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Character creation Quiz:
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Q1: The enemy staged a surprise attack on you while you were replenishing your resources. What do you do?
Retreat: D+1 Goto Q2
Defend honorably: No Effect Goto Q3
Counterattack: A+1 Goto Q4
Q2: Where do you think God is?
God doesn't exist: Class: Warlock, Magic: Magic Arrow, A=1, D=1 Goto Q5
In the heavens above: Class: Bishop, Magic: Heal1(?),
Troop-1, Unit: Priest, A=0, D=4 Goto Q5
In the heart and spirit: D+1 Goto Q4
Q3: What do you think is the most important thing in establishing an
unrivaled force?
Power to destroy: Class: Gladiator, Unit: Bandit, A=1, D=2 Goto Q6
Strong leadership: Class: Fighter, Troop+1, A=1, D=3 Goto Q6
Good mobility: No Effect Goto Q4
Q4: What kind of things would you like at your next house?
The smell of the sea: Class: Pirate, Troop+1, Unit: Merman, A=0, D=2 Goto Q7
The soft breath of spring: Class: Knight, Troop+1, Unit: Trooper, A=2, D=0 Goto Q7
A fresh gentle breeze: Class: HawkKnight, Troop+1,Unit: Harpy, A=1, D=1 Goto Q7
Q5: If the world falls into crisis, what would save it?
Mysterious holy power: Magic: Force Heal1 Goto Q8
Vast knowledge: Magic: Thunder Goto Q9
My strength: AT+1 Goto Q10
Q6: If you were to take command of an army, what would you find most desirable in your units?
Great soldier strength: Troop+1, Unit: Trooper Goto Q9
Perfect regulation: D+1 Goto Q10
High morale: D+1 Goto Q11
Q7: Which of these abilities would you find in an ideal army?
Commander strength: AT+1, MV+1 Goto Q10
Impenetrable defense: D+1 Goto Q11
Power to annihilate enemy: A+1 Goto Q12
Q8: What image would you like to hold when confronting a person of darkness?
A vile enemy: Magic: Turn Undead, MP+4 Goto Q13
A being to worship: Item: Devil Axe Goto Q14
Difficult to kill: Item: Mirage Robe, MP+2 Goto Q15
Q9: What would you consider your role of life in this world?
To protect those you love: Magic: Protection1, MP+4 Goto Q13
To strengthen myself: AT+2, DF+1 Goto Q14
To pursue my dreams: Magic: Attack1, MP+4 Goto Q15
Q10: An allied unit is under siege, but your unit is in a perilous situation as well. What command would you issue?
Order a retreat: Item: Speedboots, EX+7 Goto Q14
Call for reinforcements: Item: Large Shield, Magic: Protection1 Goto Q15
Help the allies in trouble: Item: Cross, Magic: Heal1 Goto Q16
Q11: What would you wish for in life?
Knowledge: Magic: Thunder, MP+4 Goto Q15
Wealth: P+300, Item: Large Shield Goto Q16
Power and authority: Item: Wand Goto Q17
Q12: If you gained great powers, what would you use them for?
To protect the people: Item: Amulet Goto Q15
To rule over all: AT+1, DF+2 Goto Q16
To promote justice: Unit: Priest, AT+1 Goto Q17
Q13: What do you think love is?
Something shared: Magic: Charm, MP+1 Goto Q18
Something received: Item: War Hammer Goto Q18
Something that strengthens: AT+1 Goto Q18
Q14: If you could change the world, what would you wish for the people to have?
Love, hope, and courage: AT+1 Goto Q18
Freedom and liberty: MP+2 Goto Q18
Harmony and peace: DF+1 Goto Q18
Q15: What ability must a person have to rule a country?
Charisma: Magic: Charm, MP+1 Goto Q18
Leadership: Magic: Quick, MP+1 Goto Q18
Initiative: A+1 Goto Q18
Q16: Of the following choices, which do you think is most important in becoming a hero?
Virtue and (of) determination: MDF+10 Goto Q18
Strong Leadership: D+1 Goto Q18
Courage: A+1 Goto Q18
Q17: Hmm, you are a boy aren't you!?
No, a romanticist...: Magic: Heal1 Goto Q18
No, a burning spirit...: AT+1 Goto Q18
No, a man of steel...: DF+1 Goto Q18
Q18: At the beginning of a battle, what do you need the most?
Knowledge and tactics: Magic: Heal1, MP+3, A+1 Goto Q19
Cool judgment: DF+1, MP+2, D+1 Goto Q19
Exceptional battle skills: AT+1, DF+1, A+1, D+1 Goto Q19
Q19: What is your idea of an invincible army?
Small numbers, good skills: Troop-1, A+1, D+1 Goto Q20
Weak but large numbers: Magic: Attack1, Troop+1, MP+2 Goto Q20
Commander is strongest: AT+2, DF+1 Goto Q20
Q20: What is a cause you think is worth dying for?
For glory and honor: AT+2 End
To defend my country: Magic: Attack1, MP+1 End
To protect those I love: Magic: Protection1, DF+1 End
Choose no at the end of the character creation will allow you to get the item the path offered. You can do this for 5 times. The sixth time you need to choose yes, or else the system may hang.
I suggest you choose AAABAAAA, AAACAAAA, AAACAAAA (yes, you choose 2 times), BACCAAAA. You will get 2 mirage robe, 1 wand, and 1 devil axe. Now you will be force to Chaos Path if you are in Sce60.
So if you are going to Independent, choose AAAAAAAA. Else, you can choose a weapon for Erwin.
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DL Path________________________________________________________________________
<Light Path> <Imperial Path><Chao Path><Independent Path>While Langrisser II focuses only on the light path, Der Langrisser offers a greater variety of path choices. In addition to the Light path, Imperial, chaos and independent paths are also available. To make it easier, all the endings in Light path are compiled together and all the endings in Imperial path will be categorized in another subsection. The remaining paths, Independent and Chaos, will be categorized under <Other Path> due to their similarities.
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Secret Tile________________________________________________________________________
There are several secrets in Der Langrisser and one of the most prominent is the secret tiles. By stepping on top of a certain tile with a commander, something may happen. For example, stepping on (02,06) in scenario 6 with Erwin will gain access to a secret scenario. This section also includes possible rewards given by NPC survivors. ---------------------------------------------------------------- | Scenario | Path | Tile | Effect | Note | ---------------------------------------------------------------- | 01 | Beginning | 24,05 | MR+10 | Yes | | | | 18,25 | AT+1 | Yes | | | | | 100P | NPC Survival | ---------------------------------------------------------------- | 02 | Beginning | 21,30 | AT+1 | Yes | | | | | Large Sword | NPC Survival | ---------------------------------------------------------------- | 02 | Beginning | 04,04 | Speedboots | Mutually | | 03 | | 02,30 | | Exclusive | ---------------------------------------------------------------- | 03 | Beginning | | Cross | NPC Survival | ---------------------------------------------------------------- | 04 | Beginning | 02,02 | DF+1 | Yes | | | | | Dragon Scale | NPC Survival | ---------------------------------------------------------------- | 05 | Beginning | 17,09 | Runestone | Mutually | | 06 | | 11,04 | | Exclusive | ---------------------------------------------------------------- | 06 | Beginning | 02,06 | X1 scenario | Elwin only |
----------------------------------------------------X1 Secret (71) | (9, 3) | Item: RunestoneX1 Secret (71) | (15, 6) | DF+1X1 Secret (71) | (16, 6) | AT+1X1 Secret (71) | (22, 3) | AT+2 (2nd answer)X1 Secret (71) | (16, 10) | Item: Iron Dumbbell---------------------------------------------------------------- | 07 | Beginning | 13,24 | AT+1 | Yes | | | | | 300P | NPC Survival | ---------------------------------------------------------------- | 08 | Light | 37,02 | MR+10 | | | | | 22,17 | X2 scenario | Elwin only |
----------------------------------------------------X2 Secret (72) | () | Assault Suit ()X3 Secret (73) | (15,05) | Assault Suit (xuất hiện ở đúng nước thứ 20)X3 Secret (73) | tọa độ | đánh bại Witch, lấy được Odin's Buckler (vật phẩm có phép triệu hồi *Sleipnir )---------------------------------------------------------------- | 09 | Light | 06,03 | | | ---------------------------------------------------------------- | 10 | Light | 25,28 | | | ---------------------------------------------------------------- | 11 | Light | 16,24 | AT+3 | | | | | 15,04 | Masayan Sword| Replay Scenario| ---------------------------------------------------------------- | 12 | Light | 01,02 | Runestone | | ---------------------------------------------------------------- | 13 | Light | 07,06 | MR+10 | Mutually | | | | 19,06 | MV+1 | Exclusive | ---------------------------------------------------------------- | 14 | Light | 04,10 | Gleipnir | | ---------------------------------------------------------------- | 15 | Light | 21,13 | MP+4 | | ---------------------------------------------------------------- | 16 | Light | 15,09 | | Mutually | | | | 21,09 | Odin's Shield| Exclusive | ---------------------------------------------------------------- | 17 | Light | 29,09 | Mirage Robe | | ---------------------------------------------------------------- | 18 | Light | 07,06 | Gleipnir | Mutually | | | | 22,03 | | Exclusive | ---------------------------------------------------------------- | 18 | Light | 27,20 | Runestone | | ---------------------------------------------------------------- | 19 | Light | 13,04 | MP+2 | Mutually | | | | 18,04 | AT+1 | Exclusive | ---------------------------------------------------------------- | 20 | Light | | | | ---------------------------------------------------------------- | 21 | Light | 02,10 | | | ---------------------------------------------------------------- | 22 | Light | 02,10 | | | ---------------------------------------------------------------- | 23 | Light | 13,04 | MP+2 | Mutually | | | | 18,04 | AT+1 | Exclusive | ---------------------------------------------------------------- | 24 | Light | | | | ---------------------------------------------------------------- | 25 | Light | 04,10 | Gleipnir | | ---------------------------------------------------------------- | 26 | Light | | | | ---------------------------------------------------------------- | 27 | Light | 21,13 | MP+4 | | ---------------------------------------------------------------- | 28 | Light | 28,12 | | | ---------------------------------------------------------------- | 29 | Light | | | | ---------------------------------------------------------------- | 30 | Light | 15,09 | | Mutually | | | | 21,09 | Odin's Shield| Exclusive | ---------------------------------------------------------------- | 31 | Light | 29,09 | Mirage Robe | | ---------------------------------------------------------------- | 32 | Light | 07,06 | Gleipnir | Mutually | | | | 22,03 | | Exclusive | ---------------------------------------------------------------- | 32 | Light | 27,20 | Runestone | | ---------------------------------------------------------------- | 33 | Light | 29,09 | Mirage Robe | | ---------------------------------------------------------------- | 34 | Light | 07,06 | Gleipnir | Mutually | | | | 22,03 | | Exclusive | ---------------------------------------------------------------- | 34 | Light | 27,20 | Runestone | | ---------------------------------------------------------------- | 35 | Light | 13,04 | MP+2 | Mutually | | | | 18,04 | AT+1 | Exclusive | ---------------------------------------------------------------- | 36 | Light | | | | ---------------------------------------------------------------- | 37 | Imperial | 37,02 | MR+10 | | | | | 33,17 | X3 scenario | Elwin only | ---------------------------------------------------------------- | 38 | Imperial | 19,15 | AT+1, DF+1 | | | | | '' | MP+5 | | | | | '' | MR+10 | | ---------------------------------------------------------------- | 39 | Imperial | 15,29 | Odin's shield| | | | | 22,16 | | | ---------------------------------------------------------------- | 40 | Imperial | 16,24 | AT+3 | | | | | 15,04 | Masyan Sword | Replay scenario| ---------------------------------------------------------------- | 41 | Imperial | 10,06 | MP+3 | | | | | '' | AT+1, DF+1 | | | | | 14,11 | | | | | | 35,06 | | | ---------------------------------------------------------------- | 42 | Imperial | 27,33 | Troops+1 | A. Max no. is 6| | | | '' | AT+1 | B. | | | | '' | DF+1 | C. | ---------------------------------------------------------------- | 43 | Imperial | 06,03 | Runestone | | ---------------------------------------------------------------- | 44 | Imperial | 26,01 | | | ---------------------------------------------------------------- | 45 | Imperial | 15,09 | | Mutually | | | | 21,09 | Odin's Shield| Exclusive | ---------------------------------------------------------------- | 46 | Imperial | 13,04 | MP+2 | Mutually | | | | 18,04 | AT+1 | Exclusive | ---------------------------------------------------------------- | 47 | Imperial | | | | ---------------------------------------------------------------- | 48 | Imperial | 04,10 | | | ---------------------------------------------------------------- | 49 | Imperial | 16,29 | | | ---------------------------------------------------------------- | 50 | Imperial | 06,05 | | Mutually | | | | 12,05 | | Exclusive | ---------------------------------------------------------------- | 51 | Imperial | 07,06 | Gleipnir | Mutually | | | | 22,03 | | Exclusive | ---------------------------------------------------------------- | 51 | Imperial | 27,20 | Runestone | | ---------------------------------------------------------------- | 52 | Imperial | 15,25 | | | | | | 21,26 | Odin's Shield| | ---------------------------------------------------------------- | 53 | Imperial | 01,02 | | | | | | | | NPC Survival | ---------------------------------------------------------------- | 54 | Imperial | 13,04 | MP+2 | Mutually | | | | 18,04 | AT+1 | Exclusive | ---------------------------------------------------------------- | 55 | Imperial | | | | ---------------------------------------------------------------- | 56 | Chaos | 01,02 | Runestone | | ---------------------------------------------------------------- | 57 | Chaos | 07,06 | MR+10 | Mutually | | | | 19,06 | MV+1 *Useless| Exclusive | ---------------------------------------------------------------- | 58 | Chaos | 27,33 | Troops+1 | A | | | | '' | AT+1 | B | | | | '' | DF+1 | C | ---------------------------------------------------------------- | 59 | Chaos | 26,01 | Dragon Scale | NO | ---------------------------------------------------------------- | 60 | Chaos | 15,09 | | Mutually | | | | 21,09 | Odin's Shield| Exclusive | ---------------------------------------------------------------- | 61 | Chaos | 22,24 | Runestone | Yes | ---------------------------------------------------------------- | 62 | Chaos | | | | ---------------------------------------------------------------- | 63 | Chaos | 07,06 | Gleipnir | Mutually | | | | 22,03 | | Exclusive | ---------------------------------------------------------------- | 63 | Chaos | 27,20 | Runestone | | ---------------------------------------------------------------- | 64 | Chaos | 06,05 | | Mutually | | | | 12,05 | | Exclusive | ---------------------------------------------------------------- | 65 | Chaos | 15,25 | | | | | | 21,26 | Odin's Shield| | ---------------------------------------------------------------- | 66 | Independent| 22,24 | | | ---------------------------------------------------------------- | 67 | Independent| 13,04 | MP+2 | Mutually | | | | 18,04 | AT+1 | Exclusive | ---------------------------------------------------------------- | 68 | Independent| | | | ---------------------------------------------------------------- | 69 | Independent| | | | ---------------------------------------------------------------- | 70 | Independent| 29,16 | | | ---------------------------------------------------------------- | 71 | X1 | 09,03 | Runestone | | | | | 15,06 | DF+1 | | | | | 16,06 | AT+1 | | | | | 16,10 | Iron Dumbbell| | | | | 22,03 | AT+2 | | ---------------------------------------------------------------- | 72 | X2 | | AT+1 | Answer all | | | | | | questions | | | | | | correctly | ---------------------------------------------------------------- | 73 | X3 | 15,05 | Assault Suit | Available at | | | | | | turn 20 only | ---------------------------------------------------------------- | 74 | Imperial | | | | ---------------------------------------------------------------- | 75 | Imperial | 04,10 | | | ---------------------------------------------------------------- | 76 | Imperial | 16,29 | | | ---------------------------------------------------------------- | 77 | Imperial | 06,05 | | Mutually | | | | 12,05 | | Exclusive | ---------------------------------------------------------------- | 78 | Imperial | | | | ----------------------------------------------------------------
There are 3 secret scenarios, X1, X2, X3. More information about these scenarios
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Secret Scenario X1 (Scenario 71)
In Scenario 6
(1, 5)
Erwin: “The Muscular Shrine…?” What could this mean? I guess we'll find out later.

