MP        Raises attack stat for group +3
Attack2     4MP        Raises attack stat for group +5
Protection1 2MP        Raises defense stat for group +3
Protection2 4MP        Raises defense stat for group +5

*Wind spells hurt Flyers more
*Fire spells hurt Undead more

Summons:

Valkary        Cleric       Fireball, Quick                    Flyer
Freya          Priest       ForceHeal2, Attack2, Charm, Sleep  Flyer
WhiteDragon    HighPriest

Salamander     Necromancer  None                               Horse
Iron Golem     Summoner     None                               Spear
Demon Lord     Zarvera      Meteor, ForceHeal2                 Demon

Fenrir         ?
Slepnil        Scen.X3      None                               Horse
(to be able to summon Slepnil you must equip the Odin¹s Buckler, found in
scenario X3 and some shops)

Aniki          Scen.X1*     Heal1, Decrease, Blast             Soldier
(to be able to summon Aniki you must equip the item you receive when you
stand where Baran was in Scenario X1
________________________________________________________________________

2G) Equipable Weapons and armor list
________________________________________________________________________

Weapons:

Knife
Bonus: AT + 1
Comment: Basically anybody can equip this except some of the monster
classes, its useful until you get better things.

War Hammer
Bonus: AT + 2
Comment: A lot of classes can equip this as well.

Great Sword
Bonus: AT + 4
Comment: This is the best sword you are going to have for the majority of
the game, not as many classes can use it however.

Flame Lance
Bonus: AT + 5
Comment: The best weapon that money can buy, but only mounted classes
(Serpent, Dragon, and Horseman) can use it.

Masayan Sword
Bonus: AT - 4, DF - 3, Experience received is double.
Comment: There's a few ways to get this weapon, its sort of useful because
of its 2x exp. bonus, but you'll only get half as many kills with your
weakened character.

Devil Axe
Bonus: AT + 8, DF - 3
Comment: If you have a character who cant use the Langrisser or other strong
weapons like the FlameLance, this is a useful weapon.  Good for characters
whose attack is Sword-Blast (like a gladiator, swordman, etc.), where the
attack stat is a lot more important than defense.

Langrisser
Bonus: AT + 3, DF + 1
(after event) AT + 9, DF + 2
Comment: At first its not so useful, but after an event it is very powerful.
Only descendants of light can use it however (Elwin, Riana, Sherry, Lana,
Leon)

Alhazzard
Bonus: AT + 12/10, DF + 1
Comment: The strongest sword in the game. Only Elwin can use it however.

LongBow
Bonus: AT - 2, MV - 1, Range 3, Attack bonus vs fliers.
Comment: Makes the character like a beefed up elf, its useful against
fliers, but otherwise its pretty useless.

Arbalest
Bonus: AT - 4, MV - 3, Range 8
Comment: (there only a few select classes that can equip these. So far i
have seen that Assasin, Ranger, and Highmaster can. There are probably more)
Much better than the LongBow, if you have a class that can equip this, it is
very useful.  Its the longest range physical attack in the game.

Wand
Bonus: Magic Range increased
Comment: Good to buy for mages.

Orb
Bonus: Double MP maximum
Comment: Very good to buy for mages (especially healers and summoners),
because it doubles MP

HolyRod
Bonus: ?
Comment: Don't know if this actually does anything

Armor/Accessories:

Small Shield
Bonus: DF + 1
Comment: For the few levels before you can buy a Robe, this is what you'll
use.

Robe
Bonus: DF + 1, Magic Defense Increased
Comment: Not so useful, but its one of the first accessories you get

Mirage Robe
Bonus: DF + 2, Magic Defense increased
Comment: Good for mages before you can buy the DragonScale

Large Shield
Bonus: DF + 2
Comment: Limited use, but its cheap and lots of enemies drop it.

Chain mail
Bonus: DF + 3
Comment: A lot of classes can equip this, more than those that can equip
plate armor.

Plate armor
Bonus: DF + 4
Comment: One of the best armors, but only some classes can equip lit (Lords,
swordsmen, and knights)

Dragonscale
Bonus: DF + 4, Any class can Equip this (even mages and fliers)
Comment: The best armor in the game.  Anybody can equip this, and it gives a
sizable defense bonus.

Speedshoes
Bonus: MV + 2
Comment: Good for units that are really slow like Mages or any leader with
ballistas or somebody who has a LongBow or Arbalest.

Amulet
Bonus: M.Defense increased
Comment: Marginally useful, but you have to give up your armor to use this

Necklace
Bonus: Command range +2
Comment: Good for Rangers and HighMasters, who have no command range at all.
Also good for classes that have small command ranges.

Crown
Bonus: Command range +2 Troop attack bonus + 3 Troop defense bonus +2
Comment: Very Useful, it is like a Necklace with extra bonuses. This item is
very rare however.