*ERWIN ONLY* access to Stage X1, Muscle Shrine (Scenario 71 in Scenario Select). The dead end on a 1 tile corridor. Victory Condition: Kill verything
Losing Condition: Death of Elwin
Welcome to the Muscle Shrine! This is actually harder than it was in
Langrisser II (Genesis) because nobody has sleep at this early level. The
aniki are strong, but they are magically delicious. Its hard to kill them
quickly, which you have to do if you want to get the item you need to get
the Aniki summon (have to stand where the head Aniki is).
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Secret Scenario X2 (Scenario 72)
In Scenario 8 (Light 8)
(22, 17)
*ERWIN ONLY* Entrance to the X2 stage (Scenario 72). Looks like a small patch of water beneath the bridge, NE from the pond.
X2 Secret (72) | (15,05) | Assault Suit (After turn 20)
X2 Secret (72) | | defeat Witch, get Odin's Buckler (summon *Sleipnir )
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Secret Scenario X3 (Scenario 73)
in Scenario 37 (8)
(32, 16)
*ERWIN ONLY* access to the X3 stage (Scenario 73).
X3 Secret (73) | (15,05) | Assault Suit (After turn 20)
X3 Secret (73) || defeat Witch, get Odin's Buckler (summon *Sleipnir )
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Secrec shop
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Multimedia Test
Go to the Load menu and place your cursor on any save slot, with a save in it.
Press left, right, select, A
Scenario Select
Go to the Load menu and place your cursor on any save slot, with a save in it.
Press up, down, up, down, left, right, select, A
Shop 2
On the Buy screen,
press Left, Up, Right, Down, Right, Up, Left, Select, Down, Right, Left, Select, A
Special Shop
Press Left, Right, Right, Down, Right, Up, and A while highlighting the ''Buy'' command.
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ErwinElwin (or the name you choose for the hero): Your main Character, you get him from the start (duh). He is the strongest character in the whole game except for a few choice characters like Bernhart and Leon. I say make him a warlock cause killing one commander and his troops can raise a warlock four levels or so. (Elwin can thus get class change by Scenario 3 instead of 4 and 5). He gets some nice offensive spells out of it as well, like fireball. The Hero class is inferior to the King class because both classes have the swordblast attack but King has more defense. After that don't make him a mage though since you need his brawn. He is a descendant of Light (can equip the Langrisser) and is the only playable character who can equip the Alhazzard.
Sage (+6,+5) High Lord (+5,+6) Lord (+3,+6) General (+7,+7) --> King (+4,+1) Various Swordman(+8,+3) Silver Knight Sword Master (+9,+6) --> Hero (+2,+2) (+6,+2) Highlander (+7,+4) Knight Master --> Royal Guard (+10,+5) (+4,+0)First Class could be: Fighter, Gladiator, Knight, Hawk Knight, Warlock, Priest, or BishopRecommended: Warlock or Bishop - and then building towards either King or Royal Guard Playable on: Every scenario+++++++++++++++++++++++++++++++++HeinYou start with him too. You have to make him a Sorcerer - Mage - Archmage if you want him to attain his secret class. If you don't want to make him into an attack magic user, make him a Paladin - Priest - Swordmaster. On the Imperial and Independent paths this is a good choice since there are no characters who know the strong healing magics. If you do that you get a semi strong fighter who has heal2, freya summon, and a bunchof offensive spells.
Archmage (+3,+4) --> Wizard (+2,+1) Mage (+4,+3) Sorcerer (+3,+2) Sage (+6,+5) Warlock (+1,+2) Saint (+5,+5) Paladin (+3,+3) Sword Master (+9,+6) Priest (+4,+4) High Priest (+5,+4)Recommended: Warlock, Sorcerer, Mage, Archmage, Wizard Or: Warlock, Paladin, Priest, Swordmaster Playable on: Every Scenario+++++++++++++++++++++++++++++++++RougaHe shows up as an NPC in scenario 2 and 3 and joins you a while into Scenario 3. His secret class, HighMaster and the class you need to make him for him to attain Highmaster class, Ranger have some rather big drawbacks. As a Ranger his command range is zero (1 with a necklace) and he can equip a longbow or an arbalest but these two decrease his stats. To make him a HighMaster you have to make him a Gladiator - Assasin - HighLord - Ranger - HighMaster. If you Don't want to make him a Highmaster build him towards Knightmaster or Swordmaster.
Knight Master (+10,+5) Highlander (+7,+4) Silver Knight (+6,+2) Sword Master (+9,+6) Gladiator (+2,+1) Swordman (+8,+3) Assassin (+7,+3) General (+7,+7) --> Emperor (+6,+5) High Lord (+5,+6) Ranger (+9,+6) --> High Master (+2,+2)Recommended: Any class except General Playable on: Beginning, Imperial, Independent, Chaos As an enemy classes: Highmaster+++++++++++++++++++++++++++++++++RianaYou get her after Scenario 3 ends. You have to make her Sister - Cleric - Priest - HighPriest for her secret class. If you Don't need a character dedicated to healing build her towards Archmage or a Swordmaster.
High Priest (+5,+4) --> Agent (+1,+2) Priest (+4,+4) Cleric (+3,+3) Sage (+6,+5) --> Princess (+3,+1) Sister(+1,+1) Saint (+5,+5) Paladin (+3,+3) Archmage (+3,+4) Mage (+4,+3) Sword Master (+9,+6)Recommended: Sister - Cleric - Priest - HighPriest - Agent or: Sister - Cleric - Saint - Archmage Playable on: Beginning, Light, Chaos As an enemy classes: Priest, HighPriest, Agent+++++++++++++++++++++++++++++++++ScottHe is your main cavalry character early in the game and later in the Light path. He is sort of like Leon in terms of stats and classes except that he cant use the Langrisser.General (+7,+7)
High Lord (+5,+6) Lord (+3,+6) Sword Master (+9,+6) Knight (+2,+1) Swordman (+8,+3) Silver Knight Knight Master --> Royal Guard (+4,+0) (+6,+2) Highlander (+7,+4) (+10,+5) Dragon Lord (+10,+4)Recommended: Knight - Lord or Silver Knight - Highlander - Knightmaster - Royal Guard Playable on: Beginning and Light path As an enemy classes: Highlander+++++++++++++++++++++++++++++++++SherryYou get her in Scenario 3 as well. As a flier, she gets stats nearly identical to Keith, but two fliers is usually more than you need so you could make her something else, like towards Princess class. She can be a Royal Guard but since you already have Scott and maybe Elwin going towards that i wouldn't recommend itRanger (+9,+6) --> High Master (+2,+2) Swordman (+8,+3) Hawk Lord (+7,+2) Sage (+6,+5) --> Princess (+3,+1) HawkKnight (+1,+1) Dragon Knight (+6,+5) Silver Knight Dragon Lord (+10,+4) (+6,+2) Unicorn Knight (+6,+4) Knight Master --> Royal Guard (+10,+5) (+4,+0)
Recommended: HawkKnight or: HawkKnight - HawkLord - DragonKnight - Sage - Princess Playable on: Beginning, Light As an enemy classes: DragonKnight, DragonLord, Sage, Princess+++++++++++++++++++++++++++++++++KeithYou get him after Scenario 4 ends. Either make him a Serpent or a Dragon He gets fairly good stats and is a good flier in the light path. His only really big problem is his low defense which makes him very venerable to enemy attacks late in the game. Making him a Lord boosts his Defensive stat with the sacrifice of some of his offensive stat.You get him after Scenario 4 ends. Either make him a Serpent or a Dragon He gets fairly good stats and is a good flier in the light path. His only really big problem is his low defense which makes him very venerable to enemy attacks late in the game. Making him a Lord boosts his Defensive stat with the sacrifice of some of his offensive stat.Serpent Lord (+5,+8) Serpent Knight (+5,+6) Hawk Lord (+7,+2) Dragon Lord (+10,+4) --> Dragon Master Hawk Knight Dragon Knight (+6,+5) (+4,+0) Lord (+3,+6) Knight Master (+10,+5) High Lord (+5,+6) General (+7,+7)
Recommended Path: Hawk Knight - Hawk Lord or Lord - Dragon Knight - Dragon Lord - Dragon Master or: HawkKnight - HawkLord - SerpentKnight - SerpentLord Playable on: Beginning, Light As an enemy classes: DragonKnight, DragonLord, DragonMaster+++++++++++++++++++++++++++++++++LesterLester: You get him after Scenario 6 ends. Until he is a Serpent Knight he sort of sucks but he can make some major kills in water levels (water units get +50% in water and +30% in river and beach). Instead of making him a SerpentKnight, make him a DragonKnight : both classes gain virtually the same stats, and he gains the ability to hire Angels, which comes in handy late in the game (since Nixies are slow in indoor levels.)
Dragon Lord (+10,+4) Dragon Knight (+6,+5) Captain (+6,+3) Serpent Lord (+5,+8) --> Serpent Master Pirate Serpent Knight (+5,+6) (+3,+2) Assassin (+7,+3) Knight Master (+10,+5) Swordman (+8,+3) Sword Master (+9,+6)Recommended Path: Pirate - Captain - Serpent Knight - Serpent Lord - Serpent Master Playable on: Beginning, Light As an enemy classes: SerpentKnight, SerpentLord, SerpentMaster+++++++++++++++++++++++++++++++++AaronYou get him in Light Path Scenario 9. Even though there is only one path out of several in the Light path where you can use him to the end, Aaron is a very good unit once he gets some levels. He has both high defense and high offense stats. As a Hero Aaron is very strong.
Ranger (+9,+6) --> High Master (+2,+2) High Lord (+5,+6) Lord (+3,+6) Sword Master (+9,+6) --> Hero (+2,+2) Fighter Swordman (+8,+3) Paladin (+3,+3) Sage (+6,+5) Saint (+5,+5) Dragon Lord (+10,+4)Recommended Path: Fighter - Lord - HighLord - Swordmaster - Hero Playable on: Light As an enemy classes: HighLord, Hero+++++++++++++++++++++++++++++++++LeonIf you don't join Raygaurd then he will be your enemy (or if you betray Raygaurd). If you go down the Imperial path however he is a very good character who is exceedingly powerful He starts at a very high level as well. He's about the only playable character whose got a shot at killing Elwin on equal grounds. Even better is he can use the Langrisser so he can get the big stats bonus it gives (if Elwin gets the Alhazzard give Leon the Langrisser)General (+7,+7) High Lord (+5,+6) Lord (+3,+6) Sword Master (+9,+6) --> Hero (+2,+2) Knight Swordman (+8,+3) Silver Knight Knight Master (+10,+5) --> Royal Guard (+6,+2) Highlander (+7,+4) (+4,+0) Dragon Lord (+10,+4)
Recommended path: Knight - Silver Knight - Highlander - Knightmaster - Royal Guard Playable on: Imperial As an enemy classes: Knightmaster, RoyalGaurd+++++++++++++++++++++++++++++++++ImeldaShe¹s the Imperial mage. Like Leon she is an enemy in every other path than imperial. Either make her a mage or a saint for the secret classes. I made put her on the path to the Queen class since you already have Hein going towards Wizard. If you've got Hein as a Mage make her a Saint and vice versa. She has both good physical and magical potential, but doesn't get a secret class for being a swordmaster.Zauberer (+4,+2)
Mage (+4,+3) Sorcerer (+3,+2) Archmage (+3,+4) --> Wizard (+2,+1) Warlock Saint (+5,+5) Assassin (+7,+3) Sage (+6,+5) --> Queen (+2,+2) Swordman (+8,+3) Sword Master (+9,+6)Recommended path: Warlock - Sorcerer - Saint - Sage - Queen or: Warlock - Assasin - Swordman - Sage - Queen Playable on: Imperial As an enemy classes: Saint, Sage, Queen+++++++++++++++++++++++++++++++++VargasHe is sort of like Aaron. He makes for a good Serpent, of which you are lacking of in the Imperial path. The story makes him a General but as far as i can tell he doesn't get a secret class. He's an enemy in every path other than imperial too. He is so useful as a serpent in this game im surprised they didn't give him the secret class of SerpentMaster.
Archmage (+3,+4) High Lord (+5,+6) Lord (+3,+6) General (+7,+7) --> Hero (+2,+2) Fighter Swordman (+8,+3) Assassin (+7,+3) Sword Master (+9,+6) Serpent Knight (+5,+6) Serpent Lord (+5,+8)Recommended Path: Fighter - Assassin - Serpent Knight - Serpent Lord Playable on: Imperial As an enemy classes: HighLord, General+++++++++++++++++++++++++++++++++EggbertHe is the other Imperial mage. When you get him he starts at a really low level so unfortunately its very likely he wont attain his secret class unless you use the level skip cheat. Its semi-challenging to level him up when he is a summoner since he is troops and spells sort of suck. As a zarvera, however he is very strong with some decent units and spells. DarkMaster class is somewhat disappointing (one new spell and one new troop). If you don't want a summoner he can be a Hein clone and be a Wizard. I Don't recommend building him towards his only physical class because generals do a forward charge attack and Eggbert¹s defense is too low.General (+7,+7) Saint (+5,+5) Sorcerer (+3,+2) Sage (+6,+5) Warlock Mage (+4,+3) Necromancer (+4,+1) Archmage (+3,+4) Summoner (+4,+2) Zauberer (+4,+2) --> Dark Master (+2,+2)
Recommended path: Warlock - Necromancer - Summoner - Zarvera - Dark Master Or: Warlock - Sorcerer - Mage - Archmage - Wizard. Playable on: Imperial As an enemy classes: Zarvera, Dark Master+++++++++++++++++++++++++++++++++SoniaYou can get her in every path except Light. I have no idea why they made her a Knight since her attack and defense are downright bad. She is much better as a mage, since she has high MP and her secret class is a mage-type. Continuing her to Knightmaster wouldn't be a good idea in most cases. In the independent path she starts at a very high level, but on the imperial path she starts at a very low one.
General (+7,+7) Swordman (+8,+3) Assassin (+7,+3) Sword Master (+9,+6) Knight Mage (+4,+3) Silver Knight (+6,+2) Archmage (+3,+4) --> Wizard (+2,+1) Highlander (+7,+4) (phép thuật rất mạnh) Knight Master (+10,+5) --> Royal Guard (+4,+0)Recommended Path: Knight - Assassin - Mage - Archmage - Wizard. Playable on: Imperial, Chaos, Independent As an enemy Classes: Silverknight, Archmage, Wizard+++++++++++++++++++++++++++++++++EstBozel¹s female mutant henchman. She doesn't get a secret class so you Don't need to worry about it. Either make her a flier (GreatDragon) or a mage (VampireLord). The manual has Iron golem instead of Stone golem (stone golem is correct so its a typo). I Don't know how to romanize the name of her fourth sea class (looks like a coiled up snake). Making her a GreatDragon makes her exceedingly strong (like 55 attack) but dragon-type units are really really slow (her movement is reduced to 2 in indoors and its only 6 or so outdoors), but that is the only flying class that isn't weak against arrows.
Phoenix (+6,+4) Serpent (+6,+3) Jormungandr (+6,+8) Scyillia Kraken (+6,+4) Lich (+6,+1) Vampire Lord (+5,+8) Succubus (+4,+4) Stone Golem (+5,+10)Recommended path: Scyillia - Lich - Saccubus - Vampire Lord Or: Scyillia - Serpent - Phoenix - Great Dragon. Playable on: Independent, Chaos As an enemy classes: Great Dragon, Scyllia+++++++++++++++++++++++++++++++++OstBozel's¹ male mutant henchman. He is good as any non-mage class. He doesn't get a secret class, Like Est, so you Don't need to worry about one. Make him a class that you are missing (GreatDragon is equivalent to DragonLord, MasterDino is like a Knightmaster, VampireLord is like Archmage and Living Armor is like Swordman). The manual has Iron golem instead of Stone golem (stone golem is correct so its a typo).
Great Dragon (+9,+5) Phoenix (+6,+4) Kerberos (+7,+3) Master Dino (+10,+5) Werewolf Minotaur (+7,+4) Dullahan (+4,+6) Stone Golem (+5,+10) Living Armor (+6,+5) Vampire Lord (+5,+8)Recommended path: Werewolf - Dullahan - Living Armor - Stone Golem or VampireLord Or: Werewolf - Cerberos - Phoenix - MasterDino Playable on: Independent, Chaos As an enemy classes: Master Dino, Living Armour, Phoenix+++++++++++++++++++++++++++++++++RanaRiana¹s twin sister. She is Bozel¹s maiden of darkness; there are two Rana¹s that you can get in this game. There is Rana the Dark Princess, and Rana after being released from Bozel¹s grip. In both cases I say make her into a mage, she gets three secret classes and they are all mage-type. Even as a DragonLord she can be a fairly good character.Saint (+5,+5) Necromancer (+4,+1) Sage (+6,+5) --> Dark Princess (+3,+2) Shaman Summoner (+4,+2) Sorcerer (+3,+2) Zauberer (+4,+2) --> Dark Master (+2,+2) Mage (+4,+3) Archmage (+3,+4) --> Wizard (+2,+1)Rana, Dark PrincessDragon Lord (+10,+4)
Recommended Path: Anything Playable on: Chaos Rana (Human)Dragon Lord (+10,+4)Saint (+5,+5) Cleric (+3,+3) Sage (+6,+5) --> Princess (+3,+1) Sister Priest (+4,+4) Sorcerer (+3,+2) High Priest (+5,+4) --> Agent (+1,+2) Mage (+4,+3) Archmage (+3,+4) --> Wizard (+2,+1)
Recommended Path: Anything Playable on: Light
Basic stats at LV10: AT25/DF16/MP10/A+2/D+0/MV+0 Availability: Chaos
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2H) Scenario guide
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Note: The game is divided up into five paths, two of which have several
different branches of their own. These are: Beginning, Light, Imperial,
Independent, and Chaos.
Since there are many levels which have the same name in the game, I have
written in brackets the Scenario number that you would find that scenario
with the level select, which hopefully makes this mess a whole lot less
confusing...
Beginning 1 (Scenario 1)
Victory Condition: Defeat of Beldo
Losing Condition: Death of Elwin, or Beldo gets to the bottom of the map
You cant choose where your leaders start this time. Depending on what you
answered on the character creation quiz Elwin will be either a : Warlock,
Priest, Bishop, Knight, Fighter, Hawk Knight, Gladiator or Pirate. Except
for Pirate, they are all good classes (there is hardly any water in the
beginning of the game), Warlock is a very good class since Elwin gets some
nice attack spells and it has a very small experience bar.
Make sure you always have the best equipment you can afford. It makes a
large difference over time. So get a knife and shield for your characters
now.
To win this simply waste the Imperial Commander who is near to you, then go
waste Beldo (the guy who's pushing Riana around). Don't go after Leon and
Liard since they are way more powerful than you at this point. If the two
NPCs are both alive at the end you get a free 100P.
After you kill Beldo, the ³Lord¹s Army² turns up and Leon runs away, Scott
joins.
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Beginning 2 (Scenario 2)

Victory Condition: Riana gets to the top of the map, or death of all enemies
Losing Condition: Defeat of Elwin or Riana
Don't hire more than a few Troopers for Scott since most of the guys in
this Scenario are Pikes which are spear units and can kill horses easily.
They made Scott ³Mr. Tutorial² since most people probably said no to
Lushris¹s question of if you need to learn how to play.
The idea of this level is that you are supposed to protect Riana as she
moves northward. But Masaya made this so easy that you Don't really need to
worry about Riana much. Her troops get a large defense bonus and the
Imperial soldiers (except Liard) cant really hurt her much.
After Turn 1 Leon leaves and Liard attacks. Kill the two fighters at the
bottom then let Lauren worry about Liard. If you insist on killing Liard
then use Scott¹s (or Elwin if he was a knight) troopers. But if Liard is
defeated then your relations with Leon decline. (affects the story later on)
If you go north enough or you kill the two Fighters then more guys will
turn up at the top around the river. Use anything but horses to kill them
since most of their troops will be pikes. After those guys die two more
will show up along with Rouga (NPC for now).
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Beginning 3 (Scenario 3)

Victory Condition: Death of all enemies
Losing Condition: Death of the Priest, Elwin, or Riana
Have scott defend the middle since the two sides have pike troops. A
few turns into the level Rouga will join. Have him make as many kills as
you possibly can this level since he gets the worst troops in the game until
his class change. If you go far enough down on the two sides,
reinforcements will show up. They're easy enough so Don't worry. If you
move about halfway down the map the girl Sherry will turn up. She will move
to protect the entrance of the temple, and her flying troops
About the only thing you have to worry about in this map is being
overwhelmed by weak enemies, or letting a group get past you and kill Riana
or the priest. This is the first level where you will see ranged units, but
they are not anything to worry about if you Don't let low-defence units in
their range. The archer¹s range is three.
At the end of the Scenario Sherry and Riana joins.

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Beginning 4 (Scenario 4)
Victory Condition: Death of all enemies
Losing Condition: Death of Elwin, all NPCs
If Hein has promoted yet, have him hire elves. The flier you encounter
can be a nuisance, use other fliers or archer to take them out. Have two
characters attack each of the two groups of knights and soldiers. If you
Don't have anti-knight units yet have scott¹s horsemen attack the enemy
horsemen. You will notice that Rouga can only hire the worst troop unit in
the game, the Barbarian. I recommend you level up Rouga as fast as you
possibly can because he will end up sucking if you Don't.
Use Elwin, and soldiers or monks to take out Vargas¹s pike soldiers and
elves, then horsemen to defeat vargas. The two NPCs wont die quickly, but
they will eventually be defeated, so send Sherry and somebody else to kill
the attackers off.

Half a dozen or so turns into the Scenario, a warlock, Morgan, and Zilmu
show up. If you are quick you can kill Morgan since he will try to run
away. Take out the other guys with whatever strategy works.
At the end of the Scenario, Keith joins and Scott leaves.
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Beginning 5 (Scenario 5)

Victory Condition: Death of Camilla
Losing Condition: Death of Jessica or Elwin
Here is your first look at Eggbert and Jessica. On turn 1 Eggbert sets
fire to the forest, and every phase it moves a square down. Unless you are
really really slow you shouldn't have to worry much, since the two mages
that try to stop you are weak. Two pirates show up as reinforcements, but
out of water they are quite weak so kill them with anything. Use a flier to
kill the Hawk that starts near you, but Don't take too long.
After a while a knight, Vargas and Zilmu show up. Don't kill Zilmu
unless you are sure you Don't want to take the Œevil¹ paths since it lowers
your Œrelations¹ with the imperials and they wont ask you to join if you
kill both Zilmu and Liard (in Scenario 2).
Camilla, who you have to kill to win, is just an ordinary troop and can
be killed by anything.
At the end of this Scenario, Lester joins
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Beginning 6 (Scenario 6)

Victory Condition: Get the Dark rod or Kill everything
Losing Condition: Death of Elwin
You can get some major experience for Riana in this level (since you might
have noticed its rather hard to get exp. for her). If you get her close
enough to the ghosts have her cast ³turn undead². Its instant death to all
undead troops. She can get several levels with just one cast if you are
lucky.
The gels (known as slimes in Langrisser 1 and Langrisser 2) hardly damage
you, but you hardly damage them. Don't try to kill all the Gel troops since
they are so annoying to kill.
The Wolfman are considered horses, but their stats are so bad that anybody
can kill them without much trouble. Try to get a few kills for Lester so
you can promote him.
The Lich at the end has Skeletons, which are semi-tough, but you can
instant-death those with Turn Undead.
After you kill a few of the guardians, Eggbert shows up and takes the
Dark Rod, and then teleports out again.
You have to keep fighting since the guardians will go ravenge the land
if you Don't.
I cant seem to remember how to get to Secret Scenario X1 so just use the
level skip cheat to get to it.
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Beginning 7 (Scenario 7)

Victory Condition: Death of everything
Losing Condition: Death of Elwin or villagers
Put Rouga closest to the enemies because you want to get Sonia later on in
the game you have to not kill her. If you move Rouga into her command range
they will talk and she will leave.
Around turn 3 Sonia summons some groups of strong monsters in the
graveyard but Don't worry about them. The monsters left when Sonia leaves
are really easy to kill.
After a while Leon and Liard show up but they are NPCs in this and help
you kill the monsters Sonia summoned.
At the end of the Scenario Leon will ask you if you want to join
Raygaurd (provided you didn't kill Zilmu and Liard).
If you said yes to Leon, Riana asks you if you are sure. If you still
want to then say yes again. If you join Raygaurd,
Riana leaves.
Sherry leaves.
Keith leaves.
and Lester leaves
Leon joins, and you can promote him.
And you will go to Imperial Scenario 8 (Scenario 37)
If you Don't join Raygaurd,
Rouga leaves.
And you will go to Light 8 (Scenario 8)
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Light 8(Scenario 8)
Victory Condition: Kill Kramer in 18 turns
Losing Condition: Turn over, Death of Elwin
Captain Lester will be useful here since he can hire twice as many elves as
Hein (you are up against a completely air army). Have Keith attack some of
the flyers and go over the bridge until the flyers charge. They will all
bunch together so the fireball spell will be useful. You can get tons of
exp on this level if you kill the harpies first and then the commanders.
Kramer has ballistas, which are long range archers who can wipe out low
defense units rather fast but are weak against magic and die easily in a
meelee.
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Light 9 (Scenario 9)

Victory Condition: Kill Everything
Losing Condition: Death of Elwin, Aaron or villagers
Here is the first level where you can use the mermen troops without them
being at a huge disadvantage. If you move a bit up two sea commanders will
show up, but you can them fairly easily with Sea, Air, or Horse commanders.
Have somebody go up the map on the far left so the two commanders there will
charge you and you can intercept them with Lester.
A while into the level Aaron and Imelda have a dialogue and she sends
troops after him. You can promote Aaron twice but he remains an NPC till the
end of the Scenario. You Don't have to worry too much about Aaron but the
computer might make a mistake and leave the Villagers open and the scenario
would end in a loss.
At the top left corner there is a secret tile (the square with the four
poles sticking out of the water). Answer the middle for a RuneStone.
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Light 10 (Scenario 10)

Victory Condition: Kill Vargas
Losing Condition: Death of Elwin
Have Lester and Hein hire archers and put them along with a strong
character on the right starts. The air commanders have griffons which are
really strong for this point in the game so after you get the harpies just
hit the commander. If somebody can get Phalanxes do so since the horsemen
can be annoying to kill. Let them come to you once they are charging.
After most of the troops are dead Vargas shows up, you can kill him fairly
easily with horsemen. This is rather early for a main character to die but
Vargas really does die at this level (so does Zilmu but he isn't a main
character). Leon and Co. will show up after Vargas dies but they leave.
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Light 11 (Scenario 11)

Victory Condition: Somebody gets the Langrisser, You kill everything
Losing Condition: Death of Elwin, Leon gets the sword
This level is far easier than Imperial 11 (the other level where you are
rushing to get the sword) because you have more descendants of light and one
of them is possibly a flier. If both Sherry and Elwin are horses you can
even send up Riana, provided she doesn't get whacked.
All you have to do is charge Sherry up to the sword and have other
characters whack the commanders. If Sherry isn't a flier then the descendant
of light that is a foot soldier should get speed shoes and run up to the
sword (the underwater parts inside of the
fortress are considered inside so horsemen are slowed down significantly.
After a while Leon shows up and charges for the sword. He is pretty fast
so either kill him (not easy or likely) or just get there before he does.
Jessica will show up on turn 8 but its probably too late for her to be of
any use.
If you use the level skip cheat to play this level again, the second time
you will get the Mayasan sword (lowers stats but raises exp you receive).
If you get it give it to somebody with low levels.
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Light 12 (Scenario 12)

Victory Condition: Defeat Leon
Losing Condition: Death of Elwin
There isn't much to worry about in this level. Lester is useful in
this map because of the moat. Send Keith and/or Sherry to go kill the mages
and ballistas and use horsemen or soldiers to get the troops that come down.
After most of the troops are scrapped Rana Dark Princess appears and
summons two phoenixes. The phoenixes are not hard to kill as long as your
flyers are dragons and have angels. Liard and Leon are not tough as long as
you keep soldiers and weak commanders out of the way.
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Light 13 (Scenario 13)
Victory Condition: Defeat Bozel, Bernhart
Losing Condition: Death of Elwin
There is almost no need to hire horsemen at all here since there are
alot of spear troops and horses are slowed down a lot here. Flyers are
useful since they are not slowed down and thus have a way faster movement.
The three mages will cast meteor on you so kill them quick so you Don't have
to heal constantly. Defeat Eggbert since he will bombard you with spells if
you Don't. If you have trouble with Bozel¹s Spectre troops cast Œturn
undead¹ to instant-death them. The story forks here depending on who you
defeat, Bozel or Bernhart.
If you defeat Bozel you will go to Light 14 (Scenario 14)
If you defeat Bernhart you will go to Light 14 (Scenario 25)
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Light 14 (Scenario 14)
Victory Condition: Defeat of Imelda within 23 turns
Losing Condition: Death of Elwin, Turn Over
This level should be very tough. The time limit is really really high
(even if you are slow you can probably beat this level in 15 turns or so).
If you move about halfway to the east on the map, Liard and an Imperial
commander show up, but they are easy to kill since they have really weak
troops. Hopefully Keith and/or any other flying character is well into the
third class so they have angels and can kill the Imperial flyers. Kill the
ballistas with magic or just kill the leader that has them. The Serpent
Knight is easy to kill because he only has Lizardmen. Whack Imelda with
knights or ballistas.
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Light 15 (Scenario 15)
Victory Condition: Defeat all enemies within 18 turns
Losing Condition: Death of Elwin, Turn over
Fliers and Serpents will be useful here. The initial enemies are pretty
easy to kill as long as you Don't let the ballistas or witches waste you.
Before you waste Lana make sure your leaders are all on the beach. Once you
waste Lana, Faias the VampireLord shows up, and summons 2 Krackens and one
Irem Guard (all sea). Let them come out of the water so they lose their 50%
terrain bonus. Faias will cast Meteor on you, Kill his troops with Turn
Undead and then use anything to get him.
Jessica turns up on Turn 10 or so.
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Light 16 (Scenario 16)
Victory Condition: Death of Everything
Losing Condition: Death of Elwin
Every Scenario 16 in the game is this map. The mages that are protected
behind the rock wall will be annoying, if you Don't want to go all the way
around to kill them, use ballistas. Jessica is an NPC here but she's next
to useless as always. Eggbert teleports away after a while so Don't worry
about him. The only thing you need to really worry about in this level is
having a leader get hit with enemy ballistas.
At the end of the scenario, Riana and Lana (Human) join you, and Aaron
leaves (you Don't get a choice on this path).
Riana gains enough levels to be early into the 4th class
Lana gains levels up to level 1 of the fourth class
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Light 17 (Scenario 17)
Victory Condition: Death of Everything
Losing Condition: Death of Elwin, the rod makes it to the bottom of the map
Wonder what happened to Rouga? well here he is. The rod is placed randomly
in one of four of those rooms. The archmages will cast lots of meteors on
you, and their ballistas can be annoying as well. You Don't have to charge
into the enemy, so let them come to you. Your two new healers will be very
useful here. On Turn 10, enemy phase, Leon shows up at middle of the bottom.
If you have guys there who aren't protected, they will get whacked.
For somebody who has maxed out the secret class, Rouga the enemy really
really sucks. A couple of Scott¹s dragoons can kill him. Whoever kills the
leader that is holding the rod gains the rod as their equipped weapon; it
displaces whatever your character is holding.
After the end of this scenario, there is a big fancy ceremony (in the
playstation version there is a movie) and the Holy Rod makes the Langrisser
a lot stronger; Langrisser now gives +9 attack and +2 defense.
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Light 18 (Scenario 18)
Victory Condition: Defeat Sonia
Losing Condition: Death of Elwin
You can buy DragonScale armor in this level, get it for anybody who cant
equip plate armor. When you cross a certain point in the map, two Ielm
Gaurds will show up at the top of the river. Let them come out of the water
and kill them there. The flyers are ridiculously weak (equiv. to HawkLord),
all you have to watch out for are the Archdemons that some of the monsters
have as troops. Archdemons are the most powerful foot soldier in the game. A
while after that a VampireLord teleports in and he and Sonia talk (basically
Bozel doesn't like her anymore), and the monsters start attacking her. Since
the level ends when Sonia gets whacked, and the Vampirelord and Saccubus
will kill Sonia within a few turns, start aiming for the enemy leaders so
you can get some experience.
At the end of the Level you have a choice of going to going to the castle
Valzellia (or something like that), or going to Sonia (you go to Sonia if
you say no to Valzellia).
If you chose Valzellia you go to Light 19 (Scenario 19)
If you chose Sonia you go to Light 19 (Scenario 22)
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Light 19 (Scenario 19)
Victory Condition: Kill all the enemies
Losing Condition: Death of Elwin
Have any character who can hire spearmen do so since you meet a huge army
of horsemen this level. Eggbert appears and teleports Jessica to you, then
leaves. Jessica doesn't help you, she leaves. Kill the mages so they don't
cast meteor on you. Luckily a lot of the horsemen have Lancers and not
better troops so they are easier to kill. Use magic and dragoons to defeat
Leon.
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Light 20 (Scenario 20)
Victory Condition: Defeat Bernhart
Losing Condition: Death of Elwin
If you played the original Langrisser II for Sega Megadrive you will
recognize this level, since the events that happen are very similar.
Bernhart is the master of the monsters now because Bozel is dead and he
holds the Alhazzard. If anybody has teleport it will be useful in this
level. Have two or three leaders hire Ballistas and take out the four mages
near you on turn one so you don't get hit with lots of meteors. Jessica is
here again as an NPC. She is moderately helpful with her Meteors. The Dragon
can be taken down with Attack2-ed Ballistas or any fighter. Eggbert and
Bernhart (for some reason) both have high magical attack. Kill the two
VampireLords with anything. On turn 8 or so, Leon turns up (even though you
beat the stuffing out of him just a while ago), and he turns up at a very
odd place, the center of the map where all your starts are. If you have any
leaders still there they will most likely get killed. If you are far enough
up the map you can just ignore Leon and go kill Bernhart. If you aren't just
kill him with Spearmen and Dragoons. Bernhart is very strong, but Elwin is
stronger. Wear Bernhart down with magic, and then use Elwin to attack (you
can use Keith too if his level is high enough).
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Light 21 (Scenario 21)
Victory Condition: Death of Everything
Losing Condition: Death of Elwin
This is the last level of this path so hit the leaders and forget about the
troops. Take out all the low-defense enemy leaders on turn one with
ballistas. Kill both the Golems with Grenadiers and the MasterDinos with
Spearmen. Don't kill Sonia until all the enemy troops are dead. When you
defeat Sonia, Chaos gets summoned. Eggbert appears as an NPC and tells you
to weaken Chaos (ie: defeat him) so he can finish him off with a special
spell. Chaos has strong magical powers but doesn't have very good stats if
Elwin is at a good enough level. You cant use magic (Chaos is invulnerable
to it) so use Elwin, Sherry, and any other strong fighter to kill him.
And then that's it... you have beat the Light Path.
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Light 19 (Scenario 22)
Victory Condition: Defeat Sonia
Losing Condition: Death of Elwin
Jessica appears here again as a semi-useless NPC unit. She has no troops so
kill the VampireLord above her or it will kill her. The Phoenixes have
elementals which can be Turn Undeaded. The Living Armors will cast Fireball
on you a lot, but you have a lot of characters who have healing ability so
you should do fine. Sonia will try to summon Chaos but fails. Sonia is easy
to kill again.
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Light 20 (Scenario 23)
Victory Condition: Kill all the enemies
Losing Condition: Death of Elwin
Have any character who can hire spearmen do so since you meet a huge army
of horsemen this level. Eggbert appears and teleports Jessica to you, then
leaves. Jessica doesn't help you, she leaves. Kill the mages so they don't
cast meteor on you. Luckily a lot of the horsemen have Lancers and not
better troops so they are easier to kill. Use magic and dragoons to defeat
Leon.
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Light 21 (Scenario 24)
Victory Condition: Defeat Bernhart
Losing Condition: Death of Elwin
This is the last level of this path so forget about the troops and
concentrate entirely on the leaders (you wont be needing exp.) If you played
the original Langrisser II for Sega Megadrive you will recognize this level,
since the events that happen are very similar. Bernhart is the master of
the monsters now because Bozel is dead and he holds the Alhazzard. If
anybody has teleport it will be useful in this level. Have two or three
leaders hire Ballistas and take out the four mages near you on turn one so
you don't get hit with lots of meteors. Jessica is here again as an NPC. She
is moderately helpful with her Meteors. The Dragon can be taken down with
Attack2-ed Ballistas or any fighter. Eggbert and Bernhart (for some reason)
both have high magical attack. Kill the two VampireLords with anything. On
turn 8 or so, Leon turns up (even though you beat the stuffing out of him
just a while ago), and he turns up at a very odd place, the center of the
map where all your starts are. If you have any leaders still there they will
most likely get killed. If you are far enough up the map you can just ignore
Leon and go kill Bernhart. If you aren't just kill him with Spearmen and
Dragoons. Bernhart is very strong, but Elwin is stronger. Wear Bernhart down
with magic, and then use Elwin to attack (you can use Keith too if his level
is high enough).
Then that's it... you beat the Light path.
Langrisser 4 and 5 are both based on the story that you beat the game on
this path.
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Light 14 (Scenario 25)
Victory Condition: Defeat of Est, Ost, and the Vampire Lord
Losing Condition: Death of Elwin
There seems to be only one dock in all of this game, so many many levels
have this map. The only thing you have to worry about is the enemy
ballistas, which will go for your leaders if they are in range. When you are
2/3 across the map Est, Ost, and two Scyllias show up. The Scyllias are the
monster equivalent of a Pirate, so they are super weak. Est is somewhat hard
to kill but Ost is not.
If you beat this level in 15 turns or less, you go to Light 15 (Scenario
26)
If you didnt beat them in 15 turns you go to Light 15 (Scenario 28)
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Light 15 (Scenario 26)
Victory Condition: Defeat Imelda
Losing Condition: Death of Elwin
There are a lot of fliers and enemies with low defense in this level, so
have at least a couple leaders hire ballistas so you can take those units
out at a distance. Let the sea units come aboard before you attack them so
its easier to kill them. The fliers at the top of the map are weaker than
those at the bottom of the map, and they aren't protected by other leaders,
so you can take those out easily. When you move a troop onto her ship,
Imelda orders the mages to charge. Imelda is easy to kill, hit her with
Angels or Dragoons.
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Light 16 (Scenario 27)
Victory Condition: In 16 Turns, Defeat Everything
Losing Condition: Death of Elwin
If you can, avoid killing Lana again because it affects event later on if
you defeat her. Hire troops with good mobility so you can get off the ship
quickly. There are lots of undead troops in this level, so Turn Undead is
very useful. Make sure all your troops are nearly out of the water before
you kill all the attacking troops since when you do... Faias the VampireLord
teleports in, and a GreatDragon, and two Krackens appear, and Lana leaves.
Lester with Nixies can kill the Krackens easily, but letting them come
ashore is a good idea again. Faias and the GreatDragon are both fairly weak
so you don't have to worry about them much. Just like in Light 15 (Scenario
15) if you have a leader step onto the whirlpool-looking thing on the top
part of the beach, and answer yes, you get +4 MP.
Jessica shows up on turn 8, but wont be of much help.
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Light 15 (Scenario 28)
Victory Condition:
Losing Condition: Death of Elwin, Death of all NPCs
If you were too slow in defeating Est, Ost, and the VampireLord in the
previous Scenario, you will go here instead of Light 15 (Scenario 26).
The enemies here have somewhat high levels, but if you have been leveling
up your characters these should not be a problem. Just remember the
Spear-Soldier-Horse maxim and you will do all right. If you are too slow you
might have to kill the leader instead of the troops first to get to the
enemies attacking the villagers.
____________________________________________
Light 16 (Scenario 29)
Victory Condition: Defeat Everything
Losing Condition: Death of Elwin
This is one of the hardest levels in the game. All of your leaders are
spread out. Put your two strongest Characters at the top since that is
where the strongest enemies are. Lester with Nixies and your fliers will be
very useful in this level. Have them protect your weaker characters. once
the sea enemies are dead, this will be a much easier level.
____________________________________________
Light 17 (Scenario 30)
Victory Condition: Death of Everything
Losing Condition: Death of Elwin, Death of Jessica
You have to make sure Jessica doesn't die in this level, mostly all you
have to do is kill any Ballistas that are near her. You'll get hit with a
lot of magic, so put a character with healing ability on both sides. When
you have got to the mouth of the caves, Bozel tries to resurrect the
Alhazzard, but Eggbert caused it to not work. The monsters and the Imperials
will start fighting each other. The turn after that, Bernhart appears back
from the dead and teleports to where Bozel is and kills him. Eggbert is
semi-hard to kill because of his HighElves, which are anti-air so you cant
attack with fliers unless you feel lucky. Bernhart isn't so hard again, but
his troops are somewhat strong.
After the Scenario, Riana joins and you can raise her to the fourth class.
Then, you raise Lana up to the fourth class (she is still an NPC for the
time being). If you did not defeat her in Light 12 and Light 16, she will
offer to join you. Because the game was only designed for you to have a
maximum of 8 leaders at one time, Aaron will leave if you choose to have
Lana join you. If you don't, Lana will be an NPC and Aaron will stay with
you (it basically boils down to whether you want another fighter or another
mage).
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Light 18 (Scenario 31)
Victory Condition: Death of Everything
Losing Condition: Death of Elwin, the rod makes it to the bottom of the map
(This level is exactly the same as Light 17 (Scenario 17) and Light 18
(Scenario 31)).
Wonder what happened to Rouga? well here he is. The rod is placed randomly
in one of four of those rooms. The archmages will cast lots of meteors on
you, and their ballistas can be annoying as well. You Don't have to charge
into the enemy, so let them come to you. Your two new healers will be very
useful here. On Turn 10, enemy phase, Leon shows up at middle of the bottom.
If you have guys there who aren't protected, they will get whacked.
For somebody who has maxed out the secret class, Rouga the enemy really
really sucks. A couple of Scott¹s dragoons can kill him. Whoever kills the
leader that is holding the rod gains the rod as their equipped weapon; it
displaces whatever your character is holding.
After the end of this scenario, there is a big fancy ceremony (in the
playstation version there is a movie) and the Holy Rod makes the Langrisser
a lot stronger; Langrisser now gives +9 attack and +2 defense.
____________________________________________
Light 19 (Scenario 32)
Victory Condition: Defeat Sonia
Losing Condition: Death of Elwin
(This level is the same as Light 18 (Scenario 18)
You can buy DragonScale armor in this level, get it for anybody who cant
equip plate armor. When you cross a certain point in the map, two Ielm
Gaurds will show up at the top of the river. Let them come out of the water
and kill them there. The flyers are ridiculously weak (equiv. to HawkLord),
all you have to watch out for are the Archdemons that some of the monsters
have as troops. Archdemons are the most powerful foot soldier in the game. A
while after that a VampireLord teleports in and he and Sonia talk (basically
Bozel doesn't like her anymore), and the monsters start attacking her. Since
the level ends when Sonia gets whacked, and the Vampirelord and Saccubus
will kill Sonia within a few turns, start aiming for the enemy leaders so
you can get some experience.
After this level you go to Light 20 (Scenario 23).
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Light 18 (Scenario 33)
Victory Condition: Death of Everything
Losing Condition: Death of Elwin, the rod makes it to the bottom of the map
(This level is exactly the same as Light 17 (Scenario 17) and Light 18
(Scenario 31), except that instead of Lana you have Aaron)
Wonder what happened to Rouga? well here he is. The rod is placed randomly
in one of four of those rooms. The archmages will cast lots of meteors on
you, and their ballistas can be annoying as well. You Don't have to charge
into the enemy, so let them come to you. Your two new healers will be very
useful here. On Turn 10, enemy phase, Leon shows up at middle of the bottom.
If you have guys there who aren't protected, they will get whacked.
For somebody who has maxed out the secret class, Rouga the enemy really
really sucks. A couple of Scott¹s dragoons can kill him. Whoever kills the
leader that is holding the rod gains the rod as their equipped weapon; it
displaces whatever your character is holding.
After the end of this scenario, there is a big fancy ceremony (in the
playstation version there is a movie) and the Holy Rod makes the Langrisser
a lot stronger; Langrisser now gives +9 attack and +2 defense.
____________________________________________
Light 19 (Scenario 34)
Victory Condition: Defeat Sonia
Losing Condition: Death of Elwin
(This level is the same as Light 18 (Scenario 18) and Light 19 (Scenario
32) except instead of Lana you have Aaron)
You can buy DragonScale armor in this level, get it for anybody who cant
equip plate armor. When you cross a certain point in the map, two Ielm
Gaurds will show up at the top of the river. Let them come out of the water
and kill them there. The flyers are ridiculously weak (equiv. to HawkLord),
all you have to watch out for are the Archdemons that some of the monsters
have as troops. Archdemons are the most powerful foot soldier in the game. A
while after that a VampireLord teleports in and he and Sonia talk (basically
Bozel doesn't like her anymore), and the monsters start attacking her. Since
the level ends when Sonia gets whacked, and the Vampirelord and Saccubus
will kill Sonia within a few turns, start aiming for the enemy leaders so
you can get some experience.
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Light 20 (Scenario 35)
Victory Condition: Defeat Everything
Losing Condition: Death of Elwin
Have any character who can hire spearmen do so since you meet a huge army
of horsemen this level. Eggbert appears and teleports Jessica to you, then
leaves. Jessica doesn't help you, she leaves. Kill the mages so they don't
cast meteor on you. Luckily a lot of the horsemen have Lancers and not
better troops so they are easier to kill. Use magic and dragoons to defeat
Leon.
When you defeat Liard, he dies.
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Light 21 (Scenario 36)
Victory Condition: Defeat Bernhart
Losing Condition: Death of Elwin
This is the last level of this path so forget about the troops and
concentrate entirely on the leaders (you wont be needing exp.) If you played
the original Langrisser II for Sega Megadrive you will recognize this level,
since the events that happen are very similar. Bernhart is the master of
the monsters now because Bozel is dead and he holds the Alhazzard. If
anybody has teleport it will be useful in this level. Have two or three
leaders hire Ballistas and take out the four mages near you on turn one so
you don't get hit with lots of meteors. Jessica is here again as an NPC. She
is moderately helpful with her Meteors. The Dragon can be taken down with
Attack2-ed Ballistas or any fighter. Eggbert and Bernhart (for some reason)
both have high magical attack. Kill the two VampireLords with anything. On
turn 8 or so, Leon turns up (even though you beat the stuffing out of him
just a while ago), and he turns up at a very odd place, the center of the
map where all your starts are. If you have any leaders still there they will
most likely get killed. If you are far enough up the map you can just ignore
Leon and go kill Bernhart. If you aren't just kill him with Spearmen and
Dragoons. Bernhart is very strong, but Elwin is stronger. Wear Bernhart down
with magic, and then use Elwin to attack (you can use Keith or any other
flier too if his level is high enough).
Then that's it... you beat the Light path.
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____________________________________________
Imperial 8 (Scenario 37)
Victory Condition: Cross the bridge in 21 turns and defeat Lester
Losing Condition: Death of Elwin, Turn over.
This level has the same map as the light Scenario 8. If you have Elwin
up to HighLord by now have him hire Phalanxes and kick the mounted guys who
attack you. If you Don't use pikes or horsemen. After they are dead, Don't
do much except heal until Turn 6 or so, when Imelda shows up and joins you.
You can promote her once (even though her initial class is Warlock she
doesn't have some of the Warlock spells like MagicArrow, oddly enough). She
comes with High Elves, which can kill fliers easily.
When you pass a certain point, Keith and a bunch of fliers will show up.
Keith has Angel troops, which are really strong at this point, but Imelda¹s
HighElves (and Dragoons if you have them) can kill them. After the Fliers
are dead, just go kill Lester and the rest of them and you win.
If you are having trouble killing Lester, kill the girl who keeps
healing him and the other troops that help him.
If you use Leon enough you can get him to the third class change. Make
him a HighLander because the Imperials get way better horsemen than the
monsters or Kalzath.
Im not quite sure if there is an effect for the question that is posed
to you at the end of the level.
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Imperial 9 (Scenario 38)
Victory Condition: Defeat Sherry
Losing Condition: Death of Elwin
There isn't much hard about this level. Just kill the spear troops with
bandits or soldiers and the soldiers with horsemen. After a while Vargas
shows up (he is your friend now) and you can promote him. He comes with
grenadiers, which are strong for this point in the game, but by the time you
get him mOst of the enemies will be dead.
Kill Sherry with Hein or Imelda¹s archers.
At the end of the Scenario Vargas leaves, but he will be back.
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Imperial 10 (Scenario 39)
Victory Condition: Kill Everything
Losing Condition: Death of Elwin (note that it doesn't matter if the NPC
leader dies)
This level is sort of like Imperial 8 for the reason that if you cross
the bridge fast, strong guys will appear at both sides, but this time they
are
Serpent Knights.
Leon will ask you if you want the Knight to help you. I Don't think it
matters, but say no because he is too weak.
Aaron will ask Elwin some questions: Im not sure if they will effect
your game.
If you Don't have a leader with Ballistas yet killing the two mages at
the top of the map will be somewhat hard.
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Imperial 11(Scenario 40)
Victory Condition: Leon or Elwin gets the Langrisser
Losing Condition: Death of Elwin Jessica or Sherry gets the langrisser
At the beginning, Liard will ask you what you want him to do: (this isn't
an accurate translation)
Secure a path to the sword: He helps you fight to the Langrisser
Defend: He stays where he is
Or Let him decide: Random
I chose Defend because Leon (my other horseman) was going for the sword.
Have Elwin and Leon go for the Sword, and Hein and Imelda (along with
NPC Liard) defend against the soldiers attacking in your direction. Have
Rouga do whatever you want. After you kill the soldiers attacking at the
bottom left, have your guys attack the bottom right side and try to get
Jessica (she is a descendant of light and can draw the sword). If you are
too slow, Keith and his troops will block your way and you will have to kill
him. If Elwin and/or Leon is mounted he will have to go around instead of
through the middle which is faster.
After a while Vargas will show up and you can promote him again.
Again he turns up too late and isn't really useful at the point you get him,
this level.
If you take too long, Sherry will appear at the bottom right and go
for the sword. If you want to win by killing everything hit her with
archers and ballistas.
This level is another fork in the story:
If Elwin gets to the sword first or you choose to not give the langrisser
to Raygaurd:
You go to Independent 12
Both the Empire and Kalzath are your enemy
Leon leaves
Imelda leaves
Vargas leaves
You get the Langrisser
If Leon gets the sword or you choose to give the sword to Raygaurd:
You go to Imperial 12
The Empire gets the Langrisser but you can use it.
____________________________________________
____________________________________________
Imperial 12(Scenario 41)
Victory Condition: Death of everything
Losing Condition: Death of Elwin
Give the Langrisser to Leon, since Elwin is stronger and on this path
(there isn't any more significant branching) eventually you get the
Alhazzard, which gives a bigger offensive bonus.
This is easy. If you can hire high elves do so and ballistas as well. Kill
Sherry and Keith with the elves and Jessica and Riana with the ballistas.
This isn't hard.
In the epilogue Eggbert joins. You can promote him twice.
____________________________________________
Imperial 13(Scenario 42)
Victory Condition: Death of everything
Losing Condition: Death of Elwin, Scott, Lauren, or any other troops escape.
This level is the same as Independent 14, except that if anybody escapes
then you lose. Have characters with high defense or good troops go at the
top (I used Leon and Rouga/Vargas)
After a while, two groups of horsemen will appear and try to run away
around the fort. You can easily catch up to them as long as you Don't waste
time.
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Imperial 14(Scenario 43)
Victory Condition: Defeat Aaron
Losing Condition: Death of Elwin
This is the same as Light 12.
The only real problem here is the sea leader. If Vargas is a Serpent
knight the enemy one is easier to kill. Just go for the leader though since
Nixies whack Leviathans.
It doesn't matter if the villagers escape or not.
Aaron is sort of strong for this point in the game, hit him with
ballistas and magic, then Leon or Elwin. The rest of the troops are easy to
kill.
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Imperial 15(Scenario 44)
Victory Condition: Eggbert converts Riana
Losing Condition: Riana dies/escapes, Death of Elwin.
This is the same as Independent 15. You can try killing everything
since getting Eggbert and his low defense close to Riana is hard. Again the
big problem is the sea leader (Lester this time). I have found that Royal
Lancers work well against Nixies even if they are in water.
Eggbert/Imelda/Hein should be able to Hire HighElves which kill fliers (and
thus Keith). Both Jessica and Sherry will cast Earthquake on you sometimes
so make sure you are healed up. You can kill Riana¹s troops but Don't
attack her or the level is over.
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Imperial 16(Scenario 45)
Victory Condition: Defeat Bozel
Losing Condition: Death of Elwin
When you are placing your leaders, put Rouga at a point close to Sonia
so on turn 1 you can move him up to her and she leaves. Bozel will hit you
with meteors if you get close to him, just heal and kill him. If you want
more experience you can kill the monsters that are below where you start. A
few turns into the level Jessica, Lester, Sherry, and a generic Kalzath
commander will show up and Est and Ost will go after them. You can kill them
but you Don't have to.
At the end of the scenario you are posed a question: Will you go
after Bozel (yes/no).
If you say no you will be asked Will you go after Jessica (yes/no)
If you say no to that it will repeat.
If you said go after Bozel you will go to Imperial 17 (Scenario 46)
If you said go after Jessica you¹ll go to Imperial 17 (Scenario 51)
____________________________________________
Imperial 17(Scenario 46)
Victory Condition: Kill or talk to Sonia
Losing Condition: Death of Elwin
In the prologue Jessica and Liard fight (he wins) at the Raygaurd gates and
she drops the HolyRod, which you can equip. This level can be hard because
of the sheer numbers of enemies you have to fight. The dragons will
sometimes cast fireball on you and the VampireLord and Sonia will cast
Meteor if you get too close. Have a 2 or 3 leaders hire Phalanxes and 2
hire soldiers and then put the phalanxes against the horses and the soldiers
against the Golems. If you have good relations with Sonia, (you moved Rouga
into her command range in Beginning 9 and Imperial 16) then move Rouga into
her command range again and she will join you. You can promote her twice
(very odd since in Independent 12 she joins at a higher level than the one
she starts with here). You will go to
Imperial 18(Scenario 47) if you got Sonia.
If you didn't get Sonia to join you for whatever reason you'll go to
Imperial 18 (Scenario 74)
____________________________________________
Imperial 18(Scenario 47)
Victory Condition: Defeat Bozel
Losing Condition: Death of Elwin
Have two or more leaders hire Ballistas so you can take out the witches and
mages that appear on both sides of you on Turn1. The Three VampireLords and
both Est and Ost will cast attack magic on you so either be quick or pull
your troops back a bit so they are out of the range of the Vampire¹s Meteor.
Bozel has Infinite magic defense (like an Angel) and will most likely do
instant death on Elwin, so use ballistas to weaken him (if you can get them
in range)
and then a strong character to finish him off. At the end of the level you
will get the Alhazzard (Only equipable by Elwin).
____________________________________________
Imperial 19(Scenario 48)
Victory Condition: Kill Lester
Losing Condition: Death of Elwin
If Vargas is a serpent put him at the top and have his Leviathans slaughter
the angels there. The enemy serpent will be hard to kill. If you have lots
of trouble just hit the commander. Don't let Lester get into the water or
he will be tougher to kill. Take advantage of the computer¹s stupidity and
put spears against horses and soldiers against spears.
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Imperial 20(Scenario 49)
Victory Condition: Kill Sherry
Losing Condition: Death of Elwin
The two commanders that are slightly into the fortress wont come after you,
you have to come to them. Just use whatever strategy you have used before
to dispose of them. If Vargas is a Serpent Knight then Leviathans will be
very useful in this level. A while into the battle a KnightMaster will
appear on both sides of the map. They are not anything to worry about as
long as you Don't have weak characters way at the back. Unless you are
desperate Don't bother trying to kill the two leaders that are beside
Sherry. Sherry and those two leaders will cast Meteor or Earthquake every
turn when you get close so kill them quickly. If you can hire Griffons or
Angels have somebody do so since they are immune to Earthquake (You would
most likely have Griffons from DragonLord or RoyalGaurd Leon and from
RoyalGaurd Elwin, if those two are those classes).
____________________________________________
Imperial 21(Scenario 50)
Victory Condition: Kill Jessica
Losing Condition: Death of Elwin
Since this is the last level just hit the leaders and forget about leveling
up. Most of the leaders are fairly powerful so watch out. Riana, Rana, and
Jessica will hurl meteors and earthquakes at you non-stop so send in a flyer
or just wait till they use up all their MP to attack. If anybody is a
Wizard class (Hein, Imelda, Eggbert) then the Teleport spell will be your
best friend. All you have to do is warp Leon or Elwin up to Jessica and
kill her.
____________________________________________
____________________________________________
Imperial 18(Scenario 74)
This level is basically the same as Imperial 18 (Scenario 47) except that
you Don't have Sonia
____________________________________________
Imperial 19(Scenario 75)
This level is basically the same as Imperial 19 (Scenario 48) except that
you Don't have Sonia
____________________________________________
Imperial 20(Scenario 76)
This level is basically the same as Imperial 20 (Scenario 49) except that
you Don't have Sonia
____________________________________________
Imperial 21(Scenario 77)
This level is basically the same as Imperial 21 (Scenario 50) except that
you Don't have Sonia
____________________________________________
____________________________________________
Imperial 17(Scenario 51)
Victory Condition: Kill Lester
Losing Condition: Death of Elwin
If you chose to go after Jessica after Imperial 16 this is the level you go
to. If Vargas is a serpent he can make a lot of exp here. Nixies have low
defense so hit them with HighElves and Ballistas. Kill the Angels with
archers or strong troops. After while a couple reinforcement leaders will
show up at the top but they are really weak so just keep up your attack.
Don't let Lester get into water or he will be far harder to kill.
____________________________________________
Imperial 18(Scenario 52)
Victory Condition: Kill Jessica
Losing Condition: Death of Elwin
In the prologue of this (after you have placed your commanders) there is a
somewhat disturbing scene of Sherry, I Don't want to spoil it so you can
find out for yourself. Just use the same strategies you have used in the
past and you will turn out fine. Vargas the Serpent can make tons of kills
here again.
You'll get hit with lots of Meteors again so just keep healing. Sherry and
Jessica can be defeated with Physical attacks (you probably wont be able to
get ballistas close enough).
____________________________________________
Imperial 19(Scenario 53)
Victory Condition: Defeat or Talk to Sonia
Losing Condition: Death of Elwin or Bernhart
At the end of Imperial 18 you have to rush back to the palace... you find
Sonia, Est, and Ost overrunning the palace with monsters. At the top there
is Bernhart and Liard. They will lose their troops fairly fast but they are
both pretty tough and they themselves wont die for a while. If Elwin can
cast ŒTurn Undead¹ put him in the middle and on turn two (after he has moved
up) have him cast it and you can wipe out three commanders¹ worth of troops
(and get massive levels). If you want Sonia to join you move Rouga up and
and near her. If not just kill her.
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Imperial 20(Scenario 54)
Victory Condition: Kill Everything
Losing Condition: Death of Elwin
This level can be hard since you are attacked at several directions at
once. Move If you moved Rouga up to talk to Sonia in Beginning 7, Imperial
15 and Imperial 19 she will join you (the next scenario will become Imperial
21 (Scenario 78). If you didn't she will go with you at the end of the
level but wont fight with you.
____________________________________________
Imperial 21(Scenario 55)
Victory Condition: Defeat Bozel
Losing Condition: Death of Elwin
Right down to the Dialogue this level is identical to Imperial 18 (Scenario
47), except that Sonia is not fighting with you.
Have two or more leaders hire Ballistas so you can take out the witches and
mages that appear on both sides of you on Turn1. The Three VampireLords and
both Est and Ost will cast attack magic on you so either be quick or pull
your troops back a bit so they are out of the range of the Vampire¹s Meteor.
Bozel has Infinite magic defense (like an Angel) and will most likely do
instant death on Elwin, so use ballistas to weaken him (if you can get them
in range) and then a strong character to finish him off.
____________________________________________
____________________________________________
Imperial 21(Scenario 78)
Victory Condition: Defeat Bozel
Losing Condition: Death of Elwin
This level is identical to Imperial 21 (Scenario 55) except that Sonia
isn't fighting with you.
____________________________________________
____________________________________________
Independent 12(Scenario 56)
Victory Condition: Kill everything
Losing Condition: Death of Elwin
Equip Elwin with the Langrisser at the beginning of this level. Hire
troops with high defense stats since you will need them. At first this
level looks really hard and it is. Have Elwin, Rouga, and Hein fight
towards the right side of the map. Kill as many enemies as you can and on
turn 3... Sonia appears, along with Est and Ost.
Sonia joins, you can promote her twice
Est joins, you can promote her twice
Ost joins, you can promote him twice.
After that the level is a breeze. Now the only tough part is Eggbert and
Leon. Use spells to kill Eggbert¹s ballistas, then send in a troop. Try to
kill Eggbert before his troops are dead and you will probably lose the
leader. Leon is tough to kill if you Don't have many horsemen. Use the
Golems Ost starts with and the BoneDinos (considered horses) to defeat him.
____________________________________________
Independent 13(Scenario 57)
Victory Condition: Defeat Bernhart
Losing Condition: Death of Elwin
This level is fairly easy as well. Have Hein and Sonia get ballistas and
the rest horsemen or spears. Eggbert will use magic on your ballistas if
you get too close, so heal them or cast ŒQuick¹ if you have it.
After a while Bozel the Dark Master will show up as an NPC.
If you got Hein or Sonia up to Archmage class, they have the Meteor
spell which you can use on the Emperor¹s throne to change his +40% terrain
bonus into +5%. Elwin (and maybe Est or any horseman) is about the only
character who can hurt Bernhart, so use him on Bernhart after hitting him
with all your magic.
Killing Bernhart is about the first hard battle in this game, hit him
with lots of magic and then with Elwin and any other strong commanders.
____________________________________________
Independent 14(Scenario 58)
Victory Condition: Kill Scott and Lauren before they escape through the back
exit
Losing Condition: Death of Elwin, Scott or Lauren escape.
Scott and Lauren have the unpleasant task of getting killed in every
path except light, first. This level can be tougher than Imperial 14 since
you Don't have any guys at the other end, where Scott and Lauren will
eventually run to.
Let the Serpents come to you, and Meteor all the troops you can before you
attack them. Don't take too long or you wont be able to catch up with Scott
and Lauren.
____________________________________________
Independent 15(Scenario 59)
Victory Condition: Death of everybody except Riana, Sonia converts Riana
Losing Condition: Riana dies/escapes, Death of Elwin.
This level¹s map is the same as Scenario 4 except there is more at the top.
You have to get Sonia close to Riana so Riana will agree to come with you.
Or, you could slaughter all of the other people for experience, and just
block Riana from escaping. Use High Elves or Witches if you have them on
Keith and Ballistas on the Mages that are guarding the bridge. Lester is
tough to kill since he wont leave the water much and will intercept you
before all your troops are across the bridge. The Saccubus and Vampire
Lord¹s ArchDemon troops are the best soldier unit in the game and are very
good at killing, so make sure Est or Ost gets a class where they can hire
them. (They should have or be about at class change by now).
Don't kill Riana or its game over (sometimes troops will attack her on
their own).
If you chose ³A vile enemy² in the character creation quiz, go to
Independent 16a
If you chose ³A being to worship² go to Independent 16b.
____________________________________________
Independent 16a(Scenario 60)
Victory Condition: Defeat of Bernhart (later added: Death of Bozel)
Losing Condition: Death of Elwin
If you chose ³A vile enemy² in the character creation quiz, then this level
will be the toughest in the game. Put Est and Ost at points closest to the
Imperials. If you want to be extra careful, Don't hire troops for them. Put
Elwin as close as possible to Bozel and either Sonia or Hein close to Bozel
as well.
On turn one, Bozel does a ³ceremony² and the Alhazzard gets a lot stronger.
Then a big horde of imperials turn up. The langrisser starts flashing and it
becomes stronger. Elwin decides to kill Bozel.
Any troop or leader that has a ranged attack should go along with Elwin to
go whack Bozel (Bozel always gets the first attack in a battle so unless
Elwin has exceptional defense he cant kill Bozel by himself). Avoid killing
the monsters if you can, because when you kill Bozel, you receive the
Alhazzard, and become the master of the monsters (thus they obey YOU now).
Any monsters still alive become NPCs and Est and Ost rejoin.
By now Bernhart, Leon, Eggbert, and Liard are probably somewhat close. Have
Rouga and Somebody else block the ends of the caves and your Ballista
leaders pummel the low-defence leaders. Kill Bernhart with magic and Elwin.
Riana and Rana (now Human because Bozel is dead) will NOT join you and they
teleport out.
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Independent 16b(Scenario 60)
Victory Condition: Defeat of Bernhart
Losing Condition: Death of Elwin
If you chose ³A being to worship² then you will go to this level instead of
16a. There are less NPC monsters but they Don't start as enemies. Hit the
Imperials in the bottlenecks/choke points and blast them with ballistas and
magic. Eggbert and Bernhart will annoy you with their Meteor spells, so keep
healing.
Bozel and another monster will be an NPC in this but they are nearly
useless.
If Ost was made into a Stone Golem, killing Leon in this level and levels
to come is much easier (since Stone Golems have good strength and defense
and are spear/anti-knight units).
Kill Bernhart with Elwin, again.
At the end of this Scenario,
Riana joins and you can promote her twice (or up to the fourth class),
Rana Dark Princess joins and you can promote her three times.
Go to Chaos 17.
____________________________________________
____________________________________________
Independent 17(Scenario 66)
Victory Condition: Kill Vargas and Imelda
Losing Condition: Death of Elwin
You are now the master of the monsters, but besides Sonia¹s troops, Est,
and Ost you will never see another Monster troop or leader again. Go figure.
The task at hand is to kill Vargas (General) and Imelda (Queen).
Bernhart¹s stats have been set really low this level, something like 14
attack and 18 defense.
Est the Vampire Lord, Sonia, and Hein are useful hitting the big mass of
troops near Vargas with Meteor. The Mage will annoy you with meteor so kill
him as fast as you can. After Vargas is dead, you can kill Imelda pretty
easy with Ballistas.
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Independent 18(Scenario 67)
Victory Condition: Kill everything
Losing Condition: Death of Elwin
You meet a massive army of Leon¹s horsemen. If Est or Ost is a Stone Golem
this level will be easier. Have two or three characters hire phalanxes and
golems and the rest horses and ballistas. Take out the mages with ballistas
and magic. Take Leon out with Your strong characters. Form a line with all
of your spear troops and slaughter the horsemen while your ballistas and
archers hit them from behind that line. If some of the horsemen get around
your line of spear troops hit them with your horse troops. Try to kill lots
of the horsemen before the Dragon knight gets there and kills your spear
troops.
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Independent 19(Scenario 68)
Victory Condition: Kill Bernhart
Losing Condition: Death of Elwin
Use Ghosts/Spectres as well as Hein and Sonia¹s ballistas to kill the mages
on turn one. This is the same map as a bunch of other levels. Eggbert will
meteor any ballistas that get close to him so cast Œquick¹ on them or use
other methods. There isn't anything new here so you Don't have to worry
much.
In the SNES version the portrait of Bernhart looks really stupid when you
attack him. Meteor Bernhart¹s throne again to kill his +40% bonus. Bernhart
is easier to kill now than in Scenario 14 since he doesn't have the
Alhazzard.
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Independent 20(Scenario 69)
Victory Condition: You wake up, Death of everything
Losing Condition: Death of Elwin
You have to be fairly quick in this level. It doesn't say so but the level
ends as a loss around turn 25 if you Don't kill everything by then. There
is a lot of ground to cover in this level so hit the commanders if you are
taking too long. You have to split your forces into three groups of two and
take on all three of the forces at once. Use Elwin to kill Sherry and
Lester. There is a lot of holy troops in this level so Don't hire undeads. I
Don't know if you absolutely have to move units on top of the gate things
that what's left of Kalzath is guarding (you get some dialogues if you do).
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Independent 21(Scenario 70)
Victory Condition: Defeat of Lushiris
Losing Condition: Death of Elwin
This is the last level of the Independent path, just hit the commanders and
forget about exp. Lushiris, Jessica, Riana, and Rana (Human) talk and
Lushiris teleports away. Your troops are divided so Don't put two mages
together or they will get killed (ie: Sonia and Hein). For some reason you
can walk on the starscape (you wouldn't think that you could if you saw the
map).
The commanders here are strong but you are stronger and the commanders
aren't very well placed : on the sides there are only spears and in the
middle there are only horses. You can use that to your advantage. Kill the
Highpriest if she tries to move behind other commanders so she wont heal the
enemy. You'll get hit with Meteor and Earthquake literally dozens of times
so use healing magic a lot. Once Rana and Jessica are out of MP you can run
up and whack them.
After a while Lushiris comes back with reinforcements : Ledin (Hero class)
and another commander (King Class), they are both very strong but you can
kill them with your strongest units. Lushiris¹s angels are immune to magic
and can whack foot soldiers and most horses. Highelves and witches can kill
them but their range is rather small and you'll end up having to put them
inside Lushiris¹s command range which means that all the angels left the
next turn will kill your elves. Archdemons, if you can hire them, are also
useful because of their high stats. Lushiris¹s attack is always first and
ranged attacks are ineffective. Have somebody cast ³Decline² on her so her
Mdefence wont be so high and then hit her with attack magic. Once her HP is
down to 9 or less you can send in your strongest commanders (Est, Ost,
Rouga, Elwin) and kill her.
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____________________________________________
Chaos 17(Scenario 61)
Victory Condition: Kill Vargas within 20 turns
Losing Condition: Time up, Death of Elwin
This level is exactly the same as Independent 17 except you have Riana and
Rana DP, and you Don't have to kill Imelda. Riana and Rana both start at
very low levels, so try to get them some exp. Hit the big bunched up group
of enemies with Meteor a bunch of times and use your physical troops to kill
them when they are damaged.
Just kill Vargas and you win.
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Chaos 18(Scenario 62)
Victory Condition: Kill Imelda
Losing Condition: Death of Elwin
This is the only level besides Light 12 where you see Imperial Serpent
Knights. Don't cast Meteor directly on the bridges or you wont be able to
cross easily. If Est and/or Ost can hire Spectres or Ghosts have them do it
so you can reach out and kill the enemy ballistas. After a while Leon and
Liard run away. Proceed to kill Imelda, she isn't physically strong.
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Chaos 19(Scenario 63)
Victory Condition: Death of everything
Losing Condition: Death of Elwin
This is one of the hardest levels in the game. At first all you see is
Leon, Liard and another generic Imperial commander. Don't hit them until
you've got your troops bunched up in such a way that they aren't isolated
from each other (like when the level starts). Once you hit and of the enemy
units then a couple more commanders will show up at the forest at the bottom
right. Hit those enemies, and two mages show up at the bottom left. Hit
THOSE enemies and three fliers will appear at the top left. If a character
isn't guarded they will be short lived once all the enemy units show up.
Anyhow kill them how you normally do.
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Chaos 20(Scenario 64)
Victory Condition: Defeat of Bernhart
Losing Condition: Death of Elwin
This level looks like it should have been hard but it isn't. After you
kill some of the enemies, Leon and co. turn up, just kill him the same way
you always do.
Simply kill Eggbert with ballistas and Bernhart with magic and Elwin.
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Chaos 21(Scenario 65)
Victory Condition: Kill everything
Losing Condition: Death of Elwin
This is the last level of the Chaos path, so just hit the commanders and
forget about the troops. This is not very hard for a last level, even if
you didn't get exp very well. Sherry and Lester can be hard to kill, take
them out with Elves. Because of the way the starts were positioned you
might end up losing a couple characters. If anybody is a sea or a flier
unit this level will be easier since you wont get stuck in choke points and
then wont get hit by a dozen casts of meteor.
________________________________________________________________________
2B) NPC/enemy characters (that are not playable under any route)
________________________________________________________________________
(Various Imperials)
Liard: Leon¹s second in command. He's either useful or a nuisance
depending on what path your on.
Classes: HighLander, Knightmaster
Zilmu: Vargas¹s second in command. He only appears in a few levels and is
fairly easy to kill. If you want to go down the Imperial path Don't kill
him.
Classes: Fighter, Swordman
Morgan: He's the annoying mage who brainwashed Riana in Scenario 3. You can
kill him in Scenario 4 if you catch up to him while he's running away.
Classes: Sorcerer
Camilla: High-ranking mage in Eggbert¹s army
Classes: Sorcerer
Kramer: Leader in Imelda¹s army
Classes: HighLord
Bernhart: The Imperial Emperor. He¹s really strong but has bad magic
defense (hint, hint)
Class: Emperor
(other characters)
Shinto Priest: He is more of a story character than a useful ally in play.
He's the head of the shrine that Elwin tries to have Riana placed so she's
safe from he imperials.
Jessica: She has connections with Lushiris (the goddess) and appears in
every Langrisser game as either a NPC or a playable character (Playable in
Langrisser 1,2, and 4). She is only an NPC/enemy in this game. In some paths
where she is an enemy sometimes she gets a demotion of levels (example: In
Imperial 11 she is a archmage but the level right after she is a level 9
mage again)
Classes: Mage, Archmage, Wizard
Bozel: Bozel is sort of the anti-jessica. He is connected to the evil god
Chaos and HE is in every Langrisser too. If you go the evil paths he is an
NPC. His defense is rather low so ballistas can whack him. This is about
the only level where is class, Dark Master is attainable in a playable
character (Eggbert and Rana DP)
Class: DarkMaster
Lushiris: You actually get to fight and kill her in one of the paths.
Class: Lushiris
Chaos: Like Lushiris in terms of stats. For somebody so strong he's kind of
weak.
Class: Chaos
________________________________________________________________________ 2C) Playable Character Classes: ________________________________________________________________________ At the moment this is incomplete... A - means nothing Classes (Level 1) Fighter Troops: Soldier Spells: None Soldier Gladiator Troops: Barbarian Spells: None Soldier Knight Troops: Trooper (Kalzath), Lancer (Imperial) Spells: None Horse Pirate Troops: Merman Spells: None Water HawkKnight Troops: Fairy (Kalzath) Harpy (Elwin) Spells: None Flyer Warlock Troops: Soldier Spells: Magic Arrow, Fireball, Attack 1 Soldier Shaman Troops: Barbarian Spells: Thunder, ? Soldier Sister Troops: Monk Spells: Heal1, ForceHeal1, Turn Undead Soldier (Holy) Priest (Elwin) Troops: Monk Spells: ? Soldier (Holy) Bishop (Elwin) Troops: Monk Spells: Heal1, Forceheal1, Fireball Type: Soldier (Holy) Werewolf Troops: Wolfman Spells: None Type: Horse Scyillia Troops: Lizardman? Spells: None Type: Water ____________________________________________ Classes (Level 2) Lord Troops: Soldier, Pike Spells: Heal1 Type: Soldier Assassin Troops: Soldier (Kalzath and Imperial) Berserker (Monster), Barbarian Spells: None Type: Soldier Silver Knight Troops: Trooper (Kalzath) Lancer (Imperial) HellHound (Sonia) Spells: None Type: Horse Hawk Lord Troops: Fairy, Trooper Spells: None Type: Flyer Captain Troops: Merman, Elf Spells: None Type: Water Sorcerer Troops: Elf Spells: Mute, Fireball, Decline Type: Soldier Necromancer Troops: Elf (Imperial) Dark Elf (Monster) Spells: Thunder, Summon Salamander Type: Soldier Paladin Troops: Monk Spells: ForceHeal1, Protection1, Turn Undead, Resist Type: Soldier (Holy) Cleric Troops: Monk Spells: Heal1, ForceHeal1, Turn Undead, Summon Valkary Type: Soldier (Holy) Dullahan Troops: Raise, Zombie Spells: None Type: Undead? Cerberos Troops: Hellhound, Wolfman Spells: Fireball Type: Horse Serpent Troops: Lizardman, Bat Spells: none Type: Water Lich Troops: Leis, DarkElf, Zombie Spells: Fireball, Quick, Attack1 Type: Undead ____________________________________________ Classes (level 3) Swordman Troops: Bandit Spells: None Type: Soldier HighLord Troops: Phalanx Spells: Heal1 Type: Soldier HighLander Troops: Dragoon (Kalzath) Royal Lancer (Imperial) BoneDino (Sonia), Fairy (Kalzath) Harpy (Elwin and Imperial) Bat (Sonia) Spells: None Type: Horse Unicorn Knight Troops: Dragoon, Monk Spells: Heal1 Type: Horse DragonKnight Troops: Angel (Kalzath) Griffon (Imperial) Spells: None Type: Flyer Serpent Knight Troops: Nixie (Kalzath) Leviathan (Imperial), Ballista Spells: None Type: Water Mage Troops: Ballista Spells: Attack2, Type: Soldier Summoner Troops: High Elf Spells: Attack1, Fireball, Summon Stone Golem Type: Soldier Saint Troops: Crusader Spells: Quick, Protection2, Zone Type: Soldier (Holy) Priest Troops: Crusader Spells: Heal2, ForceHeal1, Protection1, Summon Freya Type: Soldier (Holy) Minotaur Troops: Ogre, Golem Spells: None Type: Soldier Living Armor Troops: Elemental (impossible to hire), Skeleton Spells: None Type: Undead Phoenix Troops: Gargoyle Spells: Fireball Type: Flyer Kraken Attack Forward Charge Troops: Leviathan, BoneDino Type: Water Saccubus Troops: Raise, ArchDemon Spells: FireBall, Charm, Attack2, Resist Type: Undead ____________________________________________ Classes (Level 4) General Troops: Grenadier, Phalanx Spells: Heal1 Type: Soldier Swordmaster Troops: Grenadier, Phalanx, Ballista Spells: Quick Type: Soldier Ranger Troops: None Spells: Tornado, Blizzard, Blast Note: The ranger has zero command range, you can give the character a command range of one with a necklace. Type: Soldier Knightmaster Troops: Dragoon (Kalzath) Royal lancer (Imperial) BoneDino (Monster) Spells: Attack1 Type: Horse DragonLord Troops: Angel (Kalzath) Griffon (Imperial) Gargoyle (Monster) Spells: None Type: Flyer Serpent Lord Troops: Nixie (Kalzath) Leviathan (Imperial), Phalanx Spells: Attack1 Type: Water ArchMage Troops: High Elf(Kalzath and Imperial) Witch (Monster), Ballista Spells: Meteor, Earthquake Type: Soldier Zarvera Troops: Ballista, HighElf (Imperial) Witch (Monster) Spells: Meteor, Attack2, Summon DemonLord Type: Soldier Sage Troops: Ballista, HighElf, Crusader Spells: Again, Earthquake, Protection2 Type: Soldier (Holy) High Priest Troops: Crusader, High Elf Spells: Heal2, ForceHeal2, Protection2, Summon WhiteDragon Type: Soldier (Holy) Stone Golem Troops: Golem, Spectre, Elemental Spells: None Type: Spear MasterDino Troops: BoneDino, Gargoyle, Skeleton Spells: Fireball Type: Horse Great Dragon Troops: Gargoyle, Ogre, ArchDemon Spells: Fireball Type: Dragon Ielm Guard Troops: Leviathan, Gargoyle, Archdemon Spells: None Type: Sea Vampire Lord Troops: Ballista, Archdemon Spells: Meteor, Attack2 Type: Undead ____________________________________________ Secret Classes King Troops: Phalanx Spells: Heal1 Type: Soldier Hero Troops: Grenadier Spells: None Type: Soldier High Master Troops: None Spells: Earthquake, Teleport Type: Soldier RoyalGaurd Troops: Griffon(Imperial) Angel(Kalzath) Spells: Attack1 Type: Horse DragonMaster Troops: Dragoon Spells: Attack1 Type: Flyer SerpentMaster Troops: Nixie Spells: ? Type: Water Wizard Troops: Ballista, Griffon Spells: Teleport Type: Soldier Dark Master Troops: Ballista Spells: Teleport Type: Soldier Agent Troops: ? Spells: ? Type: Soldier (Holy) Queen Troops: ? Spells: ? Type: Soldier (Holy) Princess Troops: Grenadier Spells: Teleport Type: Soldier (Holy) Dark Princess Troops: Dark Guard Spells: Teleport Type: Soldier ________________________________________________________________________ 2D) The Troops ________________________________________________________________________ Angel: AT24 DF23 Flier*** Impervious to Magic Arch Demon: AT30 DF24 Demon*** Impervious to Magic Ballista: AT22 DF10 Archer* Range is 6 Bandit: AT28 DF16 Soldier Barbarian: AT19 DF13 Soldier Bat AT23 DF15 Flier Berserker: AT21 DF13 Soldier Bone Dino: AT29 DF20 Horse Crusader: AT24 DF20 Soldier(Holy)** Dark Elf: AT19 DF8 Archer Range is 3 Dark Guard: AT26 DF23 Soldier Dragoon: AT28 DF20 Horse Elemental AT24 DF24 Undead**** Elf: AT19 DF8 Archer Range is 3 Fairy: AT23 DF15 Flier Gargoyle: AT27 DF20 Flier Gel: AT20 DF20 Gel Golem: AT22 DF26 Spear Grenadier: AT26 DF23 Soldier Griffon: AT29 DF19 Flier Harpy: AT25 DF13 Flier HellHound: AT24 DF15 Horse High Elf: AT23 DF10 Archer*** Range is 3, Impervious to magic Lancer: AT24 DF15 Horse Leviathan: AT28 DF21 Sea Raise: AT21 DF16 Undead Lizard man: AT24 DF13 Sea Merman: AT23 DF13 Sea Monk: AT19 DF14 Soldier(Holy)** Nixie: AT27 DF18 Sea Pike: AT18 DF18 Spear Phalanx: AT23 DF26 Spear Royal Lancer: AT30 DF21 Horse Trooper: AT24 DF15 Horse Skeleton: AT21 DF20 Undead Soldier: AT20 DF14 Soldier Specter: AT25 DF21 Undead Wolfman: AT19 DF14 Horse Zombie: AT20 DF13 Undead Witch: AT24 DF10 Archer*** * The game considers Ballistas as Œbow armies¹ but they do not have the anti - air goodness that other archers have, they just have double the range as other archers ** Monks and Crusaders have the holy attribute that makes them Have a huge bonus on Undeads, Demons, and Gels *** These troops are impervious to magic. **** Due to a bug in the game Elementals can not be hired (even though some of Est and Ost¹s classes say you can hire them. They didn't fix this bug in Langrisser I + II for some reason, you would've thought they would have. Note: All undead units (Ghost, Skeleton, Zombie, Spectre, and Elemental) can have instant death if you cast ŒTurn Undead¹ on them. This is useful in later levels where the leaders sometimes have undead troops. You cant instant death an Undead leader though. Sea units (Merman, Lizardman, Leviathan, Nixie) gain a +50% bonus in water and a +30% bonus on beach. Flyers get a +25% bonus no matter what (ie: in a crater they get 5+20% =25% on a high wall they get 40-15% = 25%) Every Side of the battle gets different units which sometimes have different stats. They are: Dark Blue - Elwin, Hein, Rouga (not when he is an enemy however) Light Blue - Scott, Sherry, Keith, Lester, Riana, Rana, Aaron, Jessica, Lushiris, all Kalzath Commanders. Dark and Light Green - Leon, Vargas, Imelda, Eggbert, Liard, Bernhart, all Imperial Commanders. Red - Est, Ost, Sonia, Rana DP, Bozel, Chaos, all monsters. Some troops are exactly the same but one costs more (Elf and DarkElf), one unit that is even slightly worse than another costs more (Golem costs more than Phalanx). ________________________________________________________________________ 2F) Spells and Summons: ________________________________________________________________________ Attack Spells: Single unit attacks: MagicArrow 1MP Weak Damage to One Unit (Fire) Blast 10MP Stronger Damage to One unit (Energy) Thunder 4MP Stronger attack to one group (Thunder) Area attacks: Fireball 2MP Weak attack over an area (Fire) Tornado 2MP Area Attack (Wind) Meteor 8MP Powerful Area attack, long range (at the exact center (where all the meteors go) if it can, the terrain becomes crater.) (Earth) Earthquake 14MP Powerful Area attack, no range (Randomly makes surrounding terrain crater) (Earth) Healing spells: Heal1 2MP Restores up to 3 HP (in an area) Heal2 4MP Restores all HP (area) ForceHeal1 3MP Restores up to 3 HP (group) ForceHeal2 6MP Restores all HP (group) Status Spells: Again 10MP Allows commander and troops to move again. Charm 6MP Makes enemy leader into NPC (hardly ever works) Decline 4MP Reduces Magic Defense Mute 2MP Unit is unable to cast magic (low success rate) Quick 5MP Raises movement (one leader and his troops) Resist 5MP Increases Magic Defense Sleep 4MP Puts enemies to sleep (very low success rate, notice a trend?) Teleport 5MP Teleports one leader and troops (allies only) TurnUndead 5MP Instant death to undeads (you can get massive exp. this way) Zone 5MP Makes the Command range bonus less (again, low success rate) Attack1 2MP Raises attack stat for group +3 Attack2 4MP Raises attack stat for group +5 Protection1 2MP Raises defense stat for group +3 Protection2 4MP Raises defense stat for group +5 *Wind spells hurt Flyers more *Fire spells hurt Undead more Summons: Valkary Cleric Fireball, Quick Flyer Freya Priest ForceHeal2, Attack2, Charm, Sleep Flyer WhiteDragon HighPriest Salamander Necromancer None Horse Iron Golem Summoner None Spear Demon Lord Zarvera Meteor, ForceHeal2 Demon Fenrir ? Slepnil Scen.X3 None Horse (to be able to summon Slepnil you must equip the Odin¹s Buckler, found in scenario X3 and some shops) Aniki Scen.X1* Heal1, Decrease, Blast Soldier (to be able to summon Aniki you must equip the item you receive when you stand where Baran was in Scenario X1 ________________________________________________________________________ 2G) Equipable Weapons and armor list ________________________________________________________________________ Weapons: Knife Bonus: AT + 1 Comment: Basically anybody can equip this except some of the monster classes, its useful until you get better things. War Hammer Bonus: AT + 2 Comment: A lot of classes can equip this as well. Great Sword Bonus: AT + 4 Comment: This is the best sword you are going to have for the majority of the game, not as many classes can use it however. Flame Lance Bonus: AT + 5 Comment: The best weapon that money can buy, but only mounted classes (Serpent, Dragon, and Horseman) can use it. Masayan Sword Bonus: AT - 4, DF - 3, Experience received is double. Comment: There's a few ways to get this weapon, its sort of useful because of its 2x exp. bonus, but you'll only get half as many kills with your weakened character. Devil Axe Bonus: AT + 8, DF - 3 Comment: If you have a character who cant use the Langrisser or other strong weapons like the FlameLance, this is a useful weapon. Good for characters whose attack is Sword-Blast (like a gladiator, swordman, etc.), where the attack stat is a lot more important than defense. Langrisser Bonus: AT + 3, DF + 1 (after event) AT + 9, DF + 2 Comment: At first its not so useful, but after an event it is very powerful. Only descendants of light can use it however (Elwin, Riana, Sherry, Lana, Leon) Alhazzard Bonus: AT + 12/10, DF + 1 Comment: The strongest sword in the game. Only Elwin can use it however. LongBow Bonus: AT - 2, MV - 1, Range 3, Attack bonus vs fliers. Comment: Makes the character like a beefed up elf, its useful against fliers, but otherwise its pretty useless. Arbalest Bonus: AT - 4, MV - 3, Range 8 Comment: (there only a few select classes that can equip these. So far i have seen that Assasin, Ranger, and Highmaster can. There are probably more) Much better than the LongBow, if you have a class that can equip this, it is very useful. Its the longest range physical attack in the game. Wand Bonus: Magic Range increased Comment: Good to buy for mages. Orb Bonus: Double MP maximum Comment: Very good to buy for mages (especially healers and summoners), because it doubles MP HolyRod Bonus: ? Comment: Don't know if this actually does anything Armor/Accessories: Small Shield Bonus: DF + 1 Comment: For the few levels before you can buy a Robe, this is what you'll use. Robe Bonus: DF + 1, Magic Defense Increased Comment: Not so useful, but its one of the first accessories you get Mirage Robe Bonus: DF + 2, Magic Defense increased Comment: Good for mages before you can buy the DragonScale Large Shield Bonus: DF + 2 Comment: Limited use, but its cheap and lots of enemies drop it. Chain mail Bonus: DF + 3 Comment: A lot of classes can equip this, more than those that can equip plate armor. Plate armor Bonus: DF + 4 Comment: One of the best armors, but only some classes can equip lit (Lords, swordsmen, and knights) Dragonscale Bonus: DF + 4, Any class can Equip this (even mages and fliers) Comment: The best armor in the game. Anybody can equip this, and it gives a sizable defense bonus. Speedshoes Bonus: MV + 2 Comment: Good for units that are really slow like Mages or any leader with ballistas or somebody who has a LongBow or Arbalest. Amulet Bonus: M.Defense increased Comment: Marginally useful, but you have to give up your armor to use this Necklace Bonus: Command range +2 Comment: Good for Rangers and HighMasters, who have no command range at all. Also good for classes that have small command ranges. Crown Bonus: Command range +2 Troop attack bonus + 3 Troop defense bonus +2 Comment: Very Useful, it is like a Necklace with extra bonuses. This item is very rare however.